Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Unburden the Mind

Unburden the Mind {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Escape—{2}{B}, Exile five other cards from your graveyard.
Zombie Plague

Zombie Plague {2}{B}

Enchantment
When Zombie Plague enters the battlefield, return up to one target creature card from your graveyard to your hand.
{1}, Discard two cards: Each opponent loses 2 life. Create a 2/2 black Zombie creature token. It can't block this turn.
When the Warden is away, the undead will prey.
Arisen Pyromancer

Arisen Pyromancer {2}{R}

Creature - Zombie Wizard
{1}, Sacrifice a creature: Arisen Pyromancer deals 1 damage to target player or planeswalker.
“Mortal flesh makes for such excellent kindling.”
3/2
Bloodfrenzied Vanguard

Bloodfrenzied Vanguard {1}{R}{R}

Creature - Human Berserker
Trample, haste
Revolt — At the beginning of your end step, sacrifice Bloodfrenzied Vanguard unless another permanent you controlled left the battlefield this turn.
In his last hours, he was more alive than ever before.
4/4
Bloody Business

Bloody Business {1}{R}

Instant
Target creature gets +3/+2 and gains trample until end of turn.
“Violence for the sake of violence is their way, not ours. I raise my sword to protect those I love, and slay those I hate.”
—Viviene, lichbane vanguard
Brilliant Mandate

Brilliant Mandate {2}{R}{R}{R}

Sorcery
Each player discards their hand, then draws seven cards. Add {R}{R}{R}.
Imagine a world of burning passion.
Burning Wisdom

Burning Wisdom {R}

Enchantment
When Burning Wisdom enters the battlefield, exile the top card of your library. You may play it until end of turn.
Whenever a source you control deals noncombat damage to an opponent, exile Burning Wisdom. You may play it during your next turn.
Eltensian Hospitality

Eltensian Hospitality {2}{R}{R}

Enchantment
{R}, Discard a land card: Eltensian Hospitality deals 3 damage to any target.
Whenever you cast an instant or sorcery spell while you're ancient, copy that spell. You may choose new targets for the copy.
Scratch's return turned the world itself against undeath.
Emberwalker

Emberwalker {3}{R}

Creature - Elemental Elk
Whenever Emberwalker enters the battlefield or attacks, exile the top card of your library. You may play it until end of turn.
As long as you're ancient, you may play cards exiled with Emberwalker.
4/4
Embrace Hopelessness

Embrace Hopelessness {R}

Sorcery
Discard up to two cards, then draw that many cards. If you discarded two cards that share a type this way, draw a card.
Scratch left the world to settle old scores centuries ago, not realizing that the plane's stability depended on him.
Forceful Negotiations

Forceful Negotiations {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Escape—{4}{R}, Exile four other cards from your graveyard.
“Why get my hands dirty with help this good?”
—Queen Ella of the Rose Court
Gravefire Arcanist

Gravefire Arcanist {1}{R}

Creature - Zombie Wizard
Prowess
When Gravefire Arcanist enters the battlefield, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Escape—{1}{R}{R}, Exile six other cards from your graveyard.
0/2
Ichor Connoisseur

Ichor Connoisseur {5}{R}{R}

Creature - Vampire Soldier
Trample
{1}{R}, Discard Ichor Connoisseur: Ichor Connoisseur deals 2 damage to any target.
He's been on this world for longer than most liches, and his tastes have grown more exquisite with every passing year.
6/5
Ignite Flesh

Ignite Flesh {2}{R}

Instant
Ignite Flesh deals 2 damage to each creature except for Zombies and Skeletons you control.
Lucille isn't a ruler. She's a conqueror.
Ikel's Enforcer

Ikel's Enforcer {R}

Creature - Zombie Knight
Ikel's Enforcer can't block.
{1}, Sacrifice another creature: Put a +1/+1 counter on Ikel's Enforcer. If the sacrificed creature was a Soldier, Ikel's Enforcer gains menace and haste until end of turn.
The humans in Ikel's army don't realize that they're rations, not reserves.
1/1
Impromptu Warband

Impromptu Warband {3}{R}

Sorcery
Create three 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, creatures you control gain haste until end of turn.
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“I showed the Wildcourt the cost of resistance. They'll come to their senses.”
—Lichlord Kywon
Learning Fiendishly

Learning Fiendishly {4}{R}{R}

Instant
This spell costs {X} less to cast, where X is the power of its target.
Learning Fiendishly deals 6 damage to any target.
Left to Rust

Left to Rust {R}

Sorcery
Choose one —
• Destroy target artifact.
• Left to Rust deals 2 damage to each opponent.
Eltensia is falling apart at the seams as liches consume everything the plane has to offer, with the worldsoul asleep and the Warden gone.
Lichbane Battlecaster

Lichbane Battlecaster {3}{R}

Creature - Human Warrior Shaman
Menace
Revolt — When Lichbane Battlecaster enters the battlefield, if a permanent you controlled left the battlefield this turn, Lichbane Battlecaster deals 2 damage to any target.
“I saw my family burn. I only thought it fair to return the favor.”
3/3
Lichbane Gatecrasher

Lichbane Gatecrasher {2}{R}

Creature - Human Warrior
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Lichbane Gatecrasher.
“There are no fortifications that can stop me now.”
3/2
Lichbound Arsonist

Lichbound Arsonist {1}{R}

Creature - Human Wizard
Prowess
When Lichbound Arsonist dies, it deals damage equal to its power to target creature or planeswalker you don't control.
“One day I'll die, but I'll get better. My killers, however, will not.”
2/1
Lich's Apprentice

Lich's Apprentice {2}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
3/3
Lucille's Conquest

Lucille's Conquest {3}{R}{R}

Enchantment
Whenever one or more sources an opponent controls deal damage to you, Lucille's Conquest deals 4 damage to that player unless they sacrifice two permanents.
At the beginning of your upkeep, Lucille's Conquest deals 4 damage to each opponent unless that player sacrifices two permanents.
Lucille's Edge

Lucille's Edge {4}{R}{R}

Creature - Zombie Warrior
Lucille's Edge enters the battlefield with a double strike counter on it if it wasn't cast.
{R}: Lucille's Edge gets +1/+0 until end of turn.
{R}: Lucille's Edge gains haste until end of turn.
{R}: Lucille's Edge gains trample until end of turn.
No one has ever accused Lucille or her armies of being too subtle.
5/5