Equipped creature gets +2/+0. Whenever equipped creature attacks, return target creature card with lesser power from a graveyard to the battlefield under your control tapped and attacking. Exile it at the beginning of the next end step, or if it would leave the battlefield. Equip {3}
Equipped creature gets +2/+2 and protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play them until end of turn. You may play an additional land this turn. Equip {2}
As New Divide enters, you may pay 2 life. If you don't, it enters tapped. {T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Waking Bog enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn. Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
Waking Boneyard enters tapped. {T}: Add {W} or {B}. {3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn. When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
Waking Crag enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn. Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
Waking Glen enters tapped. {T}: Add {G} or {U}. {4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn. Whenever Waking Glen deals combat damage to a player, untap each land you control.
Waking Vista enters tapped. {T}: Add {U} or {R}. {1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn. Whenever Waking Vista deals combat damage to an opponent, draw a card.