Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Arcane Catalyst

Arcane Catalyst {2}

Artifact
{1}, {T}, Sacrifice Arcane Catalyst: Add the top card of your library to your evil plan. Search your library for two basic land cards, reveal them, and put them into your hand, then shuffle.
“Eureka!”
Blacklist

Blacklist {3}

Artifact
As Blacklist enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Creatures with the chosen name can't attack unless their controller pays {3} for each of those creatures.
Cardboard Box

Cardboard Box {2}

Artifact
When Cardboard Box enters, draw a card.
Spells that target you cost {2} more to cast.
{T}, Sacrifice Cardboard Box: Untap target creature that's attacking you and remove it from combat.
Concealed Firearms

Concealed Firearms {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has “Whenever this creature attacks, surveil 1.”
Equip {1}
Never bring a knife to a gun fight. And when you do bring a gun, bring a couple more, just to be safe.
Electric Goon

Electric Goon {3}

Artifact Creature - Minion
Endgame
{T}: Add one mana of any color.
At the beginning of your upkeep, if you're in your endgame, surveil 1.
2/2
Execution Table

Execution Table {2}

Artifact
Endgame
{3}, Sacrifice Execution Table: It deals 3 damage to target creature. If you're in your endgame, it deals 5 damage instead.
Filigree Familiar

Filigree Familiar {3}

Artifact Creature - Fox
When Filigree Familiar enters, you gain 2 life.
When Filigree Familiar dies, draw a card.
Optimized for vent crawling, voice recording, and head scratches.
2/2
Granite Harbinger

Granite Harbinger {1}

Artifact Creature - Nightmare Gargoyle
Flying
When Granite Harbinger dies, you may search your library for a Nightmare card, reveal it, put it into your hand, then shuffle.
Its shrieks herald the coming of far worse.
1/1
Grappling Hook

Grappling Hook {4}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
“Never leave home without it.”
— Codename: Viridian
Lair Assistant

Lair Assistant {2}

Artifact Creature - Minion
When Lair Assistant enters, choose one —
• Add the top card of your library to your evil plan.
• Shuffle up to four cards from your graveyard into your library.
2/1
Mana Rig

Mana Rig {3}

Artifact
{T}: Add one mana of any color.
Whenever you tap Mana Rig for mana, each opponent loses 1 life.
“We're selling this world anyways, might as well use it up as much as we can.”
— Hugo Darkhand
Missile Silo

Missile Silo {4}

Artifact
Missile Silo enters with two charge counters on it.
{T}: Put a charge counter on Missile Silo.
{T}, Sacrifice Missile Silo: It deals damage equal to the number of charge counters on it to any target.
Perspicacity

Perspicacity {3}

Artifact
Whenever one or more other artifacts and/or creatures you control die for the first time each turn, draw a card.
Whenever you cast a colorless spell, create a 1/1 colorless Minion artifact creature token.
“Heroes get remembered, but villains never die.”
— Perspicacity: The Ultimate Guide to World Domination, Foreword
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Power Source

Power Source {2}

Artifact
When Power Source enters, draw two cards, then discard two cards.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more artifacts named Power Source.
Prototype Jetmobile

Prototype Jetmobile {3}

Artifact - Vehicle
Flying, haste
Endgame
Prototype Jetmobile is an artifact creature as long as you're in your endgame.
Crew 3
5/3
Pursuit Hovercraft

Pursuit Hovercraft {3}

Artifact - Vehicle
When Pursuit Hovercraft enters, draw a card.
Crew 3
4/4
Quickdraw Pistol

Quickdraw Pistol {2}

Artifact - Equipment
Flash
When Quickdraw Pistol enters, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
The Rack

The Rack {1}

Artifact
As The Rack enters, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Rogue's Palace Colossus

Rogue's Palace Colossus {5}

Artifact Creature - Giant
Whenever you cast your second spell each turn, put a +1/+1 counter on Rogue's Palace Colossus. It gains trample until end of turn.
The Rogue's Palace has ways of making anybody pay up.
4/4
Satellite Tower

Satellite Tower {3}

Artifact
{T}: Add one mana of any color.
At the beginning of your end step, untap target artifact.
“Start by reaching for the stars, then reach just a bit farther.”
— Perspicacity: The Ultimate Guide to World Domination
Secret Base Sentinel

Secret Base Sentinel {4}

Artifact Creature - Centaur Minion
First strike
Ward—Discard a card.
Other artifacts and creatures you control have “Ward—Discard a card.”
2/3
The Sunfire

The Sunfire {2}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, choose any number —
• Pay {R}. When you do, The Sunfire deals 2 damage to any target.
• Pay {W}. When you do, tap target creature you don't control. You gain life equal to its power.
Equip {2}
Tactical Skis

Tactical Skis {2}

Artifact - Equipment
Equipped creature has haste and ward {2}.
Equip {0}
A Justiciar agent is prepared for any scenario, no matter how unlikely.
Tracker's Cigar

Tracker's Cigar {2}

Artifact - Equipment
When Tracker's Cigar enters, search your library for a basic land card, reveal it, and put it into your hand, then shuffle.
Equipped creature gets +1/+1.
Equip {1}