Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Corrupt Form

Corrupt Form {U}

Enchantment - Aura
Flash
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
As his body was distorted, it was as if reality was being tilted on its very axis.
Crackling Watcher

Crackling Watcher {3}{U}

Creature - Nightmare Drake
Flying
When Crackling Watcher enters, if you cast it from exile, surveil 2.
3/3
Eavesdrop

Eavesdrop {U}

Instant
Surveil 1.
Draw a card.
“Of course you should keep an eye out, but an ear helps even more.”
— Codename: Wise Guy
Electrocution Assistant

Electrocution Assistant {1}{U}

Creature - Hyena Minion
When Electrocution Assistant enters, add the top card of your library to your evil plan.
{T}: Add {U}. Spend this mana only to cast your evil plan or cast a noncreature spell.
2/1
Frantic Inventory

Frantic Inventory {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
“Just some last minute tune-ups...”
Frightborn Skyshark

Frightborn Skyshark {2}{U}

Creature - Nightmare Shark
Flash
Flying
“I definitely don't want to know the story behind that one.”
— Lucas Locke, Paranormal Sleuth
2/2
Gather Intel

Gather Intel {1}{U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Everybody knows something.
Ghostly Observer

Ghostly Observer {3}{U}

Creature - Nightmare Spirit
Flash
Flying
Whenever a land card is put into a graveyard from a library, put a +1/+1 counter on Ghostly Observer.
2/2
Inexorable Onslaught

Inexorable Onslaught {3}{U}

Instant
This spell can't be countered.
Create two 1/1 black Nightmare creature tokens for each spell you've cast this turn.
“You can't outrun your own fears.”
— Evelyn Snakewood
It All Comes Together

It All Comes Together {1}{U}

Sorcery
Add the top two cards of your library to your evil plan.
Create a Gold token.
Justiciar Stormblade

Justiciar Stormblade {1}{U}

Creature - Human Soldier
When Justiciar Stormblade enters, create a flying Gadget, then attach it to Justiciar Stormblade.
Drift like a cloud, strike like lightning.
1/2
Laboratory Maniac

Laboratory Maniac {2}{U}

Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
“If nobody's ever exclaimed to themselves that your plan is insane, you're not thinking big enough.”
2/2
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead.
Observant Contact

Observant Contact {3}{U}

Creature - Human Advisor
When Observant Contact dies, choose one —
• Return target instant or sorcery card from your graveyard to your hand.
• Surveil 2.
3/3
Presence of the First Dream

Presence of the First Dream {1}{U}

Enchantment
When Presence of the First Dream enters, return up to one target creature to its owner's hand.
At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, draw a card.
Sabotage

Sabotage {1}{U}{U}

Instant
Choose one —
• Counter target spell.
• Draw two cards, then discard a card.
“They might as well have left the front
door open.”
Save the World

Save the World {1}{U}{U}

Instant
Counter all other spells.
Scheming Sphinx

Scheming Sphinx {3}{U}{U}

Creature - Sphinx Wizard
Flying
Whenever Scheming Sphinx attacks, draw a card, then add a card from your hand to your evil plan.
3/4
Scuba Suit

Scuba Suit {U}

Artifact - Equipment
Equipped creature has ward {X}, where X is the number of permanents attached to it.
{1}: Equipped creature can't be blocked this turn.
Equip {1}
Scuttling Underling

Scuttling Underling {5}{U}

Creature - Nightmare Homarid
When Scuttling Underling enters or dies, add the top card of your library to your evil plan.
5/5
Smuggling Kingpin

Smuggling Kingpin {1}{U}

Creature - Human Noble
Whenever you attack, you may put a contraband counter on Smuggling Kingpin.
Once each turn, you may cast a spell with mana value X from your hand without paying its mana cost, where X is the number of contraband counters on Smuggling Kingpin.
2/1
Theory of Everything

Theory of Everything {5}{U}{U}{U}{U}

Enchantment
If you would draw a card, you may draw two cards instead.
Whenever you cast a spell, you may copy it. If you do, you may choose new targets for the copy.
Tobias Maxwell, Justiciar Boss

Tobias Maxwell, Justiciar Boss {1}{U}{U}

Legendary Creature - Human Advisor
When Tobias Maxwell enters, reveal the top three cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
At the beginning of combat on your turn, choose another target creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
3/3
Trick Questions

Trick Questions {X}{U}

Instant
Repeat the following process X times. Reveal the top two cards of your library. Target opponent chooses one of those cards. Put that card into your hand and the rest on the bottom of your library in any order.
“Do I expect you to talk? Of course, Mister Locke. With a little mind magic to grease the wheels, everyone does.”
Trouble Brewing

Trouble Brewing {3}{U}

Instant
Choose one —
• Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
• Draw two cards, then add a card from your hand to your evil plan.