Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Unknowable Starspawn

Unknowable Starspawn {5}

Creature - Horror
When Unknowable Starspawn enters the battlefield, target opponent chooses two —
• You gain 4 life and that opponent loses 4 life.
• That opponent sacrifices a creature.
• That opponent discards a card.
Watch the stars sink into dreams.
5/4
Flesh Offered to the Dead

Flesh Offered to the Dead {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Escape—{2}{W}{B}, Exile four other cards from your graveyard.
“The Returned serve the Shrouded, great Athreos // unable to leave without his blessing.”
— The Tymarea
Approaching Greatness

Approaching Greatness {1}{W}

Sorcery
Search your library for an enchantment card with mana value 5 or greater, reveal it, put it into your hand, then shuffle. You gain 5 life.
Blood for Bones

Blood for Bones {3}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Stygian Mandate

Stygian Mandate {3}{B}{B}{B}

Sorcery
You draw three cards and you lose 3 life. Creatures get -X/-X until end of turn, where X is the number of cards in your hand.
“The Great Work subsumes all, but does not spare all.”
— Sheoldred, Whispering One
Bloodfrenzied Vanguard

Bloodfrenzied Vanguard {1}{R}{R}

Creature - Human Berserker
Trample, haste
Revolt — At the beginning of your end step, sacrifice Bloodfrenzied Vanguard unless another permanent you controlled left the battlefield this turn.
4/4
Eltensian Hospitality

Eltensian Hospitality {2}{R}{R}

Enchantment
{R}, Discard a land card: Eltensian Hospitality deals 3 damage to any target.
Whenever you cast an instant or sorcery spell while you're ancient, copy that spell. You may choose new targets for the copy.
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“I use extreme violence as my last resort, after regular violence has failed.”
—Jessica Turin, Archmagus
Assemble the Mob

Assemble the Mob {R}{W}

Sorcery
Create two 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, those tokens get +1/+1 and gain haste until end of turn.
Lucille, Ruthless Warlord

Lucille, Ruthless Warlord {3}{B}{R}

Legendary Creature - Zombie Wizard
Haste
Lucille, Ruthless Warlord has first strike as long as she's attacking.
If another source would deal damage to a permanent other than Lucille or to a player, it deals double that damage to that permanent or player instead.
Escape—{3}{B}{R}, Pay 8 life.
6/4
The Herald of the Wildcourt

The Herald of the Wildcourt {2}{G}{W}

Legendary Creature - Elf Druid
You can't cast noncreature spells.
Whenever you cast a creature spell, copy it.
He plays, and the Tugae fills with mirth. She hunts, and all goes silent.
4/2
Kywon, Nostalgic Visionary

Kywon, Nostalgic Visionary {2}{U}{B}

Legendary Creature - Zombie Wizard
Whenever Kywon attacks, create an X/X blue Drake creature token with flying, where X is the number of instant and/or sorcery cards in your graveyard.
You may sacrifice another creature as an additional cost to cast instant and sorcery spells. If you do, that spell costs {2} less to cast.
Escape—{2}{U}{B}, Exile three instant and/or sorcery cards from your graveyard.
3/3
New Divide

New Divide

Land
As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
Dissolve Memory's Hold

Dissolve Memory's Hold {1}{U}

Enchantment
Whenever you draw a card, target player mills a card.
{4}{U}, Sacrifice Dissolve Memory's Hold: Target player mills five cards.
“Memories faded as emotions built;
as the Poison-Tongued saw a ripe treat.
Grasping out and holding tight;
memories dissolved overnight”
—The Koiosode
Call of the Crypt

Call of the Crypt {2}{B}

Enchantment
{B}: Exile two target cards from graveyards. If they share a card type, you draw a card and you lose 1 life.
The call of the Dead was loud and frightful;
beckoning the nyxborn to delve deeper.
For twice memories lost a new one gained;
but were these his or from a fable never told?”
—The Koiosode
Lucille's Conquest

Lucille's Conquest {3}{R}{R}

Enchantment
Whenever one or more sources an opponent controls deal damage to you, Lucille's Conquest deals 4 damage to that player unless they sacrifice two permanents.
At the beginning of your upkeep, Lucille's Conquest deals 4 damage to each opponent unless that player sacrifices two permanents.
Master the Old Ways

Master the Old Ways {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Escape—{1}{G}, Exile two other cards from your graveyard.
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters the battlefield, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
The gods stayed silent as the moments swayed;
as unlikely as it was, peace was had.
The two were able to sit in each other's silence;
remembering the memories of their past.”
—The Koiosode