Karsus

Karsus contains 309 cards.
Released: 2022-01-01
Ukshu Nihilist
Ukshu Reveler

Ukshu Nihilist

Creature - Human Wizard
(Color indicator: Ukshu Nihilist is black)
Reflected
Defender
{1}, {T}: Each player loses 1 life.
...and all mortals share its end.
0/4
Card has other part: Ukshu Reveler
Ukshu Sellsword

Ukshu Sellsword {1}{R}

Creature - Human Warrior
Inspired — Whenever Ukshu Sellsword becomes untapped, it gets +1/+0 until end of turn.
{2}{W}: Ukshu Sellsword gains first strike until end of turn.
“The question isn't if I'm afraid of rifts, but if you can afford my courage.”
2/2
Variant Handler

Variant Handler {1}{R}{R}

Creature - Human Wizard
Inspired — Whenever Variant Handler becomes untapped, create a token that's a copy of target creature you control. That creature has haste. Exile it at the beginning of the next end step.
3/2
Waning Window

Waning Window {R}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, exile the top card of your library. You may play it until end of turn.
Traverse 1
Opportunity can be a fleeting thing.
Wild Erupter
Wild Nurturer

Wild Erupter {2}{R}

Creature - Elemental
{T}, Sacrifice Wild Erupter: Destroy target nonbasic land.
Reflect {G}
3/2
Card has other part: Wild Nurturer
Wild Nurturer
Wild Erupter

Wild Nurturer

Creature - Elemental
(Color indicator: Wild Nurturer is green)
Reflected
{T}: Add {G}.
1/1
Card has other part: Wild Erupter
Anointer of Force

Anointer of Force {3}{G}

Creature - Elemental Shaman
At the beginning of combat on your turn, target creature you control has base power and toughness X/X until end of turn, where X is the greatest power among creatures you control.
“As you walk these Elseworlds, know that your tribe walks with you.”
4/3
Aspect of Karsi

Aspect of Karsi {G}

Enchantment - Aura
Enchant creature
Enchanted creature has trample and “At the beginning of your upkeep, crystallize.”
“Whether by the force of Karsi Herself or Her chosen servants, it is the same.”
—Celdren, Aunfolk regent
Aunfolk Primalist
Aunfolk Priestess

Aunfolk Primalist {2}{G}

Creature - Elf Druid
{T}: Untap target land.
Reflect {2}{W}
“All we need is here in the Aunglade...
2/1
Card has other part: Aunfolk Priestess
Aunfolk Priestess
Aunfolk Primalist

Aunfolk Priestess

Creature - Elf Druid
(Color indicator: Aunfolk Priestess is white)
Reflected
{1}, {T}: Tap target creature.
...and all we could want will be provided by Karsi.”
1/2
Card has other part: Aunfolk Primalist
Aunfolk Ranger

Aunfolk Ranger {2}{G}

Creature - Elf Ranger
Reach
{5}{U}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
The Aunfolk were the first to notice the rifts, and the first to capture anything that came from them.
1/4
Aunglade Awakening

Aunglade Awakening {5}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put a creature and/or land card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
If four or more colors of mana were spent to cast this spell, you may instead put any number of creature and/or land cards from among them onto the battlefield.
Aunglade Boon

Aunglade Boon {G}

Instant
Target creature gets +2/+2 until end of turn. If it has a +1/+1 counter on it, it gets +4/+4 until end of turn instead.
The Aunglade unicorns serve Karsi's will, giving aid to those in need.
Aunglade Fox

Aunglade Fox {1}{G}

Creature - Fox
Aunglade Fox can't be blocked by creatures with power 2 or less.
Seldom caught, yet always underfoot.
2/1
Aunic Gorgon
Aunic Mesmerist

Aunic Gorgon {2}{G}

Creature - Gorgon
Whenever Aunic Gorgon attacks, target creature must block this turn.
Reflect {4}{B}
“Look and see your end...
4/1
Card has other part: Aunic Mesmerist
Aunic Mesmerist
Aunic Gorgon

Aunic Mesmerist

Creature - Human Warlock
(Color indicator: Aunic Mesmerist is black)
Reflected
Deathtouch
...and now see that you must embrace it.”
1/4
Card has other part: Aunic Gorgon
Commune with Dragons

Commune with Dragons {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dragon or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
The greatest company is not always the least dangerous.
Cross-Pollinate

Cross-Pollinate {3}{G}

Sorcery
Search your library for up to two basic land cards with different names and put them onto the battlefield tapped. Then you gain life equal to the number of colors among permanents you control.
“The collision of worlds does not have to yield conflict, but can spur growth.”
—Haru
Dazzling Battle

Dazzling Battle {3}{G}

Sorcery
Crystallize.
Target creature you control fights target creature you don't control.
Savagery has its own beauty.
Dazzling Frontiers

Dazzling Frontiers {1}{G}

Enchantment
When Dazzling Frontiers enters the battlefield, crystallize.
Whenever you cast a spell, if four or more colors of mana were spent to cast it, draw a card.
Defend the Hoard

Defend the Hoard {3}{G}

Instant
This spell costs {1} less for each Dragon or Treasure you control.
Target creature you control deals damage equal to its power to target creature an opponent controls. Excess damage is deal to that creature's controller instead.
Elsewurm

Elsewurm {4}{G}{G}

Creature - Wurm
Reach
You may pay {4} to cast spells rather than pay their mana costs as long as four or more colors of mana are spent to cast them.
“If that thing can come from the Elseworlds, there's no telling what else will come through.”
—Argus, Riftguard captain
7/6
Emerald Eye Scion

Emerald Eye Scion {1}{G}

Creature - Human
{T}, Tap an untapped Treasure you control: Add one mana of any color.
{4}{R}: Create a Treasure token.
2/2
Gemroot Trudger

Gemroot Trudger {4}{G}

Creature - Elemental
“It is not just our people that will stand against the usurpers from the Elseworlds, but every living thing blessed by Karsi herself will rise up.”
—Celdren, Aunfolk regent
5/5
Glowform Stonekin

Glowform Stonekin {4}{G}{G}

Creature - Elemental Giant
When Glowform Stonekin enters the battlefield, if four or more colors of mana were spent to cast it, you gain 6 life.
Stonekin take on the varying qualities of the geology they encounter, sometimes of up to a thousand different minerals.
6/6