Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Man of Faith
Man of Learning

Man of Faith {1}{W}

Creature - Human Soldier
Discard a card: Man of Faith gains first strike and lifelink until end of turn.
Reflect {4}{U}
3/1
Card has other part: Man of Learning
Man of Learning
Man of Faith

Man of Learning

Creature - Human Advisor
(Color indicator: Man of Learning is blue)
Reflected
When Man of Learning enters, you may return up to one target instant or sorcery card from your graveyard to your hand.
1/3
Card has other part: Man of Faith
Mirror Maneuver

Mirror Maneuver {W}

Instant
Target creature gets +1/+1 until end of turn. If it's tapped, it gets +2/+2 until end of turn instead. Untap it.
Even when you see it coming, some things cannot be stopped.
Opal Ornamentation

Opal Ornamentation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
{4}{B}: Return Opal Ornamentation from the graveyard attached to target creature you control. Activate only as a sorcery.
Opalwing Hoarder

Opalwing Hoarder {3}{W}{W}

Creature - Dragon
Flying
When Opalwing Hoarder enters, choose another creature, then crystallize.
Sacrifice a Treasure: The chosen creature gains indestructible until end of turn.
3/3
Planar Exodus

Planar Exodus {2}{W}{W}

Enchantment - Rift
When this Rift enters or is traversed, exile any number of other nonland permanents you both own and control. Return those cards to the battlefield at the beginning of the next end step.
Traverse 6
Protective Guardian
Vengeful Guardian

Protective Guardian {2}{W}

Creature - Human Warrior
Vigilance
Protective Guardian blocks each turn if able.
Reflect {1}{R}
“I will keep you safe, no matter what it takes.”
2/3
Card has other part: Vengeful Guardian
Vengeful Guardian
Protective Guardian

Vengeful Guardian

Creature - Human Warrior
(Color indicator: Vengeful Guardian is red)
Reflected
Haste
Vengeful Guardian attacks each turn if able.
“No matter what it takes, I will avenge you.”
3/2
Card has other part: Protective Guardian
Punishing Portal

Punishing Portal {1}{W}

Enchantment - Rift
When this Rift enters or is traversed, destroy target tapped creature an opponent controls.
Traverse 6
There are always consequences. But sometimes it's nice to witness them in action.
Quarantine

Quarantine {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack and can't traverse Rifts.
Sacrifice Quarantine: You gain 3 life.
“It is hard to be at home in a strange land, but harder still to be a stranger at home.”
Revered Pegasus

Revered Pegasus {2}{W}

Creature - Pegasus
Flying
When Revered Pegasus enters, each player draws a card.
“I'm always grateful to have you with me, in this world or any other.”
2/2
Riftguard Knight

Riftguard Knight {1}{W}

Creature - Human Knight
First strike, vigilance
Ward—Tap an untapped creature you control.
2/2
Righteous Shards

Righteous Shards {4}{W}{W}

Instant
Choose one or more —
• Exile all tapped creatures.
• Exile all artifacts and enchantments.
• Each player gains 6 life.
• Each player draws a card.
Selfless Protector
Savage Hermit

Selfless Protector {W}{W}

Creature - Human Knight
{1}, Sacrifice Selfless Protector: Creatures you control gain indestructible until end of turn.
Reflect {2}{G}{G}
2/2
Card has other part: Savage Hermit
Savage Hermit
Selfless Protector

Savage Hermit

Creature - Human Berserker
(Color indicator: Savage Hermit is green)
Reflected
When Savage Hermit enters, create a 2/2 green Wolf creature token. That token fights up to one target creature.
2/2
Card has other part: Selfless Protector
Start Anew

Start Anew {1}{W}

Instant
Exile target nonland permanent, then return it to the battlefield under its owner's control.
Crystallize.
For some, the Elseworlds are an opportunity for a second chance.
Symmetrist Ardent

Symmetrist Ardent {2}{W}

Creature - Human Soldier
Inspired — Whenever Symmetrist Ardent becomes untapped, it gets +2/+1 until end of turn.
“The multiverse requires a certain balance, and I am uncertain whether these rifts are achieving or upsetting that balance.”
—Haru
2/3
Tragic Performer

Tragic Performer {W}

Creature - Human
Vigilance
Whenever an enchantment you control is put into your graveyard from the battlefield, put a +1/+1 counter on Tragic Performer.
When Tragic Performer dies, you gain life equal to its power.
1/1
Tunnel Squad

Tunnel Squad {3}{W}

Creature - Dwarf
When Tunnel Squad enters, crystallize.
Tap four untapped artifacts and/or creatures you control: Destroy target artifact or enchantment.
2/2
Ukshu Blademaster

Ukshu Blademaster {1}{W}

Creature - Human Warrior Nomad
“You want warriors with the fanciest armor, the sharpest blades, and the most training? Go to Emgara. But if you want someone who knows how to stay alive and kill their enemies, you come to Ukshu.”
3/1
Watcher of Ways

Watcher of Ways {4}{W}

Creature - Bird Beast
When Watcher of Ways enters, you may return target enchantment card from your graveyard to your hand.
“Strangely, certain beings do not seem to be surprised by the existence of the Elseworlds.”
—Haru
3/5
Amethryn Hardback

Amethryn Hardback {1}{U}

Creature - Turtle
“The few creatures that eke out an existence in the Amethryn Wastes are some of the hardiest beings I've ever encountered among my many travels.”
—Haru
1/4
Branching Possibilities

Branching Possibilities {4}{U}

Sorcery
If four or more colors of mana were spent to cast this spell, scry 3.
Draw three cards.
“A tree is not just all its branches, but also every branch it might have grown. This is how we must think of the Elseworlds.”
—Ryken, ontolomancer
Cavern Naiads

Cavern Naiads {3}{U}

Creature - Nymph
When Cavern Naiads enters, tap target creature. It doesn't untap during its controller's next untap step.
“You have come from worlds away; you must be so tired. Rest with us...”
2/4
Cloud Coatl
Curious Coatl

Cloud Coatl {1}{U}

Creature - Snake
Flying
Whenever Cloud Coatl attacks, target player mills two cards.
Reflect {3}{G}
1/3
Card has other part: Curious Coatl