Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Starfouled Custodian

Starfouled Custodian {3}

Creature - Horror
{T}: Add one mana of any color.
The power of the stars is unmatched by even the greatest of lichlords.
2/2
Starfouled Scion

Starfouled Scion {6}

Creature - Horror
When Starfouled Scion enters, look at the top seven cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
4/4
Unknowable Starspawn

Unknowable Starspawn {5}

Creature - Horror
When Unknowable Starspawn enters, target opponent chooses two —
• You gain 4 life and that opponent loses 4 life.
• That opponent sacrifices a creature.
• That opponent discards a card.
The stars welcome the deposement of liches, and seek to aid Scratch in his endeavor.
5/4
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
Bind in Silence

Bind in Silence {W}{W}

Enchantment
As Bind in Silence enters, choose a nonland card name.
Spells with the chosen name can't be cast.
When Bind in Silence is put into a graveyard from the battlefield, your opponents can't cast spells this turn.
Binding Whisper

Binding Whisper {W}

Creature - Spirit
Flash
Multitude {3}{W}{W}
Flying
When Binding Whisper enters, tap target creature you don't control.
1/2
Bulvem Wardcleanser

Bulvem Wardcleanser {4}{W}

Creature - Human Cleric Soldier
When Bulvem Wardcleanser enters, you may destroy target artifact or enchantment.
Although Klemnae began the revolution, Bulvem was fairly quick to join in the efforts to retake their world.
4/3
Cerys, Heart of Klemnae

Cerys, Heart of Klemnae {2}{W}{W}

Legendary Creature - Human Knight
Vigilance
Whenever Cerys attacks, you may return a nontoken permanent you control to its owner's hand. If you do, create two 1/1 red Soldier creature tokens that are tapped and attacking.
“We're all willing to give our lives to free this world from the tyranny of unlife.”
4/4
Courtless Spiritcaller

Courtless Spiritcaller {1}{W}

Creature - Human Druid
When Courtless Spiritcaller enters, create a 1/1 white Spirit creature token with flying.
{4}{W}, Sacrifice Courtless Spiritcaller: Create two 1/1 white Spirit creature tokens with flying.
1/1
Determined Maneuver

Determined Maneuver {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Revolt — If a permanent you controlled left the battlefield this turn, untap all creatures you control.
Drift Off

Drift Off {1}{W}{W}

Enchantment
Multitude {4}{W}{W}
When Drift Off enters, exile target nonland permanent you don't control until Drift Off leaves the battlefield.
When life is a nightmare, stay asleep.
Envoy of the Unknown

Envoy of the Unknown {1}{W}

Creature - Elemental
When Envoy of the Unknown enters, you may have each player draw a card.
Anyone may join the Wildcourt. No one may leave.
2/2
Firewood Feller

Firewood Feller {W}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
To fight for their freedom, Eltensia's denizens took up all forms of weapons.
Flesh Offered to the Dead

Flesh Offered to the Dead {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Escape—{2}{W}{B}, Exile four other cards from your graveyard.
Forgotten

Forgotten {4}{W}

Sorcery
Put target nonland permanent on the bottom of its owner's library.
Ikel is thorough when it comes to punishment. There is never enough left for recipients to even escape the afterlife.
Glimpse of Something Great

Glimpse of Something Great {2}{W}

Creature - Elemental Spirit
Multitude {4}{W}{W}
Vigilance
As Glimpse of Something Great enters, choose a number.
Other creatures you control have protection from mana value of the chosen number.
3/3
Guardian of the Lost

Guardian of the Lost {4}{W}

Creature - Spirit Soldier
Flying
Creature tokens you control get +1/+1 and have flying.
Duty beyond death. Compassion beyond awareness.
3/3
Heroic Vanguard

Heroic Vanguard {3}{W}

Creature - Human Knight
Whenever Heroic Vanguard attacks, creature tokens you control get +1/+1 until end of turn.
Inspiring words matter much less than inspiring action.
3/3
Ikel's Legacy

Ikel's Legacy {3}{W}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 white Soldier creature tokens.
Whenever a nontoken creature you control enters, sacrifice it and put a +1/+1 counter on each creature token you control.
Immaculate Mandate

Immaculate Mandate {2}{W}{W}{W}

Sorcery
Choose artifact or enchantment. Return all noncreature cards of the chosen type from your graveyard to the battlefield.
Imagine a world of unending peace.
Keeper of Starlight

Keeper of Starlight {2}{W}

Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
When Keeper of Starlight enters, reveal the top five cards of your library. You may put an enchantment card from among them into your hand. Put the rest on the bottom of your library in any order.
2/1
Klemnae Rescuer

Klemnae Rescuer {2}{W}

Creature - Human Soldier
Flash
When Klemnae Rescuer enters, you may return a permanent you control to its owner's hand.
“It's your job to push forward as far as you can. It's my job to make sure you get out.”
3/2
Klemnae Stalwart

Klemnae Stalwart {2}{W}

Creature - Human Soldier
Revolt — Klemnae Stalwart enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Klemnae Stalwart has first strike as long as it's attacking.
“I've trained with these folks my entire life. This world has never seen a better army.”
—Cerys, Heart of Klemnae
3/1
Lichbane Ambusher

Lichbane Ambusher {W}

Creature - Human Scout
{2}, {T}: Tap target creature.
“Most undead are stupid, that's how they became dead in the first place.”
—Cerys, Heart of Klemnae
1/1
Lichbane Captain

Lichbane Captain {W}{W}

Creature - Human Soldier
Other Soldier creatures you control get +1/+1.
Every dawn that rises over her troops is another victory.
2/2