Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Brutal Butcher

Brutal Butcher {3}{R}

Creature - Minotaur Minion
Prowess
When Brutal Butcher enters, add the top card of your library to your evil plan.
3/3
Calamity Smith In: The Gilded Heist

Calamity Smith In: The Gilded Heist {2}{R}

Legendary Planeswalker - Calamity
[+1]: Create a Gold token.
[–X]: You may pay {X}. If you do, Calamity Smith deals X damage to each creature and planeswalker you don't control.
[–4]: Create a colorless artifact token named Gilded Lotus with “{T}: Add three mana of any one color.”
Loyalty:
2
Related card: Gild
Codename: Cold Blood

Codename: Cold Blood {1}{R}

Legendary Creature - Vampire Soldier
Whenever Cold Blood attacks, create a first strike Gadget, then attach it to another target attacking creature.
Whenever an enchanted or equipped creature you control becomes the target of a spell or ability an opponent controls, that creature deals damage equal to its power to that player.
3/1
Deadshot Stunt

Deadshot Stunt {2}{R}

Instant
This spell costs {2} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control gains double strike until end of turn.
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
“I will end this pathetic world, and your lives along with it!”
Disposable Mook

Disposable Mook {R}

Creature - Human Minion
Endgame
When Disposable Mook dies, create a Gold token. Then if you're in your endgame, draw a card.
1/1
Doomsday Device

Doomsday Device {2}{R}

Artifact
{R}, {T}: Add the top card of your library to your evil plan.
{2}{R}, {T}, Sacrifice Doomsday Device: Add seven mana of any one color. Activate only if there are seven or more cards in your evil plan.
Dream-Ash Phoenix

Dream-Ash Phoenix {2}{R}

Creature - Nightmare Phoenix
Flying
{R}: Return Dream-Ash Phoenix from your graveyard to your hand. Activate only if you've cast two or more spells this turn.
2/2
Emergent Doom

Emergent Doom {6}{R}

Creature - Nightmare Giant
Haste
When Emergent Doom enters, it gets +2/+0 and gains trample until end of turn.
Nightmares come in all sizes — Big, small, and very, very big.
6/5
Explode

Explode {2}{R}

Sorcery
Choose one —
• Explode deals 4 damage to target creature without flying.
• Destroy target artifact.
Veteran agents don't even bother looking back at their explosions.
Fireslinger

Fireslinger {1}{R}

Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
“I don't need any fancy trinkets or weapons to get the job done.”
1/1
Flamethrower Volley

Flamethrower Volley {1}{R}

Instant
Flamethrower Volley deals 3 damage to target creature or planeswalker. Then you may pay {6}. If you do, Flamethrower Volley deals 6 damage to that permanent's controller.
“All systems! Full power!”
— Flavia Elway, Doomsday Artificer
Flare Gunner

Flare Gunner {2}{R}

Creature - Human Soldier
When Flare Gunner enters, create a haste Gadget, then attach it to Flare Gunner.
{1}, {T}: Target creature an opponent controls can't block this turn.
2/2
Full House

Full House {3}{R}{R}

Sorcery
Add the top three cards of your library to your evil plan.
Create three Gold tokens.
Gearheart Baron

Gearheart Baron {4}{R}{R}

Artifact Creature - Rogue Noble
Endgame
At the beginning of your end step, if you're in your endgame, Gearheart Baron deals damage to any target equal to the number of tapped artifacts you control.
4/4
Heist of the Century

Heist of the Century {2}{R}

Sorcery
Search your library for up to one artifact card, up to one Rogue card, and up to one Calamity planeswalker card. Reveal those cards, put them into your hand, discard a card at random, then shuffle.
International Manipulation

International Manipulation {2}{R}{R}

Sorcery
Until your next turn, you choose which creatures attack and block and how those creatures attack and block each combat.
“Without war, there is no passion, no patriotism, no business. For our country's sake, wartime must be maintained.”
— Ivas Taranka, Rogue Diplomat
One Last Stunt

One Last Stunt {3}{R}

Sorcery
As long as lands you control could produce {3}{R} and you've cast another spell that targeted a creature this turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Partners in Crime

Partners in Crime {2}{R}

Creature - Human Rogue
Whenever Partners in Crime attacks, create a Gold token.
Whenever you cast a spell, if mana from an artifact was spent to cast that spell, put a +1/+1 counter on Partners in Crime.
2/3
Pit of Sharks

Pit of Sharks {1}{R}

Enchantment
At the beginning of combat on your turn, if you've cast two or more spells this turn, create an X/X red Shark creature token, where X is the number of spells you've cast this turn. If you've cast six or more spells this turn, Sharks you control gain haste and trample until end of turn.
Prototype Robosaur

Prototype Robosaur {2}{R}

Artifact Creature - Dinosaur
Whenever you cast a noncreature spell, put a +1/+1 counter on Prototype Robosaur.
{2}{R}: Prototype Robosaur gains trample until end of turn.
2/2
Rambling Monologue

Rambling Monologue {2}{R}{R}

Enchantment
Whenever you cast a spell, put a verse counter on Rambling Monologue, then Rambling Monologue deals damage to each opponent equal to the number of verse counters on it.
Whenever an opponent casts a spell, remove all verse counters from Rambling Monologue.
“Let me tell you how this all began...”
Reckless Spy

Reckless Spy {1}{R}

Creature - Human Rogue
Whenever Reckless Spy attacks, surveil 1.
What new recruits lack in subtlety and skill, they make up for in utter disregard for their own safety.
2/2
Rocket Shark

Rocket Shark {3}{R}{R}

Creature - Shark
Haste
Rocket Shark has flying as long as you've cast two or more spells this turn.
Some supervillains are subtle schemers, silently pulling the strings of international operations. Others strap jetpacks to sharks.
4/3
Rogue's Palace Bouncer

Rogue's Palace Bouncer {1}{R}

Creature - Human Minion
Defender
Endgame
Rogue's Palace Bouncer can attack as though it didn't have defender as long as you're in your endgame.
3/3