Enchant creature Enchanted creature gets +1/+1 and has lifelink. {4}{B}: Return Opal Ornamentation from the graveyard attached to target creature you control. Activate only as a sorcery.
Flying When Opalwing Hoarder enters the battlefield, choose another creature, then crystallize. Sacrifice a Treasure: The chosen creature gains indestructible until end of turn.
When this Rift enters the battlefield or is traversed, exile any number of other nonland permanents you both own and control. Return those cards to the battlefield at the beginning of the next end step. Traverse 6
Vigilance Whenever an enchantment you control is put into your graveyard from the battlefield, put a +1/+1 counter on Tragic Performer. When Tragic Performer dies, you gain life equal to its power.
When Tunnel Squad enters the battlefield, crystallize. Tap four untapped artifacts and/or creatures you control: Destroy target artifact or enchantment.
“You want warriors with the fanciest armor, the sharpest blades, and the most training? Go to Emgara. But if you want someone who knows how to stay alive and kill their enemies, you come to Ukshu.”
“The few creatures that eke out an existence in the Amethryn Wastes are some of the hardiest beings I've ever encountered among my many travels.” —Haru