Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Self-Destructing Message

Self-Destructing Message {1}{R}

Sorcery
Draw three cards. Discard three cards at the beginning of the next end step.
“Good luck out there.”
Sewer Orgg

Sewer Orgg {3}{R}{R}

Creature - Nightmare Orgg
Trample
Sewer Orgg can't attack or block unless you pay {3} or sacrifice a nonland permanent.
“Nightmares lack the capacity for thought, only following their most basic impulses. Those impulses don't always help them.”
— Lucas Locke, Paranormal Sleuth
7/7
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Well, I did warn them that it was only a prototype.”
— Sir Hogginsworth, Quartermaster
Signature Stunt

Signature Stunt {3}{R}

Instant
This spell costs {3} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control deals damage equal to its power to target creature or planeswalker.
Smash to Smithereens

Smash to Smithereens {1}{R}

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
“This looks like part of next week's world-conquering scheme. Well, might as well take out two at once!”
— Codename: Crash Landing
Steam-Powered Steer

Steam-Powered Steer {3}{R}{R}

Artifact Creature - Minotaur Minion
Trample, haste
When Steam-Powered Steer enters, it deals damage to any target equal to the amount of mana from artifacts spent to cast it.
A mechanical bull has never been so dangerous.
5/4
Superweapon Blast

Superweapon Blast {3}{R}{R}

Instant
Superweapon Blast deals 7 damage to target creature. Destroy all Equipment attached to that creature.
“Elway uses such brutish means, but even I must admit her acts of destruction have a certain beauty to them.”
— Dorn Stellton, Info Hawker
Torch Twirler

Torch Twirler {1}{R}

Creature - Fox Minion
When Torch Twirler enters, you may discard a card. If you do, add the top two cards of your library to your evil plan.
1/3
Toughened Goon

Toughened Goon {2}{R}{R}

Creature - Minotaur Minion
Menace
Taranka quickly realized hiring hardier minions was far more cost effective.
4/3
Zap Toady

Zap Toady {2}{R}

Creature - Human Minion
When Zap Toady enters, create a Gold token for each creature you control named Zap Toady.
“Phillip! Push the button!”
— Ivan Jamikov, Technolectromancer
1/4
Agent 107

Agent 107 {1}{G}{G}

Legendary Artifact Creature - Rogue
Whenever you cast a spell that targets Agent 107, draw a card.
Whenever Agent 107 attacks, if you've cast three or more spells that targeted him this turn, return up to three target cards from your graveyard to your hand.
The most astounding feats are only achievable by the superhuman.
2/2
Apparatus Operator

Apparatus Operator {1}{G}

Creature - Minotaur Artificer
When Apparatus Operator enters, create a reach Gadget, then attach it to Apparatus Operator.
Minotaurs' acute senses of danger make them perfect guards for hidden headquarters.
2/2
Archive Bloodhound

Archive Bloodhound {2}{G}

Creature - Dog Advisor
Whenever you surveil, target creature gets +1/+1 until end of turn.
“I've got it right here. Evelyn M. Snakewood. Noble-born arcanocrat. Obsession with the supernatural. Sounds like you're in for quite a mission.”
3/3
Awoken Ravager

Awoken Ravager {X}{G}{G}

Creature - Nightmare Hydra
Awoken Ravager enters with a +1/+1 counter on it for each mana spent to cast it.
Endgame
When Awoken Ravager dies, if you're in your endgame, create a number of 1/1 black Nightmare creature tokens equal to its power.
0/0
Bankbuster Heavy

Bankbuster Heavy {G}{G}

Creature - Human Minion
Endgame
{G}, Sacrifice Bankbuster Heavy: Destroy target noncreature permanent. Activate only if you're in your endgame.
3/3
Brutal Stunt

Brutal Stunt {1}{G}

Instant
This spell costs {1} less to cast if you've cast another spell that targeted a creature this turn.
Target creature you control gets +4/+4 until end of turn.
Citypulse Tracker

Citypulse Tracker {3}{G}

Creature - Human Scout
When Citypulse Tracker enters, surveil 2. When you do, you may return a land card from your graveyard to your hand.
3/2
Cityweb Sentinel

Cityweb Sentinel {4}{G}

Creature - Nightmare Spider
Reach
When Cityweb Sentinel enters, surveil 3.
3/4
Codename: Heavy Hitter

Codename: Heavy Hitter {3}{G}{G}{G}

Legendary Creature - Minotaur Soldier
When Codename: Heavy Hitter enters, create four trample Gadgets, then attach them to Codename: Heavy Hitter.
Creatures you control get +1/+1 for each permanent attached to them.
1/1
Cohort Battlemage

Cohort Battlemage {2}{G}{G}

Creature - Human Shaman Minion
Cohort Battlemage gets +1/+0 and has trample as long as you control another creature named Cohort Battlemage.
Tarus Silverstorm's research of magic led her to one conclusion: Mana together is far stronger than mana apart.
4/4
Elvish Witness

Elvish Witness {1}{G}

Creature - Elf Rogue
When Elvish Witness enters, surveil 2.
{T}: Add one mana of any color.
1/1
Enigmatic Progenitor

Enigmatic Progenitor {5}{G}{G}{G}

Creature - Nightmare Sliver
Slivers you control have “At the beginning of each upkeep, create a 1/1 green Nightmare Sliver creature token.”
“Whoever dreamt up this creature must be insane, very creative, or not of this world.”
— Lucas Locke, Paranormal Sleuth
7/7
Escaped Subject

Escaped Subject {2}{G}

Creature - Nightmare Serpent
Endgame
{T}: Add one mana of any color.
{W}{U}{B}{R}{G}: Draw two cards. Put two +1/+1 counters on Escaped Subject. Activate only as a sorcery and only if you're in your endgame.
1/3
Field Worker

Field Worker {1}{G}

Creature - Human Scout
When Field Worker enters, choose one —
• Surveil 2.
• Return target Aura card from your graveyard to your hand.
3/1
Fight Scene

Fight Scene {2}{G}

Enchantment
When Fight Scene enters, target creature you control fights up to one target creature.
Whenever you cast a spell that targets a creature you control, you may return Fight Scene to its owner's hand.