Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Apex of Night

Apex of Night {3}{B}{G}

Creature - Dragon
Flying
Apex of Night enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, if Apex of Night has the greatest power among creatures or is tied for the greatest power, put a +1/+1 counter on it. Otherwise, remove two +1/+1 counters from it.
0/0
Argus's Elite

Argus's Elite {R}{W}

Creature - Human Knight
Inspired — Whenever Argus's Elite becomes untapped, creatures you control get +1/+0 until end of turn.
Argus's Riftguard elites follow him into every rift, and return with growing glory.
2/3
Athrix, the Bonded Heart

Athrix, the Bonded Heart {4}{R}{W}

Legendary Creature - Dragon
Flying
All damage that would be dealt to you is dealt to Athrix, the Bonded Heart instead.
Whenever Athrix is dealt damage, she deals that much damage to any other target.
Once the savior of a dying man, and now the slave of an unfeeling warrior.
4/7
Aunor, Dragonsire

Aunor, Dragonsire {2}{G}{G}{U}{U}{R}{R}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying
When Aunor, Dragonsire or another Dragon enters the battlefield under your control, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types.
8/8
Celdren, Aunfolk Regent

Celdren, Aunfolk Regent {1}{G}{W}

Legendary Creature - Elf Noble
If you would create one or more tokens, create an additional Treasure token.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
“I seek only to cultivate the manifold blessings of Karsi.”
2/3
Crystal Lion

Crystal Lion {G}{W}

Creature - Cat
Vigilance, trample
When Crystal Lion enters the battlefield, crystallize.
Menace and magnificence.
2/1
Cunning Skylord

Cunning Skylord {3}{W}{U}

Creature - Dragon
Flash
Flying
When Cunning Skylord enters the battlefield, each player draws a card.
{W}, Discard a card: You gain 4 life.
{U}, Discard a card: Exile Cunning Skylord until the beginning of the next end step.
5/4
Curse of the Failing Throne

Curse of the Failing Throne {1}{U}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they mill cards until they mill a land card.
At the beginning of each end step, if enchanted player milled four or more cards this turn, create a 2/2 blue and black Zombie creature token with defender.
Dreamfall

Dreamfall {1}{W}{W}{U}

Sorcery
Choose one —
• Destroy all creatures.
• Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
“The only thing worse than a bad dream is waking from a good one.”
—Sinifus the Strange
Eclipse of Realities

Eclipse of Realities {2}{W}{B}

Sorcery
Each player exiles all enchantment cards from their graveyard, then sacrifices all enchantments they control, then puts all cards they exiled this way onto the battlefield.
“Every world has a beginning and an ending. Some have both at the same time.”
—Sinifus the Strange
Elseworld Explorer

Elseworld Explorer {1}{W}{B}

Creature - Human Wizard
When Elseworld Explorer dies, if there's an enchantment card in your graveyard, you gain 2 life and create a 1/1 white Spirit creature token with flying.
“I can't help it, Ma—I have to know what's out there.”
3/2
Emerald Hide Wyrmling

Emerald Hide Wyrmling {2}{R}{G}

Creature - Dragon
Flying, trample
Whenever Emerald Hide Wyrmling or another Dragon enters the battlefield under your control, crystallize.
Dragons start to cultivate their hoard at a young age.
2/2
Fracture Psyche

Fracture Psyche {U}{B}

Sorcery
Target player mills three cards. Target creature gets -X/-X until end of turn, where X is the greatest number of cards in any graveyard.
Weak minds can crumple when confronted with multiple realities.
Gau, Igneate King

Gau, Igneate King {1}{B}{R}

Legendary Creature - Elemental
Sacrifice another artifact or creature: Gau, Igneate King gets +1/+1 until end of turn. If this is the second time you've activated this ability this turn, he also gains indestructible until end of turn. If this is the third time, he also gains double strike until end of turn.
2/2
Gau's Fanatic

Gau's Fanatic {1}{B}{R}

Creature - Elemental Warrior
Menace
Sacrifice Gau's Fanatic and another artifact or creature: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
“The Igneate answer only to Gau. Let's hope he's not gone as insane as the rest of them.”
—Skarn
3/2
Genesis Spiral

Genesis Spiral {3}{G}{U}

Enchantment
At the beginning of your draw step, draw a card.
You may play an additional land card during each of your turns.
“Every possibility exists for Karsus. That is a strength, not a weakness.”
—Celdren, Aunfolk regent
Gozani, Dreadlaugh Hunter

Gozani, Dreadlaugh Hunter {2}{B}{R}

Legendary Planeswalker - Gozani
[+1]: Gozani, Dreadlaugh Hunter deals 2 damage to each opponent. Mill two cards.
[–3]: Create an X/X black Hyena creature token with haste, where X is the number of different card types among cards in your graveyard.
[–4]: You get an emblem with “You may play Gozani planeswalkers from your graveyard.”
Loyalty:
4
Gruesome Demise

Gruesome Demise {2}{B}{R}

Sorcery
Target player sacrifices a creature. Gruesome Demise deals damage to each opponent equal to the sacrificed creature's power.
“I can take you to Ignea, but I must warn you: it has become a place of horrors.”
—Skarn to Sinifus
Haru, Planar Cartographer

Haru, Planar Cartographer {1}{G}{W}

Legendary Planeswalker - Haru
[+2]: Create a colorless Map artifact token with “{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.”
[–2]: Create a 1/1 white Nomad creature token with “Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.”
[–8]: Destroy any number of target noncreature permanents with different names.
Loyalty:
3
Megalophobia

Megalophobia {1}{B}{G}

Enchantment
At the beginning of your upkeep, each opponent discards a card if you control the creature with the greatest power or tied for the greatest power. Otherwise, crystallize.
Some terrors are just too big to face.
Memory Curator

Memory Curator {U}{B}

Creature - Human Wizard
{T}: Target player mills two cards.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“No need to introduce yourself, Sinifus; this isn't your first visit.”
1/3
Mirror Mage

Mirror Mage {1}{W}{B}

Creature - Human Wizard
Lifelink
Whenever an enchantment enters the battlefield under your control or an enchantment you control is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
2/3
Nesting Hellkite

Nesting Hellkite {4}{R}{G}

Creature - Dragon
Flying
When Nesting Hellkite enters the battlefield, create an 0/1 green Egg creature token with defender and “When this creature dies, reveal cards from the top of your library until you reveal a Dragon creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.”
5/4
Otherscale Wurm

Otherscale Wurm {3}{B}{G}

Creature - Wurm
Menace
“Not everything that comes through these rifts are safe for our world.”
—Argus, Riftguard captain
6/3
Reality Gyre

Reality Gyre {2}{G}{U}

Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
“Our very world is warping—whether from our splintering Core, or these strange rifts, it's hard to say.”
—Sinifus the Strange