Blood Like Rivers

Blood Like Rivers contains 289 cards.
Released: 2022-09-01
Nascent Reaper

Nascent Reaper {1}{R}

Creature - Demon
When Nascent Reaper enters the battlefield, you may discard a card. If you do, draw a card.
Before he left, Scratch conjured dedicated beings to control the afterlife and granted them the power to create more as needed.
2/1
Pristine Pyre

Pristine Pyre {2}{R}

Instant
Pristine Pyre deals 4 damage to target creature or planeswalker. If you're ancient, it deals 6 damage instead.
Razelit Meditation

Razelit Meditation {1}{R}

Enchantment
When Razelit Meditation enters the battlefield, create two 1/1 red Soldier creature tokens.
{1}{R}, Sacrifice Razelit Meditation: Razelit Meditation deals 3 damage to target player or planeswalker.
Rebel Arcanist

Rebel Arcanist {1}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, Rebel Arcanist gets +1/+0 until end of turn. Surveil 1.
Liches try to avoid teaching arcane secrets to mortals with conscience, but every so often there's a mistake.
1/3
Refuse to Fall

Refuse to Fall {3}{R}

Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste and trample. Exile it at the beginning of the next end step.
“Get up. There's liches left to slay.”
—Fredrick “The Hammer” Lysus
Renegade Apprentice

Renegade Apprentice {R}

Creature - Human Wizard
Haste
Renegade Apprentice gets +1/+1 and has first strike as long as you've cast a noncreature spell this turn.
“Ella should really stop taking human disciples, she does a rather poor job of keeping them in check.”
—Lichlord Arcet
1/1
Revolution's Juggernaut

Revolution's Juggernaut {4}{R}

Creature - Human Soldier
Revolution's Juggernaut has haste as long as you control another Soldier.
Revolution's Juggernaut attacks each turn if able.
“Step aside. The rest of them are mine.”
6/4
Rose Court Bloodletter

Rose Court Bloodletter {2}{R}

Creature - Vampire Rogue
Rose Court Bloodletter has first strike as long as it's attacking.
{R}, Exile Rose Court Bloodletter from your graveyard: Put a +1/+1 counter on target creature you control that dealt damage to a player this turn.
2/2
Rose Court Claymore

Rose Court Claymore {1}{R}

Artifact - Equipment
When Rose Court Claymore enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
It's easy to get caught up in the politics and forget that the Rose Court is made up of apex predators with superhuman strength.
Rose Court Mentor

Rose Court Mentor {2}{R}{R}

Creature - Vampire Wizard
Whenever you cast a noncreature or Wizard spell, Rose Court Mentor deals 1 damage to any target.
Immortality is often accompanied by a newfound fascination for mortals.
3/2
Rose Court Supplicant

Rose Court Supplicant {R}

Creature - Human Wizard
Menace
Discard a card, Sacrifice Rose Court Supplicant: Draw a card.
“If my lords desire my strength, my life, my blood, they may have it.”
1/1
Slayer's Determination

Slayer's Determination {1}{R}

Instant
Choose one —
• Slayer's Determination deals 2 damage divided as you choose among one or two targets.
• Target creature gains double strike until end of turn.
Take to the Floor

Take to the Floor {3}{R}

Sorcery
Creatures you control get +2/+0 and gain trample until end of turn.
The world awoke, the Warden returned, the other immortals were cleansed, yet the Rose Court danced until the end.
Toil in Strife

Toil in Strife {2}{R}

Enchantment
Revolt — At the beginning of each end step, if a permanent you controlled left the battlefield this turn, you may exile the top card of your library. You may play it until you exile another card this way.
“Every morning, I pray for peace. Every night, I prepare for more war.”
—Fredrick “The Hammer” Lysus
Unrivaled Slayer

Unrivaled Slayer {R}{R}

Creature - Human Warrior
First strike, haste
Whenever a player pays an alternate cost, Unrivaled Slayer deals 3 damage to that player.
2/2
Vanguard Commander

Vanguard Commander {4}{R}

Creature - Human Knight
Whenever Vanguard Commander enters the battlefield or attacks, choose one —
• Create two 1/1 red Soldier creature tokens.
• Put a +1/+1 counter on Vanguard Commander.
2/2
Waker of Slumbering Titans

Waker of Slumbering Titans {2}{R}

Creature - Elemental
At the beginning of combat on your turn, creatures you control get +1/+0 and gain haste until end of turn.
At the beginning of combat on your turn, if you're ancient, up to one target land you control becomes a 4/4 green Elemental creature until end of turn. It's still a land.
1/1
The Whisper of Eltensia

The Whisper of Eltensia {3}{R}

Legendary Creature - Spirit
When The Whisper of Eltensia enters the battlefield, if you cast it from your hand and a permanent you controlled left the battlefield this turn, add {R}{R}{R}.
{2}{R}{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste and “At the beginning of the end step, sacrifice this creature.”
The worldsoul rises, and in her wake flows blood like rivers.
3/2
Adorned Lookout

Adorned Lookout {3}{G}

Creature - Elf Scout
Whenever Adorned Lookout deals combat damage to an opponent, draw a card and untap a land you control.
{1}{G}: Adorned Lookout gets +2/+2 and can't be blocked by creatures with power 2 or less until end of turn. Activate only once each turn.
3/3
Bearer of Autumn

Bearer of Autumn {1}{G}

Creature - Elf Druid
Whenever a land card is put into your graveyard from anywhere, Bearer of Autumn gets +1/+1 and gains trample until end of turn.
The whims of the Wildcourt changes as easily as the seasons.
2/2
Clutch of the Web

Clutch of the Web {2}{G}

Instant
Choose one —
• Clutch of the Web deals 6 damage to target creature with flying.
• Clutch of the Web deals 1 damage to each creature with flying.
The Tugae is bountiful in prey, which makes it just as bountiful in predators.
Cyclical Symmetry

Cyclical Symmetry {2}{G}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many tokens instead.
Tap six untapped artifacts, creatures, and/or lands you control: Double the number of each kind of counter on each permanent you control.
Eltensian Herbalist

Eltensian Herbalist {3}{G}

Creature - Human Cleric
When Eltensian Herbalist enters the battlefield, you gain 4 life.
No matter how cruel the rest of the world might be, there will always be people who look after others.
4/3
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
The Elves, chosen people of the Wildcourt, are tasked with cultivating the Tugae.
1/1
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Centuries ago, a clan of humans accepted the blessings of the Wildcourt, and became something entirely new.
1/1