Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Calamity's Cohort

Calamity's Cohort {R}{W}

Creature - Fox Rogue
Lifelink, haste
Whenever Calamity's Cohort attacks, exile the top card of defending player's library. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Spend only mana from artifacts to cast that spell.
2/2
Codename: Viridian

Codename: Viridian {1}{G}{W}

Legendary Creature - Elf Soldier
When Codename: Viridian enters the battlefield, choose first strike, haste, lifelink, reach, or trample. Create a Gadget of that type, then attach it to her.
Noncreature, non-Equipment spells cost {1} more to cast for each permanent attached to Codename: Viridian.
3/3
Evelyn Snakewood, Dark Druid

Evelyn Snakewood, Dark Druid {B}{G}

Legendary Creature - Elf Druid
Endgame
{T}: Add {B} or {G}.
{T}, Sacrifice Evelyn Snakewood: Return target creature card from your graveyard to the battlefield tapped. Activate only if you're in your endgame.
2/2
Firearms Dealer

Firearms Dealer {W}{B}

Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
“I don't take sides, and I don't linger. I'll take my money, you'll take your gun, and we'll never see each other again.”
2/3
The First Dream

The First Dream {3}{W}{U}{B}{R}{G}

Legendary Creature - Elder Nightmare
This spell can't be countered.
Trample, ward {4}
Your opponents play with cards they own from outside the game revealed.
You may cast spells any player owns from outside the game or from the command zone.
13/13
Freezefire Corps

Freezefire Corps {U}{R}

Creature - Human Wizard
Prowess
Whenever Freezefire Corps attacks, exile the top card of your library. You may play that card this turn. It costs {2} less to cast.
2/2
Heart Pounding Action

Heart Pounding Action {R}{G}

Enchantment
When Heart Pounding Action enters the battlefield, look at the top four cards of your library. You may reveal an instant, sorcery, or Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a spell that targets a creature you control, you may put a +1/+1 counter on that creature.
Hemec Yor, Flamethrower Dragoon

Hemec Yor, Flamethrower Dragoon {3}{U}{R}

Legendary Creature - Fox Artificer
Flying, haste
Whenever Hemec Yor attacks, she deals damage to any target equal to the number of spells you've cast this turn.
“Prototype exografted wings? Check. Pyrospewer 2.0? Check. Regrets? None.”
3/4
Hit Me

Hit Me {3}{U}{B}

Sorcery
Exile the top card of your library. Then if the total mana value of cards exiled this way is 10 or greater, put those cards into your graveyard. Otherwise, you may repeat this process. If you don't, put all cards exiled this way into your hand.
Hugo's Handiwork

Hugo's Handiwork {1}{B}{G}

Legendary Artifact
{X}, Sacrifice Hugo's Handiwork: Destroy each nonland, non-Hugo permanent with mana value X or less.
“For so long I've manipulated and puppeteered, and at every turn I've been thwarted. No more. Not this time.”
Ivas Taranka, Rogue Diplomat

Ivas Taranka, Rogue Diplomat {3}{R}{W}

Legendary Creature - Cat Advisor
Whenever a creature deals combat damage to one of your opponents, that creature's controller creates a Gold token.
{1}, {T}: Target creature attacks target player or planeswalker this turn if able.
“War is cruel, unforgiving, and tragic. But most importantly, it's profitable.”
3/5
Jacques Elnis, Jetpack Rocketeer

Jacques Elnis, Jetpack Rocketeer {2}{W}{U}

Legendary Creature - Human Soldier
When Jacques Elnis enters the battlefield, create a flying Gadget, then attach it to Jacques Elnis.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
2/2
Jebidiah Digsworth, the Mole

Jebidiah Digsworth, the Mole {G}{U}

Legendary Creature - Mole Rogue
Jebidiah Digsworth enters the battlefield under the control of an opponent of your choice.
Creatures you control attack each combat if able and attack a player other than Jebidiah Digsworth's owner if able.
Whenever a creature you control deals combat damage to a player, Jebidiah Digsworth's owner draws a card.
3/3
Lucas Locke, Paranormal Sleuth

Lucas Locke, Paranormal Sleuth {2}{W}{B}

Legendary Creature - Human Rogue
When Lucas Locke enters the battlefield, exile up to one other target nonland permanent until Lucas Locke leaves the battlefield. Then that permanent's controller reveals their hand and you choose a nonland card from it. Exile that card until Lucas Locke leaves the battlefield.
3/3
Monument to Vanity

Monument to Vanity {2}{B}{R}

Artifact
Endgame
{T}: Add {B}{R}.
Whenever you tap Monument to Vanity for mana, if you're in your endgame, exile the top card of your library. You may play that card this turn.
Rogue's Palace Cardshark

Rogue's Palace Cardshark {2}{R}{G}

Creature - Dog Noble
When Rogue's Palace Cardshark enters the battlefield, an opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Reveal one of those piles, then put all permanent cards with mana value 3 or less from that pile onto the battlefield under your control. Put the rest and the other pile into your graveyard.
3/2
Schemer of Ancient Ways

Schemer of Ancient Ways {1}{B}{G}

Creature - Human Druid
{T}: Add {B} or {G}.
{2}{B}{G}, {T}: Surveil 2, then add the top card of your library to your evil plan.
“So many try to conquer the world with money or politics. Real power lies below.”
2/2
Sim Nichol, Trinket Enchanter

Sim Nichol, Trinket Enchanter {3}{G}{W}

Legendary Creature - Human Artificer
At the beginning of your end step, draw a card if you attacked with an equipped creature this turn, then draw a card if you attacked with an enchanted creature this turn.
“An unprepared team is a team destined for failure.”
3/3
Spycraft Survivalist

Spycraft Survivalist {2}{G}{U}

Creature - Elf Rogue
Whenever you surveil, draw a card.
A field agent needs many skills— a sharp wit, a keen memory, quick instincts, and deadly combat ability. Those who've survived in the wilds possess all of these traits and more.
4/4
Taranka's Posse

Taranka's Posse {1}{R}{W}

Creature - Cat Minion
Endgame
When Taranka's Posse enters the battlefield, create a Gold token.
Taranka's Posse gets +3/+3 as long as you're in your endgame.
2/2
Tireless Innovation

Tireless Innovation {W}{U}

Enchantment
{2}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only once each turn and only as a sorcery.
Undercover Gadgeteer

Undercover Gadgeteer {2}{G}{W}

Creature - Human Soldier
Flash
When Undercover Gadgeteer enters the battlefield, draw a card for each differently named Equipment you control.
You may activate equip abilities any time you could cast an instant.
3/3
Whirlwind Romantic

Whirlwind Romantic {1}{B}{R}

Creature - Human Rogue
Haste
Whenever Whirlwind Romantic attacks, you may gain control of target creature defending player controls with mana value 2 or less until end of turn. If you do, it's tapped and attacking its owner.
Shaken, not stirred.
3/1
Within My Grasp

Within My Grasp {U}{B}

Enchantment
At the beginning of your end step, add the top card of your library to your evil plan.
Annihilator Suit

Annihilator Suit {7}

Artifact - Vehicle
Trample
When Annihilator Suit enters the battlefield, each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Crew 5
9/9