Karsus

Karsus contains 320 cards.
Released: 2022-01-01
Chromatic Dragon

Chromatic Dragon {4}

Creature - Dragon
(Color indicator: Chromatic Dragon is all colors)
Chromatic Dragon is all colors.
Spend only colored mana produced by effects that add mana of any color to cast Chromatic Dragon or to activate its activated abilities.
Flying, ward {1}, haste
{1}: Chromatic Dragon gets +1/+1 until end of turn.
5/5
Ancient Arbiter

Ancient Arbiter {5}{W}

Creature - Giant
At the beginning of combat on each opponent's turn, tap up to one target creature and untap up to one other target creature.
“My task is as old as Karsi's Spine itself, and just as firm: None shall pass.”
4/6
Angelic Aperture

Angelic Aperture {1}{W}{W}

Enchantment - Rift
When this Rift enters or is traversed, choose one —
• Create a 3/3 white Angel creature token with flying.
• Exile target nonland permanent you don't control until target creature you control leaves the battlefield.
Traverse 6
Argus, Riftguard Captain

Argus, Riftguard Captain {3}{W}{W}

Legendary Creature - Human Knight
Lifelink
Inspired — Whenever Argus, Riftguard Captain becomes untapped, you may return target nonland permanent card from your graveyard to the battlefield.
“Whatever our past, whatever our loss, we can regain it in the Elseworlds.”
4/4
Aunfolk Warguide

Aunfolk Warguide {2}{W}

Creature - Elf Warrior
First strike
Inspired — Whenever Aunfolk Warguide becomes untapped, distribute two +1/+1 counters among one or two creatures you control.
“Karsi, bless us with the strength to defend your world, and the faith to honor it.”
3/2
Aunglade Unicorn

Aunglade Unicorn {1}{W}

Creature - Unicorn
Vigilance
“The unicorns of this world, much like Karsus itself, have a sense of ephemerality to them—like the still, pure image in a pond that disappears with a single ripple.”
—Haru
2/2
Blessed Light

Blessed Light {4}{W}

Instant
Exile target creature or enchantment.
“Karsi has made clear how we are to receive these rifts from the Elseworlds.”
—Celdren, Aunfolk regent
Blessed Spirits

Blessed Spirits {2}{W}

Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
The Aunfolk nurture the wildlife with reverence, believing that the animal spirits will one day return the favor to their kind.
2/2
Blessing of Unicorns

Blessing of Unicorns {3}{W}

Creature - Unicorn
Flash
When Blessing of Unicorns enters, untap up to one other target creature. That creature gains indestructible until end of turn.
To find a unicorn in the wild is a boon. A group can only be called a blessing.
4/4
Circle of Fortune

Circle of Fortune {2}{W}

Sorcery
Note the greatest number of cards in a player's hand. Each player may discard their hand and draw the noted number of cards.
“Can all realities not share in good fortune?”
—Anonjo, gemari philosopher
Climb of Conviction

Climb of Conviction {5}{W}

Enchantment - Rift
When this Rift enters or is traversed, put a +1/+1 counter on each creature you control.
Traverse 5
Course of Correction

Course of Correction {1}{W}

Enchantment - Rift
When this Rift enters or is traversed, if you have less life than an opponent, you gain 3 life. If you control fewer creatures than an opponent, create two tapped 1/1 colorless Reflection creature tokens. If you have fewer cards in hand than an opponent, draw a card.
Traverse 3
Dazzling Noble

Dazzling Noble {2}{W}

Creature - Elf Noble
When Dazzling Noble enters, crystallize.
“One cannot merely enter the Brilliant City; one must make an entrance.”
1/3
Defend the Homeland

Defend the Homeland {2}{W}{W}

Instant
Untap all creatures you control. They get +2/+2 until end of turn.
“War with the Elseworlds is inevitable. They will not find Karsus unprepared.”
Diamond Paragon

Diamond Paragon {3}{W}

Creature - Elemental
When Diamond Paragon enters, crystallize.
Creatures you control with +1/+1 counters on them have flying if another creature you control with a +1/+1 counter on it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Duplicats

Duplicats {W}

Creature - Cat
{T}: Search your library for a card named Duplicats, reveal it, put it into your hand, then shuffle.
As frustrating a task as counting cats
—Emgaran saying
1/1
Eerie Entrance

Eerie Entrance {1}{W}

Enchantment - Rift
When this Rift enters or is traversed, create a 1/1 white Spirit creature token with flying.
Traverse 3
Emgaran Elitist

Emgaran Elitist {1}{W}

Creature - Elf Advisor
As long as Emgaran Elitist has a +1/+1 counter on it, it assigns combat damage equal to its toughness rather than its power.
{3}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.
1/3
Frostwolf

Frostwolf {3}{W}

Creature - Wolf
Inspired — Whenever Frostwolf becomes untapped, you may tap target creature.
Few creatures can survive the Glacian tundra. Fewer still can survive the wolves.
3/3
Hopes Remembered

Hopes Remembered {1}{W}

Sorcery
Return up to two target enchantment cards from your graveyard to your hand.
“The Elseworlds remind us of promises we've made to our own world.”
Karsi, Worldkeeper

Karsi, Worldkeeper {2}{W}{W}

Legendary Enchantment Creature - God Rift
Karsi, Worldkeeper's power and toughness are each equal to the number of enchantments you control plus the number of enchantment cards in your graveyard.
Tap any number of non-God creatures you control with total power 4 or more: Return Karsi, Worldkeeper from your graveyard to the battlefield. Activate only as a sorcery.
Only through incredible strength and love could an unreal goddess keep an unreal world intact.
*/*
Karsi's Brilliance

Karsi's Brilliance {2}{W}

Instant
Crystallize.
Creatures you control with +1/+1 counters on them gain indestructible until end of turn.
Whether by the power of faith or the object of their faith, Karsi's devotees are potent fighters.
Karsi's Tears

Karsi's Tears {1}{W}

Instant
Karsi's Tears deals 3 damage to target attacking or blocking creature.
“Karsi weeps for our torn world, and though her heart is merciful, her tears are sharp.”
—Celdren, Aunfolk regent
Lightmare
Voidmare

Lightmare {1}{W}{W}

Creature - Unicorn
Lifelink
As long as any player has 21 or more life, Lightmare gets +2/+2.
Reflect {1}{B}{B}
2/2
Card has other part: Voidmare
Voidmare
Lightmare

Voidmare

Creature - Nightmare Unicorn
(Color indicator: Voidmare is black)
Reflected
Deathtouch
As long as any player has 9 or less life, Voidmare gets +2/+2.
2/2
Card has other part: Lightmare