When this Rift enters, if it was cast, take an extra turn after this one. When this Rift is traversed, take an extra turn after this one. If Temporal Tunnel would leave the battlefield, exile it instead. Traverse 7
When this Rift enters or is traversed, exile any number of other nonland permanents you both own and control. Return those cards to the battlefield at the beginning of the next end step. Traverse 6
Enchant land you control When Kaleidoscape enters, draw a card, then choose a land type. Enchanted land is the chosen land type in addition to its other types.
Vigilance Whenever an enchantment you control is put into your graveyard from the battlefield, put a +1/+1 counter on Tragic Performer. When Tragic Performer dies, you gain life equal to its power.
Whenever you cast a noncreature spell for the second time each turn, Draconic Aspirant becomes a red Dragon creature with flying and base power and toughness 4/4 until end of turn.
Once during each of your turns, you may exile a nonlegendary card with mana value X or less from your graveyard, where X is the number of land cards in your graveyard. If you do, copy that card. You may cast the copy without paying its mana cost.
Inspired — Whenever Variant Handler becomes untapped, create a token that's a copy of target creature you control, except it has haste. Exile the token at the beginning of the next end step.
Flying, haste When Scourge of the Spine enters, crystallize. At the beginning of your end step, sacrifice Scourge of the Spine unless you sacrifice an artifact.
Look at the top five cards of your library. You may reveal a Dragon or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.