Viridian's Last Mission

Viridian's Last Mission contains 286 cards.
Released: 2021-09-01
Aegis Pocketwatch

Aegis Pocketwatch {2}{W}

Artifact
{T}: Return another target permanent you own to its owner's hand.
Never take anything that a Justiciar agent carries at face value.
Agent of Justiciar

Agent of Justiciar {2}{W}

Creature - Human Soldier
When Agent of Justiciar enters, create a lifelink Gadget, then attach it to Agent of Justiciar.
“Our enemies' minions are disposable, but every Justiciar agent is invaluable.”
— Codename: Afternoon
1/3
All According to Plan

All According to Plan {1}{W}

Instant
Counter up to one target spell unless its controller pays {1}. Your opponents can't cast spells this turn.
When Ivas Taranka wants something done, it will get done.
Awoken Arbiter

Awoken Arbiter {1}{W}{W}

Creature - Nightmare Angel
Flying
Endgame
At the beginning of combat on your turn, another target creature you control gains indestructible until end of turn. If you're in your endgame, it also gains double strike until end of turn.
3/3
Back in Action

Back in Action {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
You can't keep a good agent down.
Bodyguard Bruisers

Bodyguard Bruisers {1}{W}

Creature - Human Minion
Endgame
Bodyguard Bruisers gets +2/+2 as long as you're in your endgame.
2/2
Charmed Stray

Charmed Stray {W}

Creature - Cat
Lifelink
When Charmed Stray enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
“The awakening of the Nightmares has affected more than just people.”
— Lucas Locke, Paranormal Sleuth
1/1
Citystalker Moth

Citystalker Moth {3}{W}{W}

Creature - Nightmare Insect
Flying
Endgame
At the beginning of combat on your turn, if you're in your endgame, you may tap target creature.
4/4
Codename: High Life

Codename: High Life {2}{W}{W}

Legendary Creature - Fox Soldier
When Codename: High Life enters, create two lifelink Gadgets, then attach them to each of up to two target creatures.
At the beginning of your end step, if you gained 4 or more life this turn, create two 1/1 white Soldier creature tokens.
2/2
Confronter of Evil

Confronter of Evil {1}{W}{W}

Creature - Angel Soldier
Flying
Endgame
Confronter of Evil has vigilance as long as you're in your endgame.
2/3
Contain the Monstrous

Contain the Monstrous {3}{W}

Enchantment
This spell costs {2} less to cast if a player controls a Nightmare.
When Contain the Monstrous enters, exile target nonland permanent until Contain the Monstrous leaves the battlefield.
Crafty Informant

Crafty Informant {W}

Creature - Cat Rogue
As Crafty Informant enters, look at target player's hand, then choose a card name.
Prevent all combat damage that would be dealt to Crafty Informant by creatures with the chosen name.
2/1
Daredevil Brandishing

Daredevil Brandishing {4}{W}

Instant
Create a double strike Gadget, then you may attach it to target creature you control.
“Just try and step to me!”
Deft Wingman

Deft Wingman {3}{W}

Creature - Angel Soldier
Flying
“When you've been in the business as long as I have, nothing surprises you any more. Eldritch beings born from the fears of mankind? Just another mission.”
2/4
Elder Mathias Jodan

Elder Mathias Jodan {1}{W}{W}

Legendary Creature - Avatar Cleric
At the beginning of your end step, create a 1/1 white Cleric creature token.
{1}{B}, Sacrifice a non-Nightmare creature: Create a 1/1 black Nightmare creature token and draw a card.
“Join us, and accept humanity's place.”
2/2
Face It All

Face It All {1}{W}

Enchantment - Aura
Flash
Enchant creature
When Face It All enters, prevent all damage that would be dealt to enchanted creature this turn.
Enchanted creature gets +1/+1.
Frank Atran, Augmented Agent

Frank Atran, Augmented Agent {3}{W}

Legendary Artifact Creature - Human Soldier
When Frank Atran enters, create a vigilance Gadget, then attach it to him.
{W}, {T}, Sacrifice an artifact: Return target enchantment card from your graveyard to your hand.
{W}, {T}, Sacrifice an enchantment: Return target artifact card from your graveyard to your hand.
4/4
Funding Organizer

Funding Organizer {2}{W}

Creature - Human Advisor
Artifact and enchantment spells you cast cost {1} less to cast.
Justiciar operates independently of the governments of Madia, meaning they're freely able to put a stop to corruption.
3/2
Held for Ransom

Held for Ransom {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{8}: Destroy Held for Ransom. Any player may activate this ability.
Always start the bidding high.
Jodanist Bishop

Jodanist Bishop {2}{W}

Creature - Human Cleirc
When Jodanist Bishop enters, create a 1/1 black Nightmare creature token.
{6}{W}: Create a 1/1 black Nightmare creature token. Creatures you control get +1/+1 until end of turn.
“Why run from your fears? Embrace them, and see the salvation they bring.”
1/3
Justiciar Overseer

Justiciar Overseer {2}{W}

Creature - Angel Soldier
Flash
Flying
When Justiciar Overseer enters, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
3/1
Lay Low

Lay Low {W}

Instant
Counter target spell that targets you or a permanent you control.
Surveil 1.
Missing in Action

Missing in Action {2}{W}{W}

Sorcery
Exile target nonland permanent. Its controller may surveil 1.
Locating a missing agent is tricky. With Justiciar keeping their identities secret, they can't exactly put a face on a milk carton.
New Tellison Express

New Tellison Express {2}{W}

Artifact - Vehicle
Vigilance
Whenever another artifact you control enters, put a +1/+1 counter on New Tellison Express.
Crew 2
4/4
Paragon Agent

Paragon Agent {4}{W}

Creature - Human Soldier
When Paragon Agent enters, create a first strike Gadget, then attach it to Paragon Agent.
Equipment you control have equip {0}.
Nobody does it better.
4/2