Secrets of the River City

Secrets of the River City contains 261 cards.
Released: 2021-04-10
Lamb of the Aberrant

Lamb of the Aberrant {3}{G}

Creature - Human Warlock
When Lamb of the Aberrant dies, create a 4/4 green Mutant creature token.
The Aberrant's gifts are fickle. Each acolyte ends up the same form, but in unique mutations.
2/1
Lotus Lane Socialite

Lotus Lane Socialite {G}

Creature - Elf Citizen
Accomplice
Whenever Lotus Lane Socialite becomes an accomplice, the creature it accompliced can't be blocked by creatures with power 2 or less this turn.
0/3
Manipulative Phantom

Manipulative Phantom {4}{G}

Creature - Spirit
When Manipulative Phantom enters the battlefield, investigate.
Whenever you sacrifice a Clue, target creature an opponent controls blocks this turn if able.
4/4
Moribund Witness

Moribund Witness {G}

Creature - Elf Citizen
When Moribund Witness dies, you gain 2 life and investigate.
“Someone is out to get me. I don't know why, but for some reason a Coven book is important.”
1/2
Mystery of the Strange Door

Mystery of the Strange Door {2}{G}{G}

Legendary Enchantment
Whenever you cast a creature spell, investigate.
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Occultist's Gambit

Occultist's Gambit {4}{G}{G}

Instant
Exile the top five cards of your library. When you do, choose one —
• Put a creature card from among them onto the battlefield.
• Create a 6/6 green Horror creature token with trample.
Orc Reporter

Orc Reporter {4}{G}

Creature - Orc Detective
Accomplice
Whenever a creature you control becomes an accomplice, creatures you control get +1/+1 until end of turn.
“You are writing this all down?”
4/4
Outlands Farmer

Outlands Farmer {1}{G}

Creature - Mutant Farmer
{T}: Add {G}.
“Multiple reports of strange noises from a Verdant Valley residence were dropped when inspectors failed to find anything unusual.”
—River Cities Gazette, June 4th
2/1
Primordial Unveiling

Primordial Unveiling {3}{G}

Enchantment
Face-down creatures you control are Horrors with base power and toughness 5/5 and have trample.
Undercover
Protective Detective

Protective Detective {1}{G}

Creature - Elf Detective Wizard
Flash
When Protective Detective enters the battlefield, another target creature you control gets +2/+2 until end of turn.
Undercover
2/1
Resounding Shot

Resounding Shot {2}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Investigate.
Rhulha, the Aberrant

Rhulha, the Aberrant {2}{G}{G}{G}

Legendary Creature - Elder Horror
Trample
At the beginning of your upkeep, return a card at random from your graveyard to your hand.
You may cast Rhulha, the Aberrant from your graveyard by discarding two cards as an additional cost to cast it.
6/6
Search the Unknown

Search the Unknown {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Undercover
Sewer Gators

Sewer Gators {2}{G}

Creature - Crocodile
Whenever you sacrifice a permanent, you gain 1 life.
As the mafia families disposed of more and more bodies, the gators flocked to the sewers.
3/2
Share the Concoction

Share the Concoction {3}{G}{G}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Prevent all combat damage that would be dealt to you this turn. Draw a card.
Dust can send an entire city block into a maniacal rage or a numbing stupor.
Sinuous Tantalizer

Sinuous Tantalizer {3}{G}{G}

Creature - Snake
Accomplice
Whenever Sinuous Tantalizer becomes an accomplice, the creature it accompliced gets +3/+3 and gains trample until end of turn.
5/5
Sleuthhound

Sleuthhound {3}{G}

Creature - Dog Detective
When Sleuthhound enters the battlefield, investigate.
A willing and open mind is all that's required to join the Fox Agency.
4/2
Snitch Snacker

Snitch Snacker {X}{G}

Creature - Beast
Reach, trample
Snitch Snacker enters the battlefield with X +1/+1 counters on it.
When Snitch Snacker enters the battlefield, you gain X life.
0/0
Songstress of the River

Songstress of the River {2}{G}

Creature - Elf Bard
Accomplice
Whenever Songstress of the River becomes an accomplice, destroy target artifact or enchantment.
3/1
Spectral Boon

Spectral Boon {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “You may have this creature assign its combat damage as though it weren't blocked.”
Towering Aracatnid

Towering Aracatnid {4}{G}

Creature - Cat Spider
Vigilance, reach
“Be careful with the dust, Frankie. Remember when you dropped that vial out the window?”
—Gregor Eddie, Dustmaker
4/4
Uncanny Woodghast

Uncanny Woodghast {1}{G}

Creature - Spirit Plant
Uncanny Woodghast has all activated abilities of all lands you control.
“This plane cries out wanting to be saved. Even the trees are compelled to act against their nature.”
—Ameret
1/3
Uncover Evidence

Uncover Evidence {2}{G}

Instant
Return target permanent card from your graveyard to your hand.
Undercover
Unexplained Behemoth

Unexplained Behemoth {6}{G}{G}

Creature - Horror
Unexplained Behemoth can't be blocked by creatures with power 2 or less.
Undercover
8/7
Vine Street Stoolie

Vine Street Stoolie {1}{G}

Creature - Elf Citizen
When Vine Street Stoolie dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“When questioning locals, write down everything they have to say, including body language.”
—Fox Agency Handbook
2/1