Secrets of the River City

Secrets of the River City contains 261 cards.
Released: 2021-04-10
Wander the Outlands

Wander the Outlands {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and can't be blocked by more than one creature.
“When Liliana appeared in front of me, it reminded me of the traversal spells some of the Fox Agency use to slip between distances.”
—A Secret of the River Cities, Jericho Hudson
Writhing Thrasher

Writhing Thrasher {4}{G}{G}

Creature - Horror
Trample
“When coming across something that you can't comprehend: Run.”
—Fox Agency Handbook
6/6
Agency Detectives

Agency Detectives {1}{G}{W}

Creature - Human Detective
Accomplice
Whenever a creature you control becomes an accomplice, you may pay {1}. If you do, put a +1/+1 counter on the creature it accompliced.
3/3
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Black Dogs of Eve's Garden

Black Dogs of Eve's Garden {3}{U}{B}

Creature - Dog Spirit
When Black Dogs of Eve's Garden enters the battlefield, you may return up to one target creature you don't control and up to one target creature card in a graveyard to their owners' hands.
3/3
Chief of District Nine

Chief of District Nine {1}{R}{W}

Creature - Human Soldier
Other attacking creatures you control get +1/+0.
Prevent all damage that would be dealt to Chief of District Nine during your turn.
“Do you really think a corruption charge will stick? Who do you take me for?”
3/1
Cult Leader

Cult Leader {4}{U}{B}

Creature - Human Cleric
When Cult Leader enters the battlefield, you may exile target creature. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
4/4
Eldritch Spirit

Eldritch Spirit {2}{G}{U}

Creature - Spirit
Flying, trample
Whenever you sacrifice a Clue, put a +1/+1 counter on Eldritch Spirit.
“The Coven was really out for our blood. For once I was happy to have a partner, but where did Liliana learn this kind of magic?”
—A Secret of the River Cities, Jericho Hudson
3/3
Elusive Stranger

Elusive Stranger {2}{R}{G}

Creature - Spirit
Whenever you cast a face-down spell or a spell from exile, Elusive Stranger gets +2/+0 and gains trample until end of turn.
There is joy in a mystery, a power to the hidden, and satisfaction in a secret well kept.
4/4
Frankie "the Spider" Lorre

Frankie "the Spider" Lorre {3}{W}{B}

Legendary Creature - Human Warrior
When Frankie “the Spider” Lorre enters the battlefield, create two 1/1 black Warrior creature tokens.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
3/4
Gregor Eddie, Dustmaker

Gregor Eddie, Dustmaker {2}{B}{R}

Legendary Creature - Azra Warlock
Haste
Whenever Gregor Eddie, Dustmaker attacks, you may discard any number of cards. When you do, up to X target creatures each get +X/-X until end of turn, where X is the number of cards discarded this way.
4/4
Henry, River Cities Mayor

Henry, River Cities Mayor {1}{G}{W}

Legendary Creature - Human Advisor
This spell can't be countered.
Vigilance
Noncreature spells cost {1} more to cast.
“That's just the way things operate around here.”
4/3
Incident on Fourth Street

Incident on Fourth Street {1}{U}{R}

Enchantment
You may cast spells as though they had flash.
Whenever you cast a spell, Incident on Fourth Street deals 1 damage to each opponent.
It all started with a single shot...
Jericho Hudson

Jericho Hudson {G}{U}

Legendary Planeswalker - Jericho
[+1]: Investigate.
[–2]: Until your next turn, up to two target creatures each get -4/-0.
[–6]: You get an emblem with “Untap all permanents you control during each other player's untap step.”
Loyalty:
3
Loose End Cutter

Loose End Cutter {2}{B}{G}

Creature - Azra Mutant
Deathtouch
Creatures you control have “{2}, Sacrifice this creature: Draw a card.”
“Be useful or I will find a use for you.”
3/4
Lorre Underboss

Lorre Underboss {W}{B}

Creature - Human Warrior
Accomplice
Whenever Lorre Underboss becomes an accomplice, each opponent loses 2 life and you gain 2 life.
2/3
The Masked Benefactor

The Masked Benefactor {R}{G}{W}

Legendary Creature - Human Noble
Other creatures you control have accomplice.
Whenever a creature becomes an accomplice to The Masked Benefactor, put a +1/+1 counter on The Masked Benefactor. The Masked Benefactor gains first strike until end of turn if that creature had first strike. The same is true for double strike, deathtouch, hexproof, indestructible, lifelink, menace, protection, and trample.
3/3
Moroii Cabalist

Moroii Cabalist {1}{B}{R}

Creature - Vampire
Menace, haste
“Mortal lives are measured in days and years. Ours, in silver and gold.”
3/2
Painter of the Waking Dream

Painter of the Waking Dream {2}{B}{G}

Creature - Human Warlock
When Painter of the Waking Dream enters the battlefield, investigate.
Whenever you sacrifice a Clue, create a tapped 3/3 black Horror creature token.
4/3
Perfect Crime

Perfect Crime {1}{U}{B}

Instant
This spell can't be countered.
Exile target creature.
Exile Perfect Crime.
Prying Lawmaker

Prying Lawmaker {W}{U}

Creature - Human Advisor
Whenever you draw a card, you gain 1 life.
{2}{W}{U}: Draw a card.
“Just sign the document. Then I can look into everything I need.”
1/3
Scandalous Phantom

Scandalous Phantom {2}{U}{R}

Creature - Spirit
Flying
Whenever you disturb the peace for the first time each turn, draw a card.
2/3
Wayward Lawkeeper

Wayward Lawkeeper {2}{W}{U}

Creature - Angel Detective
Flying, vigilance
Whenever an opponent disturbs the peace, investigate.
Some shepherds leave the force due to the stress. Others leave in order to right as many wrongs as possible.
4/4
Attentive Rabota

Attentive Rabota {2}

Artifact Creature - Construct
Face-down spells you cast cost {1} less to cast.
Face-down creatures you control get +1/+1.
The Lorre's most dutiful lookouts wear no faces.
1/3
Contraband Dagger

Contraband Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {2}
They confiscated the weapon, not knowing that the true danger was the book beneath it.