Secrets of the River City

Secrets of the River City contains 261 cards.
Released: 2021-04-10
Station Seven Host

Station Seven Host {1}{R}{R}

Creature - Human Wizard
Flash
When Station Seven Host enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Undercover
2/2
Street Razings

Street Razings {3}{R}

Sorcery
Destroy target artifact or land.
Undercover
Threatening Officer

Threatening Officer {1}{R}

Creature - Human Soldier
Haste
{1}{R}: Threatening Officer gets +2/+0 until end of turn.
“Just when you think you've found a trustworthy policeman, the gun is already at your throat.”
—Andrew, fence
1/2
Torch Singer

Torch Singer {4}{R}

Creature - Human Bard
Accomplice
Whenever Torch Singer becomes an accomplice, gain control of target creature until end of turn. Tap it. It's attacking.
5/2
True Love's Moment

True Love's Moment {4}{R}

Instant
This spell costs {2} less to cast if you've disturbed the peace this turn.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Vehement Rage

Vehement Rage {2}{R}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
“The police are corrupt! The priests don't care! Are we just going to take this sitting down?'
—Maria, housewife
Vigilante Firebug

Vigilante Firebug {R}{R}

Creature - Human Soldier
First strike
Players can't gain life.
Whenever a player casts a spell from a graveyard or exile or activates an ability of a card in a graveyard or exile, Vigilante Firebug deals 2 damage to that player.
“Only the wicked get the flame...”
2/2
Villain's Gambit

Villain's Gambit {X}{R}{R}

Instant
Exile the top X cards of your library. When you do, choose one —
• Until the end of your next turn, you may play cards exiled this way.
• Villain's Gambit deals damage to any target equal to the number of cards exiled by Villain's Gambit.
Violent Discharge

Violent Discharge {2}{R}

Instant
This spell costs {2} less to cast if you've disturbed the peace this turn.
Violent Discharge deals 3 damage to any target.
Magic is strictly forbidden in the River Cities — unless you're an officer of the law, of course.
Wealthy Patron

Wealthy Patron {R}

Creature - Elf Noble
{T}: Add {R}. Spend this mana only to cast a face-down creature spell.
She brings famous artists from all over to her club, promising resources, privacy, and no questions asked.
1/1
A World of Crime

A World of Crime {1}{R}

Enchantment
Whenever a face-down creature you control deals combat damage to an opponent, you may exile it, then cast it without paying its mana cost.
{2}{R}{R}: Put a card from your hand onto the battlefield face down.
Alluring Spirit

Alluring Spirit {1}{G}

Creature - Spirit
When Alluring Spirit enters the battlefield, put a +1/+1 counter on target face-down creature you control.
Each face-down creature you control enters the battlefield with an additional +1/+1 counter on it.
2/2
Bizarre Menagerie

Bizarre Menagerie {4}{G}

Enchantment
When Bizarre Menagerie enters the battlefield, create a 4/4 green Mutant creature token.
{6}{G}{G}: Create a 4/4 green Mutant creature token.
“I didn't realize Mr. Monroe's collection was this... exotic.”
Butcher the Shepherd

Butcher the Shepherd {1}{G}

Instant
Destroy target creature with flying.
“If the angels won't listen, we will force them to.”
—Maria, housewife
Cover Up

Cover Up {1}{G}

Instant
Put target artifact or enchantment on the bottom of its owner's library.
“Evidence can hide in the most unexpected places. They never do make it convenient for you.”
—Fox Agency Handbook
Decipher the Evidence

Decipher the Evidence {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
“Invisible ink? Go fetch the good stuff.”
—Abigail, to a Cawyer recruit
Dose of Dust

Dose of Dust {1}{G}

Instant
You gain 6 life.
Undercover
Dust Smugglers

Dust Smugglers {1}{G}

Creature - Human Rogue
Accomplice
Whenever Dust Smugglers becomes an accomplice, the creature it accompliced gets +1/+1 until end of turn.
2/2
Embiggen

Embiggen {3}{G}

Sorcery
Target creature gets +5/+5, gains trample, and becomes a Horror in addition to its other creature types until end of turn. It can't be blocked by more than one creature this turn.
Everyone has their inner monsters. Some are just more literal than others.
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
“When guns don't work, seek unconventional solutions.”
—Fox Agency Handbook
Following the Matchbook

Following the Matchbook {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Investigate.
Pair the brand, pair the scene of the crime.
Fox Agency Operator

Fox Agency Operator {2}{G}

Creature - Human Detective
Whenever one or more creatures you control deal combat damage to an opponent, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature.
3/3
Fox Agency Sleuths

Fox Agency Sleuths {2}{G}

Creature - Human Detective
Whenever you sacrifice a noncreature permanent, create a 1/1 green Detective creature token. This ability triggers no more than twice each turn.
The juicier the case, the more recruits you'll get.
3/3
Investi-Gator

Investi-Gator {2}{G}{G}

Creature - Crocodile Detective
When Investi-Gator enters the battlefield, investigate.
Investi-Gator gets +1/+1 for each card in your hand.
1/1
Jericho's Assistant

Jericho's Assistant {G}

Creature - Human Detective
Whenever another creature you control becomes the target of a spell or ability an opponent controls, investigate.
“An office can't be ran without a smart detective and an even smarter secretary.”
—Jericho Hudson
2/1