Blood Like Rivers

Blood Like Rivers contains 289 cards.
Released: 2022-09-01
Lichbane Forerunner

Lichbane Forerunner {1}{W}

Creature - Human Soldier
Multitude {2}{W}{W}
Whenever Lichbane Forerunner attacks, another target attacking Soldier you control gains indestructible until end of turn.
No one should have to battle alone.
3/1
Lichbane Veteran

Lichbane Veteran {3}{W}

Creature - Human Soldier
Revolt — When Lichbane Veteran enters the battlefield, tap target creature you don't control. If a permanent you controlled left the battlefield this turn and that creature has power 3 or greater, exile it instead.
3/3
Persuasive Exorcist

Persuasive Exorcist {2}{W}

Creature - Human Cleric
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Spirit creature token with flying.
“In death, your service will redeem you.”
1/1
Poet of Glory

Poet of Glory {1}{W}

Creature - Human Cleric
Whenever you cast an enchantment spell, put a +1/+1 counter on Poet of Glory.
Whenever Poet of Glory becomes tapped, return up to one target enchantment card from your graveyard to your hand.
1/1
Pureheart Cavalier

Pureheart Cavalier {1}{W}

Creature - Human Knight
Revolt — When Pureheart Cavalier enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 red Soldier creature token.
“No longer will the lichlords rule us. To arms!”
2/2
Ravenous Whisper

Ravenous Whisper {3}{W}

Creature - Spirit
Flying, vigilance
{W}, Sacrifice another creature: Ravenous Whisper gains indestructible until end of turn. If it's being targeted by a spell an opponent controls, tap it.
2/3
Reliquary Haunt

Reliquary Haunt {W}

Creature - Spirit
Flying
Whenever another Spirit enters the battlefield under your control, put a +1/+1 counter on Reliquary Haunt.
While most spirits are Whispers, beings without consciousness, the most powerful apparitions retain their identity.
1/1
Revolutionary Recruiter

Revolutionary Recruiter {2}{W}

Creature - Human Soldier
{2}, Sacrifice a land: Create two 1/1 red Soldier creature tokens.
Revolt — Whenever Revolutionary Recruiter attacks, if a permanent you controlled left the battlefield this turn, other creatures you control get +1/+0 until end of turn.
2/2
Sparring Partner

Sparring Partner {W}

Creature - Human Soldier
Sparring Partner has first strike as long as it's attacking.
When Sparring Partner dies, create a 1/1 red Soldier creature token.
“Practice makes perfect, and we can't expect to survive with anything less than that.”
—Cerys, Heart of Klemnae
1/1
Spiritform

Spiritform {W}

Instant
Target creature you control gains indestructible until end of turn. Surveil 1.
The guard breathed a sigh of relief as the priest's spell washed over him, not realizing how precious that breath would be.
Spirit's Grasp

Spirit's Grasp {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target nonland permanent. Its activated abilities can't be activated until end of turn.”
Sylph of the Tugae

Sylph of the Tugae {2}{W}

Creature - Elemental
Multitude {5}{W}
Vigilance
As Kywon's ambitions have grown, so has the Wildcourt's hatred of him.
3/2
Taken by the Tugae

Taken by the Tugae {2}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
“All are welcome to enter the forest. Some welcomes are more forceful than others.”
—The Herald of the Wildcourt
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Twincall Chant

Twincall Chant {W}

Sorcery
Choose one —
• Create a token that's a copy of target token you control.
• Create a 1/1 white Spirit creature token with flying.
“Reality is a kaleidoscope, countless slumbering reflections. I simply reach out and wake them up.”
—The Herald of the Wildcourt
Uncertainty of Fate

Uncertainty of Fate {W}

Instant
Choose one —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Exile target creature you control, then return it to the battlefield under your control.
Vengeful Whisper

Vengeful Whisper {3}{W}{W}

Creature - Spirit
Flying, lifelink
When Vengeful Whisper dies, create a white enchantment token named Memorial with “At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying.”
Some Whispers remember their mortal lives, and who ended them.
4/4
Whisperlit Meditation

Whisperlit Meditation {1}{W}

Enchantment
When Whisperlit Meditation enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
{1}{W}, Sacrifice Whisperlit Meditation: Tap up to two target creatures.
Wick of the Third Rite

Wick of the Third Rite {W}

Enchantment
When Wick of the Third Rite enters the battlefield, surveil 1.
{1}{W}, Sacrifice Wick of the Third Rite: Destroy target artifact or enchantment.
Wildcourt Wishgiver

Wildcourt Wishgiver {1}{W}

Creature - Elemental
Multitude {4}{W}
{W}, {T}: Put a +1/+1 counter on another target creature.
She offers gifts to anyone foolish enough to accept them.
1/1
Wipe the World Clean

Wipe the World Clean {2}{W}{W}

Sorcery
Destroy all creatures and all planeswalkers. Each opponent who controlled two or more permanents destroyed this way draws a card.
All the Stars are Mine

All the Stars are Mine {5}{U}{U}{U}

Enchantment
When All the Stars are Mine enters the battlefield and at the beginning of your upkeep, untap all noncreature permanents you don't control. You gain control of them until end of turn.
Arcane Apprentice

Arcane Apprentice {1}{U}

Creature - Human Wizard
Whenever you draw a card except the first one you draw in each of your draw steps, tap up to one target creature.
She learned all she could from libraries and mortals before turning to the dead.
2/1
Captivating Dreams

Captivating Dreams {5}{U}{U}

Instant
Take an extra turn after this one. Put Captivating Dreams on the bottom of your library.
If Captivating Dreams would be put into the graveyard from anywhere, exile it instead.
“A millennium ago, I dreamed of long dead dragons who promised me greatness.”
—Lichlord Arcet
Causality Reversal

Causality Reversal {2}{U}

Instant
Return target nonland permanent to its owner's hand. If you didn't return a card to an opponent's hand this way, draw a card.
“I invite you to try that again, whenever you manage to reform.”
—Ilstro, Rose Court Magus