Blood Like Rivers

Blood Like Rivers contains 289 cards.
Released: 2022-09-01
Familial Roots

Familial Roots {2}{G}{G}

When Familial Roots enters the battlefield, create a 1/1 green Elf creature token.
At the beginning of your upkeep, create a token that's a copy of target token you control.
Force of the Tugae

Force of the Tugae {2}{G}{G}

Creature - Elemental
Force of the Tugae has all activated abilities of lands you control.
{2}{G}{G}: If you control no creatures named Force of the Tugae, target land you control becomes a copy of it. Activate only as a sorcery and only if Force of the Tugae is in your graveyard.
Grovelit Meditation

Grovelit Meditation {1}{G}

When Grovelit Meditation enters the battlefield, you gain 4 life.
{1}{G}, Sacrifice Grovelit Meditation: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Guardian of the Tugae

Guardian of the Tugae {4}{G}

Creature - Elemental
Ward {3}
“No shortcuts through that forest. Trust me. I've learned my lesson.”
—Alvose One-Armed

Harrow {2}{G}

As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Tugae never stops changing.
Hunted Down

Hunted Down {2}{G}

This spell costs {2} less to cast if it targets a creature you control that attacked this turn.
Put a +1/+1 counter on target creature you control. It fights target creature you don't control.
Leafshroud Hunter

Leafshroud Hunter {2}{G}

Creature - Elemental Warrior
Whenever Leafshroud Hunter enters the battlefield or attacks, you may exile up to two target cards from graveyards. Then if there are three or more card types among cards exiled with Leafshroud Hunter, put a +1/+1 counter on it.
Legends Remembered

Legends Remembered {1}{G}

Return target card from your graveyard to your hand.
“The Lichlords have taken so much from us, but they can't take our stories.”
—Manira the Wayward
Living Replica

Living Replica {3}{G}

Create a token that's a copy of target creature you control. It can't block this turn.
“No form is unique, and no one is beyond our reach.”
—The Herald of the Wildcourt
Master the Old Ways

Master the Old Ways {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Escape—{1}{G}, Exile two other cards from your graveyard.
Buried hatred will always blossom anew.
Natural Majesty

Natural Majesty {4}{G}{G}

Draw a card for each creature you control. Then if you've drawn four or more cards this turn, create a 4/4 green Elemental creature token.
“We celebrate and venerate the primevals that make our lives possible.”
—The Herald of the Wildcourt
Nature's March

Nature's March {2}{G}

Put a +1/+1 counter on each creature you control.
As the courts vie for power, the land senses the Warden's imminent return.
Old Ways Advocate

Old Ways Advocate {1}{G}

Creature - Elf Druid
As long as you're ancient, Old Ways Advocate and land creatures you control get +2/+2.
Primal Pathbreaker

Primal Pathbreaker {4}{G}{G}

Creature - Elemental
When Primal Pathbreaker enters the battlefield, search your library for a basic land card, put it onto the battlefield, then shuffle. Then if you control eight or more lands, that land becomes a 4/4 green Elemental creature. It's still a land.
Reclaimed by Nature

Reclaimed by Nature {1}{G}

Put target artifact, enchantment, or card in a graveyard on the bottom of its owner's library.
As the earth shifted and dragged him under, Callum's dread became peace.
Restless Wanderer

Restless Wanderer {3}{G}

Creature - Human Shaman
Whenever you draw a card except the first one you draw in each of your draw steps, you may put Restless Wanderer from your graveyard on top of your library.
Her mission is too important to stop for sleep or death.
Restless Woods

Restless Woods {1}{G}

Whenever a land you control becomes a creature, put a +1/+1 counter on each land you control.
{3}{G}: Target land you control becomes a 4/4 green Elemental creature until end of turn.
Scarred Primeval

Scarred Primeval {5}{G}

Creature - Elemental
Scarred Primeval has vigilance and trample as long as you're ancient.
The oldest beings remember what the world was like before Scratch left, and Eltensia's Whisper vanished with him.
Scion of the Wildcourt

Scion of the Wildcourt {1}{G}{G}

Creature - Elemental
Multitude {4}{G}{G}
As long as you control five or more creatures, Scion of the Wildcourt gets +2/+2.
Scratch's Horseman

Scratch's Horseman {4}{G}{G}

Creature - Elemental Knight
This spell can't be countered.
As long as you're ancient, creatures you control have trample and haste.
“Taking back a plane requires good help.”
—Scratch, the Warden
Shepherd of Wanderers

Shepherd of Wanderers {2}{G}

Creature - Elf Shaman
{T}: Add two mana of any one color. Spend this mana only to cast Elemental spells.
“You seem lost. Follow me. The Wildcourt always accepts your kind.”
Stalwart Grovekeepers

Stalwart Grovekeepers {3}{G}{G}

Creature - Elemental
Multitude {6}{G}{G}
Stalwart Grovekeepers can't be blocked by creatures with power 2 or less.
Starfouled Cervid

Starfouled Cervid {4}{G}{G}{G}

Creature - Elk Horror
Whenever Starfouled Cervid attacks or dies, reveal the top seven cards of your library. You may put a non-Elk creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Starfouled Hunter

Starfouled Hunter {2}{G}

Creature - Bear
Starfouled Hunter can't be blocked by more than one creature.
{1}{G}: Starfouled Hunter gets +2/+0 and gains trample until end of turn. Activate only once each turn.
The will of the stars warps flesh and distorts the living to enforce destiny's will.
Survival of the Slayers

Survival of the Slayers {2}{G}

Put two +1/+1 counters on target creature you control. Untap it.
“We must become the monsters we hate to free the people we love.”
—Fredrick “The Hammer” Lysus