Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Hieronymus Scratch

Hieronymus Scratch {4}{B}{R}{G}

Legendary Planeswalker - Scratch
Whenever you activate one of Hieronymus Scratch's loyalty abilities, return up to one card from your graveyard to your hand.
[+1]: You may sacrifice a creature. If you do, create a 5/5 black Demon creature token.
[–2]: You may pay 2 life. If you do, each opponent loses 5 life.
[–4]: You may sacrifice a land. If you do, you may cast a card from your hand without paying its mana cost.
Loyalty:
7
Ikel, Revered Lichlord

Ikel, Revered Lichlord {1}{W}{B}

Legendary Creature - Zombie Wizard
Whenever Ikel attacks or blocks, tokens you control gain deathtouch until end of turn.
At the beginning of your upkeep, if you control no other nontoken creatures, create a 1/1 white Soldier creature token.
Escape—{1}{W}{B}, Sacrifice three creatures.
3/3
In Search of Peace

In Search of Peace {1}{W}{U}

Enchantment
Whenever you cast a spell, exile up to one other target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
Manira left Eltensia, searching plane after plane until she finally found the only person that could free her world.
Kywon, Nostalgic Visionary

Kywon, Nostalgic Visionary {2}{U}{B}

Legendary Creature - Zombie Wizard
Whenever Kywon attacks, create an X/X blue Drake creature token with flying, where X is the number of instant and/or sorcery cards in your graveyard.
You may sacrifice another creature as an additional cost to cast instant and sorcery spells. If you do, that spell costs {2} less to cast.
Escape—{2}{U}{B}, Exile three instant and/or sorcery cards from your graveyard.
3/3
Lichbane Wardwielder

Lichbane Wardwielder {1}{R}{W}

Creature - Human Cleric Rogue
Flash
When Lichbane Wardwielder enters, choose one —
• Copy target activated or triggered ability from a nonland source. You may choose new targets for the copy.
• You may choose new targets for target spell or ability.
2/2
Lucille, Ruthless Warlord

Lucille, Ruthless Warlord {3}{B}{R}

Legendary Creature - Zombie Wizard
Haste
Lucille, Ruthless Warlord has first strike as long as she's attacking.
If another source would deal damage to a permanent other than Lucille or to a player, it deals double that damage to that permanent or player instead.
Escape—{3}{B}{R}, Pay 8 life.
6/4
Lumbering Foeslayer

Lumbering Foeslayer {5}{B}{R}

Creature - Zombie Berserker
Trample
When Lumbering Foeslayer enters, it deals damage equal to its power to each opponent, each planeswalker, and each other creature.
“I don't have equals, but there are monsters I appreciate keeping around.”
—Lichlord Lucille
6/6
Manira the Wayward

Manira the Wayward {2}{W}{U}

Legendary Planeswalker - Manira
[+1]: Exile up to one target enchantment or creature. Return it to the battlefield under its owner's control at the beginning of the next upkeep.
[–2]: Exile target creature until target nonland permanent you control leaves the battlefield.
[–4]: You may put a permanent card with mana value 3 or less from your hand or graveyard onto the battlefield.
Loyalty:
3
Mindbreak Arcanist

Mindbreak Arcanist {U}{B}

Creature - Human Wizard
Whenever you cast a noncreature spell, surveil 1.
If you would draw a card while your library has no cards in it, you may instead put a card you own from exile or outside the game into your hand.
He knows every truth that lurks behind insanity.
2/1
Restless Sylph

Restless Sylph {4}{R}{G}

Creature - Elemental
Vigilance, menace
When Restless Sylph enters, if you're ancient and you cast it, untap all lands you control.
7/7
Rose Court Favored

Rose Court Favored {2}{U}{R}

Creature - Vampire Wizard
Prowess
{U}{R}, Exile Rose Court Favored from your graveyard: When you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
3/3
Safe and Sound

Safe and Sound {3}{G}{U}

Sorcery
Reveal the top six cards of your library. Put all land cards from among them onto the battlefield, then an opponent separates the remaining cards into two piles. Put one pile into your hand and the other into your graveyard.
Starblessed Trance

Starblessed Trance {2}{U}{R}

Enchantment
As long as it's your turn, instant and sorcery cards in your graveyard have escape. The escape cost is equal to the card's mana cost plus “Discard a land card.”
The magic of the afterlife is a pale imitation of the ancient power of the stars.
Startouched Deadwood

Startouched Deadwood {2}{G}{U}

Creature - Elemental Horror
Whenever you draw a card, put a +1/+1 counter on Startouched Deadwood.
Whenever another creature you control deals combat damage to a player, draw a card.
2/2
Temporal Assassination

Temporal Assassination {1}{U}{B}

Enchantment
Whenever a creature an opponent controls leaves the battlefield, create a tapped Treasure token.
{10}: Target opponent's life total becomes 1.
“It's technically just business, but somehow I doubt reality will miss you.”
—Xirix, Chronic Mercenary
Tugae Corpsemaker

Tugae Corpsemaker {2}{B}{G}

Creature - Elemental Rogue
Multitude {5}{B}{G}
Trample
When Tugae Corpsemaker enters, each opponent sacrifices a creature.
3/2
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters, all creatures get -2/-2 until end of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
“Oh Eltensia, what happened when I was gone?”
—Scratch, the Warden
Whisper of the Dead

Whisper of the Dead {2}{W}{B}

Creature - Spirit
Flying
When Whisper of the Dead enters or dies, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
3/3
Whispers from Below

Whispers from Below {3}{W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, return a creature card with lesser or equal mana value from your graveyard to the battlefield.
Mystic murmurings muddle minds, maintain madness, make machinations.
Wild Huntsman

Wild Huntsman {3}{R}{G}

Creature - Elemental Warrior
When Wild Huntsman enters, search your library for a land card and put it onto the battlefield, then shuffle. Then if you're ancient, creatures you control get +2/+0 and gain haste until end of turn.
4/4
Xirix, Chronic Mercenary

Xirix, Chronic Mercenary {2}{B}{G}{U}

Legendary Planeswalker - Xirix
At the beginning of each opponent's upkeep, untap up to one permanent you control. You may cast spells as though they had flash until end of turn.
[+2]: Surveil 1, then draw a card.
[–3]: Choose a nonland, non-Xirix card name. Exile all permanents with that name.
[–9]: Shuffle any number of cards from your graveyard into your library. Xirix deals that much damage to any non-Xirix target, and you gain that much life.
Loyalty:
5
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
Dreadlich Codex

Dreadlich Codex {2}

Artifact
{2}, {T}: Draw a card. You lose 2 life unless you discard a card or sacrifice a permanent.
“Don't let my success fool you; most mages aren't ready to become liches.”
—Lichlord Arcet
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
“Anyone who has called humans useless has never had a taste of one.”
—Queen Ella of the Rose Court
Forgotten Longsword

Forgotten Longsword {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {3}
“The revolution we fight is not the first this plane has seen, but the results of others show why it must be the last.”
—Fredrick “The Hammer” Lysus