Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Tyrant's Machine

Tyrant's Machine {2}

Artifact
{4}, {T}: Tap target creature.
“You're just in time, foolish agent, to witness my new greatest creation!”
— Flavia Elway, Doomsday Artificer
Unassuming Hooptie

Unassuming Hooptie {2}

Artifact - Vehicle
Whenever Unassuming Hooptie becomes a creature, attach any number of Equipment you control to it.
Unassuming Hooptie gets +1/+1 for each Equipment attached to it.
Crew 1
3/2
Viridian's Trusty Sidearm

Viridian's Trusty Sidearm {2}

Legendary Artifact - Equipment
Endgame
Equipped creature gets +2/+0.
Sacrifice Viridian's Trusty Sidearm: Equipped creature gains indestructible until end of turn. If you're in your endgame, draw a card.
Equip {1}
Whirring Sky Gizmo

Whirring Sky Gizmo {4}

Artifact Creature - Thopter
Flash
Flying
When Whirring Sky Gizmo enters the battlefield, you may exile target non-Thopter artifact or creature you control, then return that card to the battlefield under your control.
2/3
Benthic Bunker

Benthic Bunker

Land
Benthic Bunker enters the battlefield tapped.
When Benthic Bunker enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {G} or {U}.
Biomancer's Workshop

Biomancer's Workshop

Land
Biomancer's Workshop enters the battlefield tapped.
When Biomancer's Workshop enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {G} or {W}.
Cultist's Compound

Cultist's Compound

Land
Cultist's Compound enters the battlefield tapped.
When Cultist's Compound enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {W} or {B}.
Darkhand Enterprises

Darkhand Enterprises

Land
Darkhand Enterprises enters the battlefield tapped unless you control two or more basic Swamps.
{T}: Add {B}.
{B}{B}, {T}: Each player discards a card. Activate only as a sorcery.
Decadent Lobby

Decadent Lobby

Land
Decadent Lobby enters the battlefield tapped.
When Decadent Lobby enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {B} or {R}.
Glacial Base

Glacial Base

Land
Glacial Base enters the battlefield tapped.
When Glacial Base enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {U} or {B}.
Inconspicuous Volcano

Inconspicuous Volcano

Land
Inconspicuous Volcano enters the battlefield tapped.
When Inconspicuous Volcano enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {R} or {G}.
Justiciar Headquarters

Justiciar Headquarters

Land
Justiciar Headquarters enters the battlefield tapped unless you control two or more basic Plains.
{T}: Add {W}.
{W}{W}, {T}: Create a 1/1 white Soldier creature token. Activate only if you've attacked this turn.
Luxurious Estate

Luxurious Estate

Land
As Luxurious Estate enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color.
Midnight Square

Midnight Square

Land
Midnight Square enters the battlefield tapped.
When Midnight Square enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {W} or {U}.
Penthouse Office

Penthouse Office

Land
Penthouse Office enters the battlefield tapped.
When Penthouse Office enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {R} or {W}.
Remote Facility

Remote Facility

Land
Remote Facility enters the battlefield tapped.
When Remote Facility enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {U} or {R}.
The Rogue's Palace

The Rogue's Palace

Land
The Rogue's Palace enters the battlefield tapped unless you control two or more basic Mountains.
{T}: Add {R}.
{R}{R}, {T}, Discard your hand: Draw a card.
All on red.
Shifting Lair

Shifting Lair

Land
Shifting Lair enters the battlefield tapped.
When Shifting Lair enters the battlefield, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
“A hallway of traps? A luxurious ballroom? Whatever you want, we can make it!”
— Brett Vergibil's Evil Lair Solutions
Snakewood's Hideout

Snakewood's Hideout

Land
Snakewood's Hideout enters the battlefield tapped unless you control two or more basic Forests.
{T}: Add {G}.
{G}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Thunderbrain Labs

Thunderbrain Labs

Land
Thunderbrain Labs enters the battlefield tapped unless you control two or more basic Islands.
{T}: Add {U}.
{U}{U}, {T}: Create a token that's a copy of target artifact token you control. Activate only as a sorcery.
Underground Lab

Underground Lab

Land
Underground Lab enters the battlefield tapped.
When Underground Lab enters the battlefield, add the top card of your library to your evil plan.
{T}: Add {B} or {G}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
“Justiciar unveiled a new plan to regain citizen confidence and encourage tourism to New Tellison this morning, showcasing their new ‘one supervillain thwarted each month' policy...”
— New Tellison Station 4 News
Island

Island

Basic Land - Island
({T}: Add {U}.)
“Passengers of the New Tellison Express this evening should bear in mind a delay on Track 14 due to a recently uncovered evil lair. The NT Taxi service is offering discounted rates to those affected by this detour...”
— New Tellison Station 4 News
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
“Rumors of a new Darkhand Enterprises mana refinery have been circulating in business circles, as the controversy around the company and its CEO, Hugo Darkhand, continues to grow...”
— New Tellison Station 4 News
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
“The construction of a new skyscraper in Downtown NT has been proceeding smoothly, although Justiciar has been reportedly investigating its mysterious anonymous commissioner...”
— New Tellison Station 4 News