Blood Like Rivers

Blood Like Rivers contains 300 cards.
Released: 2022-09-01
Guiding Torch

Guiding Torch {1}

Artifact
Guiding Torch enters the battlefield tapped.
{T}, Sacrifice Guiding Torch: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Keening Belltower

Keening Belltower {4}

Artifact
Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
{T}: Each player draws a card.
{2}, {T}: Draw a card.
Lichlord's Blade

Lichlord's Blade {4}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, return target creature card with lesser power from a graveyard to the battlefield under your control tapped and attacking. Exile it at the beginning of the next end step, or if it would leave the battlefield.
Equip {3}
Lost Doorway

Lost Doorway {3}

Artifact
{T}: Add one mana of any color.
As long as you're ancient, lands you you control are every basic land type in addition to their other types.
Solemn Graveyard

Solemn Graveyard {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Sword of Rage and Tranquility

Sword of Rage and Tranquility {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play them until end of turn. You may play an additional land this turn.
Equip {2}
Dormant Altar

Dormant Altar

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Dormant Altar: Draw a card. Activate only if you control five or more lands.
Dormant Bay

Dormant Bay

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Dormant Bay: Draw a card. Activate only if you control five or more lands.
Dormant Cavern

Dormant Cavern

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Dormant Cavern: Draw a card. Activate only if you control five or more lands.
Dormant Clearing

Dormant Clearing

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Dormant Clearing: Draw a card. Activate only if you control five or more lands.
Dormant Copse

Dormant Copse

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Dormant Copse: Draw a card. Activate only if you control five or more lands.
Dormant Crag

Dormant Crag

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Dormant Crag: Draw a card. Activate only if you control five or more lands.
Dormant Moorland

Dormant Moorland

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Dormant Moorland: Draw a card. Activate only if you control five or more lands.
Dormant Peak

Dormant Peak

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Dormant Peak: Draw a card. Activate only if you control five or more lands.
Dormant Stream

Dormant Stream

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Dormant Stream: Draw a card. Activate only if you control five or more lands.
Dormant Temple

Dormant Temple

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Dormant Temple: Draw a card. Activate only if you control five or more lands.
Forbidden Throne

Forbidden Throne

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Forbidden Throne: Return target card from your graveyard to your hand.
Some relics have remained untouched by even Lichlords during the Warden's absence.
Gilded Court

Gilded Court

Land
{T}: Add {C}.
{T}: Choose a basic land type. Gilded Court gains that type.
Wealth and opulence, paid for by blood and flesh.
Haunted Clearing

Haunted Clearing

Land
{T}: Add {C}. If you control five or more lands, add one mana of any color instead.
The changing seasons, a portent of revolution.
New Divide

New Divide

Land
As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Waking Bog

Waking Bog

Land - Animus
Waking Bog enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
2/1
Waking Boneyard

Waking Boneyard

Land - Animus
Waking Boneyard enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn.
When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
4/4
Waking Crag

Waking Crag

Land - Animus
Waking Crag enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn.
Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
2/2
Waking Glen

Waking Glen

Land - Animus
Waking Glen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Glen deals combat damage to a player, untap each land you control.
5/5
Waking Vista

Waking Vista

Land - Animus
Waking Vista enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn.
Whenever Waking Vista deals combat damage to an opponent, draw a card.
3/2