Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Stainwing Sprite
Glasswing Oracle

Stainwing Sprite {1}{B}

Creature - Faerie
Flying, deathtouch
Reflect {U}
1/1
Card has other part: Glasswing Oracle
Glasswing Oracle
Stainwing Sprite

Glasswing Oracle

Creature - Faerie
(Color indicator: Glasswing Oracle is blue)
Reflected
Flying
When Glasswing Oracle enters the battlefield, reveal the top card of each player's library. You may put any number of them into their owners' graveyards.
1/1
Card has other part: Stainwing Sprite
Transgress Identity

Transgress Identity {B}

Sorcery
Choose a nonland card name. Target opponent reveals their hand and discards a card with that name. If they can't, you lose 1 life and draw a card.
“Of course I know your secrets, your shames. They're my shames, too.”
Ukshu Task Mage

Ukshu Task Mage {1}{B}

Creature - Human Wizard
Whenever an enchantment you control is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
Every rift explored is another coin earned and another secret uncovered.
2/2
Umberdeep Shade

Umberdeep Shade {2}{B}

Creature - Shade
At the beginning of your end step, if a creature died this turn, crystallize.
{B}: Umberdeep Shade gets +1/+1 until end of turn.
3/3
Unhealthy Obsession

Unhealthy Obsession {B}

Enchantment - Aura
Enchant creature
When Unhealthy Obsession enters the battlefield, draw a card.
Whenever enchanted creature attacks or blocks, its controller mills two cards.
Voidblast

Voidblast {2}{B}{B}

Instant
Choose one —
• Destroy target creature an opponent controls.
• Target opponent sacrifices an enchantment.
“Karsus stinks of preservation. It should embrace the Cycle. It should die.”
—Gozani, dreadlaugh hunter
Voidform Stonekin

Voidform Stonekin {3}{B}

Creature - Elemental
{3}{B}, Exile Voidform Stonekin from your graveyard: Crystallize twice, then mill two cards. Activate only as a sorcery.
The Stonekin are finding new forms even as Karsus itself is reshaped.
5/2
Warped Memories

Warped Memories {3}{B}

Instant
You draw two cards and lose 2 life.
{3}{U}, Exile Warped Memories from your graveyard: Draw a card, then mill two cards.
“There is no greater betrayal than that of your own mind.”
— Sinifus the Strange
Waste Walker

Waste Walker {4}{B}{B}

Creature - Horror
{3}{B}{B}, Exile Waste Walker from your graveyard: Put three +1/+1 counters on target creature you control, then mill two cards. Activate only as a sorcery.
The Amethryn Waste is home to horrors of this world, and others.
6/6
A World Forgotten

A World Forgotten {3}{B}{B}

Legendary Enchantment
Once during each of your turns, you may exile a nonlegendary card with mana value X or less from your graveyard, where X is the number of land cards in your graveyard. If you do, copy that card. You may cast the copy without paying its mana cost.
Brute Strength

Brute Strength {1}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
The weak wail of brutishness and perish, while the strong live to be brutes another day.
Burning Breach

Burning Breach {2}{R}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, it deals 2 damage to any target.
Traverse 4
Churning Channel

Churning Channel {3}{R}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, choose one —
• Create three 1/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
• Whenever a creature you control leaves the battlefield this turn, it deals 1 damage to target player.
Traverse 4
Conjoined Irradiant

Conjoined Irradiant {2}{R}

Creature - Mutant
Trample
When Conjoined Irradiant enters the battlefield, you may discard up to two cards. If you discard one or more cards, draw that many cards, then crystallize.
Tharkus found himself, then decided to keep the parts he liked most.
3/1
Cosmic Gambit

Cosmic Gambit {3}{R}{R}{R}

Enchantment
Discard a card: Draw a card. Activate this ability no more than three times each turn.
{3}, Exile three cards from your graveyard: Cosmic Gambit deals 3 damage to any target.
“You had us crack the Core, Sinifus. You told us it was the only way to save us all—to bring the rifts. To find reality.”
—Gau, Igneate king
Covetous Betrayal

Covetous Betrayal {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Crystallize.
Some scores are worth more than loyalty.
Distorting Door

Distorting Door {4}{R}

Enchantment - Rift
When this Rift enters the battlefield or is traversed, exile target creature, then its controller reveals cards from the top of their library until they reveal a creature card. They put that card onto the battlefield tapped and the rest on the bottom of their library in a random order.
Traverse 4
Doppelgang

Doppelgang {3}{R}

Sorcery
Create a token that's a copy of target creature an opponent controls. They fight each other.
The enraged rarely consider that what enrages them most may be themselves.
Draconic Breath

Draconic Breath {1}{R}

Sorcery
Draconic Breath deals 4 damage to target creature without flying or planeswalker.
If you control a Dragon, add {R}{R}.
“I thought you said the dragons owed you a debt.” “I suspect that this is that debt.”
—Skarn and Sinifus
Draconic Indulgence

Draconic Indulgence {1}{R}

Instant
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards.
It's foolish to approach a dragon. It's insane to approach without a gift.
Dragon's Favor

Dragon's Favor {2}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying and haste. Sacrifice it at the beginning of the next end step.
“This dragon owes me a debt. For what, I unfortunately cannot recall.”
— Sinifus the Strange
Emgaran Duelist

Emgaran Duelist {1}{R}

Creature - Human Warrior
First strike
Whenever Emgaran Duelist deals combat damage to an opponent, crystallize.
In Emgara, every contest has its reward.
2/1
Frenzied Pair

Frenzied Pair {1}{R}

Creature - Mutant Mercenary
First strike
Inspired — Whenever Frenzied Pair becomes untapped, exile the top card of your library. You may play it until end of turn.
“Good partners make each other a little more insane.”
—Ukshu wisdom
2/2
Garnet Golem

Garnet Golem {2}{R}

Creature - Golem
When Garnet Golem enters the battlefield, crystallize.
{6}{B}: Each opponent loses 3 life.
2/1