Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Tugae Deathspinner

Tugae Deathspinner {3}{G}{G}

Creature - Spider
Flash
Reach
Whenever a creature you don't control dies, exile it and create a 1/2 green Spider creature token with reach.
4/5
Tugae Rallier

Tugae Rallier {1}{G}

Creature - Elemental
Multitude {5}{G}{G}
When Tugae Rallier enters, create a 1/1 green Elf creature token. If you control five or more creatures, you may instead put a +1/+1 counter on each creature you control.
A wildkin is never alone.
2/1
Twisted Deadwood

Twisted Deadwood {5}{G}{G}

Creature - Elemental
Trample
{1}{G}, Discard Twisted Deadwood: Reveal the top four cards of your library. Put a land card from among them into your hand and the rest into your graveyard.
7/6
An Unlikely Peace

An Unlikely Peace {1}{G}

Enchantment
When An Unlikely Peace enters, mill two cards.
{1}{G}: Return up to two target land cards from your graveyard to your hand.
Cherish the quiet moments, you do not know when you'll see them again.
Verdant Mandate

Verdant Mandate {2}{G}{G}{G}

Sorcery
Distribute eight +1/+1 counters among any number of target creatures you control.
Imagine a world of unbounded growth.
Vessel of the Wild

Vessel of the Wild {G}

Creature - Elf Elemental
{T}, Tap an untapped creature you control: Add one mana of any color.
As long as you're ancient, Vessel of the Wild gets +3/+1.
1/2
Wildcourt Cavalier

Wildcourt Cavalier {2}{G}

Creature - Elemental Knight
When Wildcourt Cavalier enters, if it isn't a token, choose one —
• Put a +1/+1 counter on Wildcourt Cavalier.
• Create a token that's a copy of target token you control.
2/2
Wildcourt Conserver

Wildcourt Conserver {1}{G}

Creature - Elemental
Multitude {4}{G}{G}
Whenever a token you control enters, put a +1/+1 counter on Wildcourt Conserver.
2/1
Wildcourt Seeker

Wildcourt Seeker {1}{G}{G}

Creature - Elf Warrior
Wildcourt Seeker's power and toughness are each equal to the number of land types among lands you control.
Whenever Wildcourt Seeker enters or attacks, put up to one target land card from your graveyard onto the battlefield under your control.
*/*
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
“I've navigated the deepest reaches of the Tugae, the afterlife can't be harder.”
Arisen Hero

Arisen Hero {3}{W}{U}

Creature - Spirit Soldier
Flying, vigilance
Whenever Arisen Hero attacks, if you control three or more Spirits, you gain 3 life and draw a card.
4/4
Assemble the Mob

Assemble the Mob {R}{W}

Sorcery
Create two 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, those tokens get +1/+1 and gain haste until end of turn.
Burning Roots

Burning Roots {2}{R}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle. Burning Roots deals X damage to any target, where X is the number of basic land types among lands you control.
Collector of the Lost

Collector of the Lost {1}{G}{W}

Creature - Elemental
Multitude {4}{G}{W}
Creature tokens you control get +1/+1 and have vigilance.
Every member of the Wildcourt has a role to serve. None are too small for their destiny.
2/2
Deadwood Cult

Deadwood Cult {1}{G}{U}

Creature - Human Shaman
Trample
Whenever you draw a card except the first one you draw in each of your draw steps, put a +1/+1 counter on Deadwood Cult.
2/2
Dreadknight Duelist

Dreadknight Duelist {2}{B}{R}

Creature - Zombie Knight
Whenever Dreadknight Duelist enters or attacks, you may discard a card. If you do, draw a card.
{4}{B}{R}, Sacrifice Dreadknight Duelist: Return target creature card from your graveyard to the battlefield. It gains haste and can't block until end of turn.
3/3
Ella, Rose Court Queen

Ella, Rose Court Queen {3}{U}{R}

Legendary Creature - Vampire Wizard
Flash
Prowess
When Ella enters, create two 1/1 blue Wizard creature tokens with prowess.
Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
2/2
Ella's Agent

Ella's Agent {B}{R}

Creature - Human Rogue
As long as Ella's Agent is attacking, it gets +2/+0 and has deathtouch.
{1}, Sacrifice a creature: Target creature you control gains indestructible until end of turn.
Queen Ella believes in taking matters head on, but is willing to look the other way when her hired help has other ideas.
1/1
Enigmatic Mentor

Enigmatic Mentor {1}{U}{R}

Creature - Human Wizard
Prowess, haste
When Enigmatic Mentor dies, create X 1/1 blue Wizard creature tokens with prowess and haste, where X is Enigmatic Mentor's power.
“My secrets won't die with me.”
1/1
Ethereal Grace

Ethereal Grace {X}{G}{W}

Instant
This spell costs {3} less to cast if you control three or more tokens.
Create X 1/1 green Elf creature tokens.
A stillness that suggests motion. A calm that suggests violence.
Fragment of Fidelity

Fragment of Fidelity {4}{W}{U}

Creature - Spirit Knight
This spell costs {1} less to cast for each Spirit you control.
Flying
Escape—{8}{W}{U}, Exile three other cards from your graveyard.
Eternal loyalty, even in death.
4/4
Fredrick “The Hammer” Lysus

Fredrick “The Hammer” Lysus {2}{R}{W}

Legendary Creature - Human Soldier
Vigilance, haste
Revolt — At the beginning of each end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each creature you control.
“I could only blame my problems on the world for so long before I took matters into my own hands.”
3/3
Gift of Deadwoods

Gift of Deadwoods {B}{G}

Enchantment - Aura
Enchant land
When Gift of Deadwoods enters, mill three cards, then return a creature or land card milled this way to your hand.
At the beginning of combat on each player's turn, if you're ancient, you may have enchanted land become a 4/4 Elemental creature until end of turn. It's still a land.
Gravepact Wisdom

Gravepact Wisdom {1}{U}{B}

Enchantment
When Gravepact Wisdom enters, reveal the top three cards of your library. Put one into your hand and the rest into your graveyard.
Whenever you cast a spell from your graveyard, each opponent loses 2 life and you gain 2 life.
The Herald of the Wildcourt

The Herald of the Wildcourt {2}{G}{W}

Legendary Creature - Elf Druid
You can't cast noncreature spells.
Whenever you cast a creature spell, copy it.
He plays, and the Tugae fills with mirth. She hunts, and all goes silent.
4/2