Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Tyrant's Machine

Tyrant's Machine {2}

Artifact
{4}, {T}: Tap target creature.
“You're just in time, foolish agent, to witness my new greatest creation!”
— Flavia Elway, Doomsday Artificer
Unassuming Hooptie

Unassuming Hooptie {2}

Artifact - Vehicle
Whenever Unassuming Hooptie becomes a creature, attach any number of Equipment you control to it.
Unassuming Hooptie gets +1/+1 for each Equipment attached to it.
Crew 1
3/2
Viridian's Trusty Sidearm

Viridian's Trusty Sidearm {2}

Legendary Artifact - Equipment
Endgame
Equipped creature gets +2/+0.
Sacrifice Viridian's Trusty Sidearm: Equipped creature gains indestructible until end of turn. If you're in your endgame, draw a card.
Equip {1}
Whirring Sky Gizmo

Whirring Sky Gizmo {4}

Artifact Creature - Thopter
Flash
Flying
When Whirring Sky Gizmo enters, you may exile target non-Thopter artifact or creature you control, then return that card to the battlefield under your control.
2/3
Benthic Bunker

Benthic Bunker

Land
Benthic Bunker enters tapped.
When Benthic Bunker enters, add the top card of your library to your evil plan.
{T}: Add {G} or {U}.
Biomancer's Workshop

Biomancer's Workshop

Land
Biomancer's Workshop enters tapped.
When Biomancer's Workshop enters, add the top card of your library to your evil plan.
{T}: Add {G} or {W}.
Cultist's Compound

Cultist's Compound

Land
Cultist's Compound enters tapped.
When Cultist's Compound enters, add the top card of your library to your evil plan.
{T}: Add {W} or {B}.
Darkhand Enterprises

Darkhand Enterprises

Land
Darkhand Enterprises enters tapped unless you control two or more basic Swamps.
{T}: Add {B}.
{B}{B}, {T}: Each player discards a card. Activate only as a sorcery.
Decadent Lobby

Decadent Lobby

Land
Decadent Lobby enters tapped.
When Decadent Lobby enters, add the top card of your library to your evil plan.
{T}: Add {B} or {R}.
Glacial Base

Glacial Base

Land
Glacial Base enters tapped.
When Glacial Base enters, add the top card of your library to your evil plan.
{T}: Add {U} or {B}.
Inconspicuous Volcano

Inconspicuous Volcano

Land
Inconspicuous Volcano enters tapped.
When Inconspicuous Volcano enters, add the top card of your library to your evil plan.
{T}: Add {R} or {G}.
Justiciar Headquarters

Justiciar Headquarters

Land
Justiciar Headquarters enters tapped unless you control two or more basic Plains.
{T}: Add {W}.
{W}{W}, {T}: Create a 1/1 white Soldier creature token. Activate only if you've attacked this turn.
Luxurious Estate

Luxurious Estate

Land
As Luxurious Estate enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color.
Midnight Square

Midnight Square

Land
Midnight Square enters tapped.
When Midnight Square enters, add the top card of your library to your evil plan.
{T}: Add {W} or {U}.
Penthouse Office

Penthouse Office

Land
Penthouse Office enters tapped.
When Penthouse Office enters, add the top card of your library to your evil plan.
{T}: Add {R} or {W}.
Remote Facility

Remote Facility

Land
Remote Facility enters tapped.
When Remote Facility enters, add the top card of your library to your evil plan.
{T}: Add {U} or {R}.
The Rogue's Palace

The Rogue's Palace

Land
The Rogue's Palace enters tapped unless you control two or more basic Mountains.
{T}: Add {R}.
{R}{R}, {T}, Discard your hand: Draw a card.
All on red.
Shifting Lair

Shifting Lair

Land
Shifting Lair enters tapped.
When Shifting Lair enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
“A hallway of traps? A luxurious ballroom? Whatever you want, we can make it!”
— Brett Vergibil's Evil Lair Solutions
Snakewood's Hideout

Snakewood's Hideout

Land
Snakewood's Hideout enters tapped unless you control two or more basic Forests.
{T}: Add {G}.
{G}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Thunderbrain Labs

Thunderbrain Labs

Land
Thunderbrain Labs enters tapped unless you control two or more basic Islands.
{T}: Add {U}.
{U}{U}, {T}: Create a token that's a copy of target artifact token you control. Activate only as a sorcery.
Underground Lab

Underground Lab

Land
Underground Lab enters tapped.
When Underground Lab enters, add the top card of your library to your evil plan.
{T}: Add {B} or {G}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
“Justiciar unveiled a new plan to regain citizen confidence and encourage tourism to New Tellison this morning, showcasing their new ‘one supervillain thwarted each month' policy...”
— New Tellison Station 4 News
Island

Island

Basic Land - Island
({T}: Add {U}.)
“Passengers of the New Tellison Express this evening should bear in mind a delay on Track 14 due to a recently uncovered evil lair. The NT Taxi service is offering discounted rates to those affected by this detour...”
— New Tellison Station 4 News
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
“Rumors of a new Darkhand Enterprises mana refinery have been circulating in business circles, as the controversy around the company and its CEO, Hugo Darkhand, continues to grow...”
— New Tellison Station 4 News
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
“The construction of a new skyscraper in Downtown NT has been proceeding smoothly, although Justiciar has been reportedly investigating its mysterious anonymous commissioner...”
— New Tellison Station 4 News