Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Hugo's Watcher

Hugo's Watcher {3}{B}

Creature - Vampire Minion
Flying
When Hugo's Watcher enters, add the top card of your library to your evil plan.
2/3
Innovations in Interrogation

Innovations in Interrogation {4}{B}

Sorcery
Target player discards two cards. Innovations in Interrogation deals 4 damage to that player.
“You need a chair? With the bottom cut out? Fine, whatever works.”
— Hugo Darkhand
Live and Let Die

Live and Let Die {3}{B}{B}

Enchantment
If a creature or planeswalker dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
At the beginning of your upkeep, return up to one target creature or planeswalker card from your graveyard to your hand.
“Go ahead, kill me. See what good it does.”
— Telam, first last words
Organized Espionage

Organized Espionage {1}{B}

Enchantment
Black creatures you control get +1/+1.
Whenever a creature you control deals combat damage to a player, you may sacrifice it and pay 3 life. If you do, that player discards a card and you draw a card.
Outdated Crony

Outdated Crony {1}{B}

Artifact Creature - Minion
Whenever another artifact you control enters, you may sacrifice Outdated Crony. If you do, draw two cards.
One villain's trash is probably trash to every other villain as well.
2/1
Paranormal Investigators

Paranormal Investigators {1}{B}

Creature - Human Scout
When Paranormal Investigators dies, you may put it on the bottom of its owner's library. If you do, return target creature card from your graveyard to your hand.
No oddity escapes them.
2/1
Renegade Agent

Renegade Agent {2}{B}

Creature - Human Rogue
Menace
When Renegade Agent dies, add the top card of your library to your evil plan.
“Justiciar did nothing but hold me back.”
3/1
Right Where I Want You

Right Where I Want You {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Create a Gold token.
Scampering Journalist

Scampering Journalist {B}

Creature - Rat Scout
When Scampering Journalist enters, surveil 2.
{B}: Scampering Journalist gains deathtouch until end of turn.
1/1
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan.
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
Snakewood's Final Servant

Snakewood's Final Servant {3}{B}{B}{B}

Legendary Creature - Nightmare Demon
Flying, trample
Other Nightmares you control get +2/+2.
At the beginning of your upkeep, choose one —
• Sacrifice a creature. You gain 8 life.
• Put target creature card from a graveyard onto the battlefield under your control, except it's a Nightmare in addition to its other types. Snakewood's Final Servant deals 8 damage to you.
8/8
Soulsucker

Soulsucker {1}{B}

Creature - Nightmare Leech
When Soulsucker enters, target opponent discards a card.
“Say, do you hear something?”
— Codename: Illuminator, last words
1/2
Spider's Touch

Spider's Touch {1}{B}

Instant
Up to one target creature gains deathtouch until end of turn.
Draw a card.
Usually a “web of lies” is a figure of speech.
Steed of Agonies

Steed of Agonies {5}{B}

Creature - Nightmare Horse
Flying, trample
At the beginning of your end step, if you control six or more Swamps, put a +1/+1 counter on Steed of Agonies.
“There's a lot to unpack with this one. First of all, who's this afraid of horses?”
— Lucas Locke, Paranormal Sleuth
3/4
Therese Grimblood

Therese Grimblood {2}{B}{B}

Legendary Creature - Vampire Noble
Whenever you cast your first black spell each turn, add the top card of your library to your evil plan.
You may pay {B}{B}{B}{B} and 4 life rather than {7} to cast your evil plan.
4/4
Torment Nexus

Torment Nexus {2}{B}

Artifact
Endgame
{T}: Target player loses 1 life.
{T}, Sacrifice Torment Nexus: Target player loses 3 life. Activate only if you're in your endgame.
Tough Customer

Tough Customer {2}{B}

Creature - Human Minion
Endgame
When Tough Customer dies, up to one target creature gets -1/-1 until end of turn. If you're in your endgame, that creature gets -2/-2 until end of turn instead.
2/2
Unkillable Henchman

Unkillable Henchman {B}

Creature - Zombie Minion
Endgame
Unkillable Henchman can't block.
You may cast Unkillable Henchman from your graveyard as long as you're in your endgame.
2/1
World Domination

World Domination {X}{B}{B}{B}

Legendary Enchantment
When World Domination enters, you draw X cards and you lose X life.
At the beginning of your end step, World Domination deals damage to any target equal to the number of noncreature spells you've cast this turn. You gain that much life.
Worldender Engine

Worldender Engine {4}{B}{B}

Artifact Creature - Giant Minion
Menace
Worldender Engine doesn't untap during its controller's untap step.
Whenever an artifact you control enters, untap Worldender Engine.
8/8
Ace in the Hole

Ace in the Hole {2}{R}

Sorcery
Add the top card of your library to your evil plan. If you've cast five or more spells this turn, Ace in the Hole deals 11 damage divided as you choose among any number of targets.
Acrobatic Stunt

Acrobatic Stunt {1}{R}

Instant
This spell costs {1} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control gets +3/+0 and gains first strike until end of turn.
Awoken Whelp

Awoken Whelp {R}{R}

Creature - Nightmare Dragon
Flying
Endgame
{R}{R}: Awoken Whelp gets +1/+0 until
end of turn. If you're in your endgame, it also gains double strike until end of turn.
2/2
Blunt Instrument

Blunt Instrument {R}

Creature - Human Soldier
Trample
Whenever Blunt Instrument is dealt damage, it deals that much damage to you unless it's enchanted or equipped.
Some agents are sent on highly secretive operations to retrieve information. Other times, someone just needs to be dead.
2/2
Brawl Instigator

Brawl Instigator {3}{R}{R}

Creature - Minotaur Minion
When Brawl Instigator enters, add the top two cards of your library to your evil plan.
Whenever you cast your second spell each turn, Brawl Instigator fights up to one target creature.
4/3