Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Flourishing Evil

Flourishing Evil {2}{G}

Enchantment
When Flourishing Evil enters, surveil 2, then add the top card of your library to your evil plan.
Once each turn, you may reveal a card as you add it to your evil plan. If it's a land card, put it onto the battlefield tapped and add the top card of your library to your evil plan.
Gutter Slosher

Gutter Slosher {2}{G}{G}

Creature - Nightmare Ooze
Haste
Whenever another Nightmare you control enters, you may choose one —
• Gutter Slosher becomes a copy of that creature until end of turn.
• That creature becomes a copy of Gutter Slosher until end of turn.
3/2
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Iroshi's Devotee

Iroshi's Devotee {6}{G}

Creature - Cat Ninja
Flash
As an additional cost to cast this spell, you may return any number of creatures you control to their owners' hands. This spell costs {2} less to cast for each creature returned to its owner's hand this way.
5/5
Justiciar Dispatcher

Justiciar Dispatcher {4}{G}

Creature - Minotaur Advisor
When Justiciar Dispatcher enters, if you control an Aura or Equipment, draw a card.
“Get out there, agent! Our time machine might be in the shop, but we need this mission done yesterday!”
4/4
Lair Butler

Lair Butler {3}{G}

Creature - Minotaur Minion
When Lair Butler enters, add the top card of your library to your evil plan.
2/4
Lairbuster Vanguard

Lairbuster Vanguard {1}{G}

Creature - Human Soldier
Endgame
Whenever you cast a spell that targets Lairbuster Vanguard, if you're in your endgame, put two +1/+1 counters on it.
Every window is a door.
2/2
Mana Smuggler

Mana Smuggler {2}{G}

Creature - Elf Druid
Mana Smuggler can't be blocked by creatures with power 2 or less.
At the beginning of each end step, if you've surveiled this turn, add the top card of your library to your evil plan.
3/2
Night Drudger

Night Drudger {2}{G}

Creature - Human Soldier
Endgame
{G}: Exile target creature card from a graveyard. Put a +1/+1 counter on Night Drudger. If you're in your endgame, you gain 2 life.
3/3
Recover the Evidence

Recover the Evidence {2}{G}

Sorcery
Surveil 3. When you do, return target permanent card from your graveyard to your hand.
Nothing escapes the eyes of a Justiciar agent.
Sabotage Skitterer

Sabotage Skitterer {G}

Artifact Creature - Insect
{G}, {T}, Sacrifice Sabotage Skitterer: Destroy target artifact or enchantment.
The greatest masterminds have ears everywhere.
1/1
Shootout Stunt

Shootout Stunt {2}{G}

Sorcery
This spell costs {2} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control gets +1/+1 until end of turn. It fights target creature an opponent controls.
Smuggler's Cunning

Smuggler's Cunning {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When Smuggler's Cunning enters, surveil 2, then draw a card.
Snakewood's Summons

Snakewood's Summons {2}{G}

Sorcery
Add the top card of your library to your evil plan.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Somnogoyf

Somnogoyf {1}{G}

Creature - Nightmare Lhurgoyf
Somnogoyf's power and toughness are each equal to the number of different mana values among nonland cards in your graveyard.
The forms of the nightmares are as varied as those who fear them.
*/*
Sprocketed Brawler

Sprocketed Brawler {4}{G}

Creature - Minotaur Soldier
When Sprocketed Brawler enters, create a trample Gadget, then attach it to Sprocketed Brawler.
“Hogginsworth explained all this stuff to me, but I'm still not sure what all of it does. All I know is it'll probably save my skin.”
5/5
Steelbane Sniper

Steelbane Sniper {3}{G}

Creature - Human Archer
When Steelbane Sniper enters, choose one —
• Create a reach Gadget, then attach it to Steelbane Sniper.
• Destroy target artifact creature.
“I can never trust those constructs.”
4/3
Stoneglare Agent

Stoneglare Agent {3}{G}

Creature - Gorgon Rogue
When Stoneglare Agent enters, create a deathtouch Gadget, then attach it to Stoneglare Agent.
With how often gorgons will accidentally kill others, having a license to kill helps avoid some of the messy paperwork.
2/2
Storm of Monstrosities

Storm of Monstrosities {5}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. If you do, create a token that's a copy of it. Put the rest into your graveyard.
“Destroy it all! Reclaim your world!”
— Evelyn Snakewood, Dark Druid
Suspicious Merchant

Suspicious Merchant {2}{G}

Creature - Fox Rogue
Reach, deathtouch
“Oh, I see a lot from up here. But how bad do you want to know?”
1/3
Talented Dealer

Talented Dealer {1}{G}

Creature - Elf Minion
When Talented Dealer enters, add the top card of your library to your evil plan. You gain 2 life.
2/1
Thrashing Devourer

Thrashing Devourer {5}{G}{G}

Creature - Nightmare Wurm
Trample
It's not uncommon for nightmares to attack in packs, but the most horrifying creatures need no such tactics.
7/7
Upgrade Stunt

Upgrade Stunt {4}{G}

Sorcery
This spell costs {4} less to cast if you've cast another spell that targeted a creature this turn.
Target creature gets +4/+4 and gains trample until end of turn. It must be blocked this turn if able.
Veteran Gadgeteer

Veteran Gadgeteer {1}{G}

Creature - Elf Artificer
Sacrifice an Aura or Equipment attached to a creature you control: That creature gains indestructible until end of turn.
Justiciar's Gadgeteering branch is never on the cutting edge of tech. They're ahead of it.
3/2
Wire Gobbler

Wire Gobbler {3}{G}

Creature - Nightmare Ouphe
When Wire Gobbler enters, you may sacrifice an artifact or enchantment. If you do, draw two cards.
“If you plan on making a Doomsday Device, always make a second. Just in case.”
— Perspicacity: The Ultimate Guide to World Domination
3/2