Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Dragonsbane Troll

Dragonsbane Troll {4}{B}

Creature - Troll
{2}{G}: Dragonsbane Troll gains reach until end of turn and must be blocked this turn if able.
The troll warrens of Karsi's Spine are one of few areas that dragons judiciously avoid.
5/4
Emgaran Aristocrat

Emgaran Aristocrat {2}{B}

Creature - Vampire Noble
Sacrifice an artifact or another creature: Put a +1/+1 counter on Emgaran Aristocrat.
“You are a madman, Sinifus. Your ravings will find no purchase here in the Brilliant City.”
1/1
Fatal Flaw

Fatal Flaw {1}{B}

Instant
Destroy target creature whose power, toughness, and mana value aren't all equal.
“The Cycle abhors a false imitation.”
—Gozani, dreadlaugh hunter
Flaying Wind

Flaying Wind {X}{B}

Instant
Choose one or both —
• Target creature gets -X/-X until end of turn.
• Target player mills X cards.
“You know what it's like to get caught in a glass storm? Me neither. For some reason I haven't met a single person who can tell me what it's like.”
—Skarn to Sinifus
Fluorite Mantle

Fluorite Mantle {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
“The crystals of Karsus have both wondrous beauty and brutal utility.”
—Haru, planar cartographer
Gemari Ranger

Gemari Ranger {1}{B}

Creature - Elemental Ranger
Deathtouch
When Gemari Ranger dies, crystallize.
Poachers would claim a Gemari's crystals, but the Gemari will claim the poacher's life.
1/1
Gemari Seeker
Gemari Keeper

Gemari Seeker {2}{B}

Creature - Elemental Nomad
When Gemari Seeker enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Gemari Seeker leaves the battlefield.
Reflect {4}{W}
2/1
Card has other part: Gemari Keeper
Gemari Keeper
Gemari Seeker

Gemari Keeper

Creature - Elemental Nomad
(Color indicator: Gemari Keeper is white)
Reflected
When Gemari Keeper enters, exile target creature an opponent controls until Gemari Keeper leaves the battlefield.
1/2
Card has other part: Gemari Seeker
Grasping of Aun

Grasping of Aun {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If you control the creature with the greatest power or tied for the greatest power, instead only creatures your opponents control get -2/-2 until end of turn.
“Ancient evils once destroyed on this world are now prying at the seams from another.”
—Visz, agent of the Emerald Eye
Grim Gateway

Grim Gateway {1}{B}

Enchantment - Rift
When this Rift enters or is traversed, mill three cards, then you may return a creature card from your graveyard to your hand.
Traverse 4
Hall of Hands

Hall of Hands {2}{B}{B}

Enchantment - Rift
When this Rift enters or is traversed, choose one —
• Add {B}{B}{B}.
• Search your library for a card with mana value 4 or less, reveal it, put it into your hand, then shuffle.
Traverse 4
Igneate Blisterer

Igneate Blisterer {1}{B}

Creature - Elemental
Whenever Igneate Blisterer attacks, you may sacrifice an artifact or another creature. If you do, Igneate Blisterer gets +2/+1 and gains menace until end of turn.
Few on the surface were prepared for the ferocity of the Igneate.
2/1
Igneate Reshaper

Igneate Reshaper {2}{B}{B}

Creature - Elemental
Menace
When Igneate Reshaper enters, you may sacrifice another creature. If you do, you may search your library for a card with the same name as the sacrificed creature, put it onto the battlefield tapped, then shuffle.
4/5
Maddening Maw

Maddening Maw {B}

Enchantment - Rift
When this Rift enters or is traversed, target player discards a card.
Traverse 3
Many who return from the Elseworlds descend into complete insanity.
Oblivion Shards

Oblivion Shards {1}{B}{B}

Sorcery
Choose one or more —
• Each player loses 2 life.
• Each player discards a card.
• Each player sacrifices a creature.
• Each player sacrifices a land.
Obsidian Elemental
Emerald Elemental

Obsidian Elemental {1}{B}{B}

Creature - Elemental
When Obsidian Elemental enters, you lose 4 life.
Reflect {4}{G}{G}
5/4
Card has other part: Emerald Elemental
Emerald Elemental
Obsidian Elemental

Emerald Elemental

Creature - Elemental
(Color indicator: Emerald Elemental is green)
Reflected
When Emerald Elemental enters, you gain 4 life.
4/5
Card has other part: Obsidian Elemental
Obsidian Shaper
Magma Shaper

Obsidian Shaper {B}{B}

Creature - Elemental Shaman
At the beginning of your upkeep, target player draws a card and loses 2 life.
Reflect {R}{R}
1/2
Card has other part: Magma Shaper
Magma Shaper
Obsidian Shaper

Magma Shaper

Creature - Elemental Shaman
(Color indicator: Magma Shaper is red)
Reflected
Haste
When Magma Adept enters, discard your hand and draw two cards.
2/1
Card has other part: Obsidian Shaper
Painful Threshold

Painful Threshold {2}{B}

Enchantment - Rift
When this Rift enters, draw three cards.
At the beginning of each end step, you lose 1 life for each card you drew that turn.
Traverse 3
Priest of the Eye

Priest of the Eye {2}{B}

Creature - Human Cleric
When Priest of the Eye enters, crystallize.
Whenever Priest of the Eye attacks, if you control a creature with the greatest power or tied for the greatest power, you draw a card and you lose 1 life.
1/2
Rift Witch

Rift Witch {2}{B}

Creature - Human Warlock
Whenever an enchantment you control is put into your graveyard from the battlefield, you may have target creature get -2/-2 until end of turn.
“More worlds means more power.”
2/3
Riftwing Predator

Riftwing Predator {3}{B}

Creature - Bird
Flying
As long as there's an enchantment card in your graveyard, Riftwing Predator has lifelink.
Birds of prey patiently watch the rifts for potential sustenance.
2/3
Skarn, the Bloodless

Skarn, the Bloodless {1}{B}

Legendary Creature - Human Warrior
If combat damage would be dealt to Skarn, the Bloodless, prevent that damage and mill that many cards instead.
{1}{B}, Exile four cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“I'm not worried about dying. Doesn't mean I'd let my world die.”
2/2
Speaker for the Dead

Speaker for the Dead {B}

Creature - Elemental
When Speaker for the Dead enters, mill two cards.
{B}, Exile Speaker for the Dead from your graveyard: Create a 1/1 red Elemental creature token, then mill two cards. Activate only as a sorcery.
0/3