Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Reality Weaver

Reality Weaver {W}{U}

Creature - Human Wizard
Flash
When Reality Weaver enters, you may tap or untap target creature.
“Who can know that these rifts come from alternate realities, and ours is the true? Can we not coexist in one reality?”
2/1
Rift Seeker

Rift Seeker {1}{R}{W}

Creature - Human Soldier
Inspired — Whenever Rift Seeker becomes untapped, create a tapped 1/1 colorless Reflection creature token.
The Riftguard enlists adventurers brave enough to explore the Elseworlds, and skilled enough to bring home glory.
2/3
Ripplesurge

Ripplesurge {X}{U}{R}

Instant
You may cast any number of target instant and/or sorcery cards from your graveyard with total mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead.
“One ripple can change the world. Let's see what a thousand can do.”
—Ryken, ontolomancer
Scion of Karsi

Scion of Karsi {1}{G}{W}

Creature - Elf Knight
Vigilance
When Scion of Karsi enters, crystallize.
“Only Karsi can guide Her world through this crisis.”
2/2
Shard Conduction

Shard Conduction {1}{U}{R}

Instant
Shard Conduction deals 3 damage to any target. Scry 2.
Sparkling Serpent

Sparkling Serpent {4}{G}{U}

Creature - Serpent
When Sparkling Serpent enters, if four or more colors of mana were spent to cast it, crystallize.
Whenever you cast a spell, if four or more colors of mana were spent to cast it, crystallize.
6/6
Sprite Dragon

Sprite Dragon {U}{R}

Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
The wild crystals of Ukshu have profound effects on some dragon breeds.
1/1
Ukshu Dragonrider

Ukshu Dragonrider {R}{G}

Creature - Human Shaman
{T}: Add {R} or {G}. When this mana is spent to cast a Dragon creature spell, Ukshu Dragonrider deals 1 damage to each opponent.
Few dragons suffer riders. Fewer riders live to claim the privilege again.
2/2
Worlds Opposed

Worlds Opposed {2}{W}{U}

Enchantment
When Worlds Opposed enters, tap all artifacts and creatures target player controls.
{1}, Tap an untapped artifact or creature you control: Target artifact or creature doesn't untap during its controller's next untap step.
Chroma Collector

Chroma Collector {3}

Artifact Creature - Elemental
Chroma Collector gets +1/+1 for each color among permanents you control.
{2}: Add one mana of any color.
“Everyone's a completionist these days.”
—Amaeya, wildlife enthusiast
1/1
Chromatic Shard

Chromatic Shard {2}

Artifact - Treasure
When Chromatic Shard enters, draw a card.
{T}, Sacrifice Chromatic Shard: Add one mana of any color.
“While I have found similar treasures across many worlds, only here on Karsus are such wondrous resources so plentiful.”
—Haru, planar cartographer
The Core Crystal

The Core Crystal {5}

Legendary Artifact
At the beginning of your upkeep, crystallize.
If The Core Crystal would be put into your graveyard from the battlefield, instead exile it. Each player shuffles their hand and graveyard into their library, then draws seven cards.
“Its integrity keeps Karsus whole, but its destruction may prove Karsus's salvation.”
—Sinifus the Strange
Crystal Cuirass

Crystal Cuirass {2}

Artifact - Equipment
Crystal Cuirass enters with two +1/+1 counters on it.
Whenever Crystal Cuirass becomes attached to a creature, move all counters from Crystal Cuirass onto that creature.
Whenever Crystal Cuirass becomes unattached from equipped creature, if that creature had counters on it, put those counters on Crystal Cuirass.
Equip {3}
Diamond Dragon

Diamond Dragon {7}

Artifact Creature - Dragon
Flying
When Diamond Dragon enters, choose a color. Reveal cards from the top of your library until you reveal a card of the chosen color. Put that card into your hand and the rest on the bottom of your library in a random order.
4/5
Elseworld Monolith

Elseworld Monolith {2}

Artifact Creature - Construct
Defender
Whenever you traverse a Rift, you gain 2 life.
“The rifts are leaving pieces of the Elseworlds scattered across our world.”
—Argus, Riftguard captain
0/4
Glamorous Tortoise

Glamorous Tortoise {4}

Artifact Creature - Turtle
When Glamorous Tortoise enters, crystallize.
“Fabulousness is not limited by speed.”
— Amaeya, wildlife enthusiast
2/2
Hungering Mirror

Hungering Mirror {3}

Artifact
Whenever an opponent sacrifices a nonland permanent, create a token that's a copy of that permanent.
Each glance makes the image more real, and reality less so, until the viewer realizes they were the reflection all along.
Lithing Fountain

Lithing Fountain {2}

Artifact
If a card would leave a graveyard, put it on the bottom of its owner's library instead.
{2}, {T}: Target player mills two cards. Then put up to two cards from that player's graveyard on the bottom of their owner's library.
Lobber Golem

Lobber Golem {6}

Artifact Creature - Golem
Reach
Throwing objects at distant targets is a lifestyle, not a choice.
5/5
Prismborn Emergent

Prismborn Emergent {X}{X}

Artifact Creature - Elemental
Prismborn Emergent enters with X +1/+1 counters on it.
When Prismborn Emergent dies, create a Treasure token for each +1/+1 counter on Prismborn Emergent.
{1}, {T}: Put a +1/+1 counter on Prismborn Emergent.
0/0
Reality Beacon

Reality Beacon {1}

Artifact
{2}, {T}, Sacrifice Reality Beacon: Exile all cards from all graveyards. Create a Treasure token.
“The Elseworlds seek to infiltrate and corrupt our reality. But they cannot escape the gaze of the Emerald Eye.”
—Visz, agent of the Emerald Eye
The Amethryn Waste
The Amethryn Jungle

The Amethryn Waste

Land - Swamp Forest
({T}: Add {B} or {G}.)
The Amethryn Waste enters tapped.
A desert of bones and exiles.
Card has other part: The Amethryn Jungle
The Amethryn Jungle
The Amethryn Waste

The Amethryn Jungle

Land
{T}: Add {C}.
{1}{B}{G}, {T}: Mill three cards. You gain 2 life.
A tangle of life and danger.
Card has other part: The Amethryn Waste
The Aunglade, Haven of Ages
The Aunlake, Lost Waters

The Aunglade, Haven of Ages

Land - Forest Island
({T}: Add {G} or {U}.)
The Aunglade, Haven of Ages enters tapped.
A place of permanence and beauty.
Card has other part: The Aunlake, Lost Waters
The Aunlake, Lost Waters
The Aunglade, Haven of Ages

The Aunlake, Lost Waters

Land
{T}: Add {C}.
{1}{G}{U}, {T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
A place of mystical power.
Card has other part: The Aunglade, Haven of Ages