When Familial Roots enters, create a 1/1 green Elf creature token. At the beginning of your upkeep, create a token that's a copy of target token you control.
Force of the Tugae has all activated abilities of lands you control. {2}{G}{G}: If you control no creatures named Force of the Tugae, target land you control becomes a copy of it. Activate only as a sorcery and only if Force of the Tugae is in your graveyard.
When Grovelit Meditation enters, you gain 4 life. {1}{G}, Sacrifice Grovelit Meditation: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
This spell costs {2} less to cast if it targets a creature you control that attacked this turn. Put a +1/+1 counter on target creature you control. It fights target creature you don't control.
Whenever Leafshroud Hunter enters or attacks, you may exile up to two target cards from graveyards. Then if there are three or more card types among cards exiled with Leafshroud Hunter, put a +1/+1 counter on it.
When Primal Pathbreaker enters, search your library for a basic land card, put it onto the battlefield, then shuffle. Then if you control eight or more lands, that land becomes a 4/4 green Elemental creature. It's still a land.
Whenever you draw a card except the first one you draw in each of your draw steps, you may put Restless Wanderer from your graveyard on top of your library.
Her mission is too important to stop for sleep or death.
Whenever one or more lands you control become a creature, distribute two +1/+1 counters among one or two lands you control. {4}{G}: Target land you control becomes a 4/4 green Elemental creature until end of turn.
Trample Whenever Starfouled Cervid attacks or dies, reveal the top seven cards of your library. You may put a non-Elk creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Starfouled Hunter can't be blocked by more than one creature. {1}{G}: Starfouled Hunter gets +2/+0 and gains trample until end of turn. Activate only once each turn.
The will of the stars warps flesh and distorts the living to enforce destiny's will.