Karsus
Karsus contains 320 cards.
Released: 2022-01-01
Brilliant Haven
Land
{T}
: Add
{C}
.
{1}
,
{T}
: Add one mana of any color.
There's no place like home.
Caves of Ignea
Land - Swamp Mountain
(
{T}
: Add
{B}
or
{R}
.)
Caves of Ignea enters tapped.
A place of untold danger.
Card has other part:
Mines of Ignea
Mines of Ignea
Land
{T}
: Add
{C}
.
{1}
{B}
{R}
,
{T}
: Create a Treasure token. Each player loses 1 life.
A source of untold riches.
Card has other part:
Caves of Ignea
Emgara, the Brilliant City
Land - Plains Swamp
(
{T}
: Add
{W}
or
{B}
.)
Emgara, the Brilliant City enters tapped.
A city of ten thousand lights.
Card has other part:
Emgara, Caster of Shadows
Emgara, Caster of Shadows
Land
{T}
: Add
{C}
.
{1}
{W}
{B}
,
{T}
: Exile target card from a graveyard. Create a tapped 1/1 colorless Reflection creature token.
A city of ten thousand regrets.
Card has other part:
Emgara, the Brilliant City
Evolving Wilds
Land
{T}
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Worlds adapt to difference. What will this world do when confronted with similarity?”
—Celdren, Aunfolk regent
Icepoint Pass
Land - Plains Island
(
{T}
: Add
{W}
or
{U}
.)
Icepoint Pass enters tapped.
A path paved over many years by the harsh elements.
Card has other part:
Icepoint Bridge
Icepoint Bridge
Land
{T}
: Add
{C}
.
{2}
{W}
{U}
,
{T}
: Tap target nonland permanent.
A path constructed by the great builders of ages past.
Card has other part:
Icepoint Pass
Karsinel, the Crystal Glade
Land - Forest Plains
(
{T}
: Add
{G}
or
{W}
.)
Karsinel, the Crystal Glade enters tapped.
A place of sacred tranquility.
Card has other part:
Karsinel, Suntouched
Karsinel, Suntouched
Land
{T}
: Add
{C}
.
{1}
{G}
{W}
,
{T}
: Put a +1/+1 counter on target creature you control. It gains trample until end of turn.
A place of stubborn survival.
Card has other part:
Karsinel, the Crystal Glade
Karsi's Spine, Great Sierra
Land - Mountain Forest
(
{T}
: Add
{R}
or
{G}
.)
Karsi's Spine, Great Sierra enters tapped.
An impassable, majestic range.
Card has other part:
Karsi's Heights, Floating Wilds
Karsi's Heights, Floating Wilds
Land
{T}
: Add
{C}
.
{R}
{G}
,
{T}
, Discard a land card: Draw a card.
An unreachable, perilous phenomenon.
Card has other part:
Karsi's Spine, Great Sierra
Kythar, the Frozen Peak
Land - Island Mountain
(
{T}
: Add
{U}
or
{R}
.)
Kythar, the Frozen Peak enters tapped.
A place of cold, quiet stillness.
Card has other part:
Kythar, the Unending Tumult
Kythar, the Unending Tumult
Land
{T}
: Add
{C}
.
{1}
{U}
{R}
,
{T}
: Scry 1, then Kythar, the Unending Tumult deals 1 damage to each opponent.
A place of churning earth and heat.
Card has other part:
Kythar, the Frozen Peak
Quarry Shaft
Land
{T}
: Add
{C}
.
{6}
,
{T}
, Sacrifice Quarry Shaft: Exile target nonland permanent. Its controller creates a Treasure token. Activate only as a sorcery.
Some of its riches remain untapped, but they're a long way down.
Thriving Bluff
Land
Thriving Bluff enters tapped.
As Thriving Bluff enters, choose a color other than red.
{T}
: Add
{R}
or one of the chosen color.
Thriving Grove
Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}
: Add
{G}
or one of the chosen color.
Thriving Heath
Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}
: Add
{W}
or one of the chosen color.
Thriving Isle
Land
Thriving Isle enters tapped.
As Thriving Isle enters, choose a color other than blue.
{T}
: Add
{U}
or one of the chosen color.
Thriving Moor
Land
Thriving Moor enters tapped.
As Thriving Moor enters, choose a color other than black.
{T}
: Add
{B}
or one of the chosen color.
Ukshu, Crossroads of the West
Land - Mountain Plains
(
{T}
: Add
{R}
or
{W}
.)
Ukshu, Crossroads of the West enters tapped.
A hub of aspiration and industry.
Card has other part:
Ukshu, Lawless Outpost
Ukshu, Lawless Outpost
Land
{T}
: Add
{C}
.
{2}
{R}
{W}
,
{T}
: Untap each attacking creature you control. They get +1/+0 until end of turn.
A hive of outcasts and adventurers.
Card has other part:
Ukshu, Crossroads of the West
The Umberdeep, Lost Layer
Land - Island Swamp
(
{T}
: Add
{U}
or
{B}
.)
The Umberdeep, Lost Layer enters tapped.
A place of shadows and mystery.
Card has other part:
The Umberdeep, Hidden Lair
The Umberdeep, Hidden Lair
Land
{T}
: Add
{C}
.
{U}
{B}
,
{T}
: Look at the top card of your library. You may put it into your graveyard.
A place of plots and secrecy.
Card has other part:
The Umberdeep, Lost Layer
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
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