Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Curious Coatl
Cloud Coatl

Curious Coatl

Creature - Snake
(Color indicator: Curious Coatl is green)
Reflected
Reach
When Curious Coatl enters the battlefield, you may put target card from your graveyard on top of your library.
3/1
Card has other part: Cloud Coatl
Cloud Crossing

Cloud Crossing {2}{U}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, return up to one target nonland permanent to its owner's hand.
Traverse 3
Dazzle

Dazzle {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Crystallize.
“What, distracted? Me? No, I would never—oh look, pretty lights!”
—Yordella, apprentice task mage
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
“No one can know the difference — not even me.”
Disturbing Spirit
Displacing Angel

Disturbing Spirit {2}{U}{U}

Creature - Spirit
When Disturbing Spirit enters the battlefield, return up to one target nonland permanent an opponent controls to its owner's hand.
Reflect {1}{W}{W}
2/2
Card has other part: Displacing Angel
Displacing Angel
Disturbing Spirit

Displacing Angel

Creature - Angel
(Color indicator: Displacing Angel is white)
Reflected
Flying
When Displacing Angel enters the battlefield, return a permanent you control to its owner's hand.
3/4
Card has other part: Disturbing Spirit
Draconic Aspirant

Draconic Aspirant {U}

Creature - Human Wizard
Whenever you cast a noncreature spell for the second time each turn, Draconic Aspirant becomes a red Dragon creature with flying and base power and toughness 4/4 until end of turn.
“Don't tell me what I can't do.”
1/1
Draconic Research

Draconic Research {2}{U}

Instant
Draw three cards, then discard two cards.
If you control a Dragon, you may cast a noncreature spell with mana value 3 or less from your hand without paying its mana cost.
“Much can be learned just from watching dragons—at a distance, of course.”
—Sinifus the Strange
Dragons' Puzzle

Dragons' Puzzle {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Then for each card put into your graveyard this way, create a Treasure token.
Elseworld Cryptid

Elseworld Cryptid {3}{U}

Creature - Yeti
Hexproof
Inspired — Whenever Elseworld Cryptid becomes untapped, create a colorless Snowball artifact token with “{T}, Sacrifice this: Tap target creature.”
“It's unclear whether this creature is uncommon only to this world, or to many.”
—Haru, planar cartographer
3/3
Elseworld Intruder

Elseworld Intruder {2}{U}

Creature - Elemental Wizard
Inspired — Whenever Elseworld Intruder becomes untapped, draw a card and create a Treasure token.
{4}{U}{U}, Sacrifice Elseworld Intruder: Create two tapped tokens that are copies of Elseworld Intruder, except they don't have this ability.
2/3
Elseworld Oracle

Elseworld Oracle {1}{U}

Creature - Human Wizard
You may look at the top card of your library at any time.
You may cast spells from the top of your library as long as four or more colors of mana are spent to cast them.
{T}: Target player mills a card.
“My future, for yours.”
1/3
Emgaran Scholar

Emgaran Scholar {2}{U}

Creature - Human Wizard
When Emgaran Scholar enters the battlefield, target player mills two cards.
{2}, {T}, Sacrifice Emgaran Scholar: Return target instant or sorcery card from your graveyard to your hand.
2/2
Enprism

Enprism {2}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent is a Treasure artifact with “{T}, Sacrifice this artifact: Add one mana of any color” and loses all other card types and abilities.
“Ah, much prettier.”
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
“This world won't be taking visitors today, I'm afraid.”
Frost Skater

Frost Skater {2}{U}

Creature - Human Rogue Wizard
Ward {2}
Whenever you cast a noncreature spell, if Frost Skater is tapped, crystallize.
1/3
Frostflight Hatchling

Frostflight Hatchling {U}

Creature - Dragon
Flying
When Frostflight Hatchling enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
1/1
Glacial Stomper

Glacial Stomper {5}{U}{U}

Creature - Elemental
Inspired — Whenever Glacial Stomper becomes untapped, return up to one target creature to its owner's hand.
“You're sure this is the way?”
—Skarn to Sinifus
7/7
Glacian Sentinel

Glacian Sentinel {4}{U}

Creature - Elemental
Inspired — Whenever Glacian Sentinel becomes untapped, draw a card.
“This ancient path is forbidden to flesh.”
3/4
Glass Dragon

Glass Dragon {4}{U}{U}

Creature - Dragon
Flying
{2}{U}, Discard Glass Dragon: Counter target spell that targets a creature you control.
“I promise you, it doesn't break as easily as it looks.”
—Fetrasa, dragon scholar
4/4
Guileful Gate

Guileful Gate {3}{U}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, choose one —
• Return target instant or sorcery card from your graveyard to your hand.
• When you cast your next instant or sorcery spell this turn, copy it.
Traverse 4
Ice Shards

Ice Shards {1}{U}{U}

Instant
Choose one or more —
• Counter target noncreature spell.
• Target artifact or creature doesn't untap during its controller's next untap step.
• Target creature can't be blocked this turn.
• Target player may scry 2.
Ice Warden
Magma Warden

Ice Warden {1}{U}

Creature - Elemental
When Ice Warden becomes the target of a spell, sacrifice it.
Reflect {2}{R}
2/3
Card has other part: Magma Warden
Magma Warden
Ice Warden

Magma Warden

Creature - Elemental
(Color indicator: Magma Warden is red)
Reflected
Whenever Magma Warden becomes the target of a spell, Magma Warden deals 2 damage to each opponent.
3/2
Card has other part: Ice Warden
Kaleidoscape

Kaleidoscape {U}

Enchantment - Aura
Enchant land you control
When Kaleidoscape enters the battlefield, draw a card, then choose a land type.
Enchanted land is the chosen land type in addition to its other types.