Secrets of the River City

Secrets of the River City contains 261 cards.
Released: 2021-04-10
Buddy Cops

Buddy Cops {4}{R}

Creature - Orc Soldier
Trample
When Buddy Cops enters the battlefield, create a 2/2 white Soldier creature token.
“Rule 3: Rookies always must be paired with an experienced cop in order to ensure the survival of both.”
—Cawyer Station Handbook
3/2
Cartel Muscle

Cartel Muscle {2}{R}

Creature - Azra Warrior
Whenever you disturb the peace, Cartel Muscle deals 2 damage to each opponent.
“Say hello to my fiery friend.”
1/3
Cityscape Dragon

Cityscape Dragon {2}{R}{R}

Creature - Dragon
Flying, haste
If a creature you control would deal combat damage to a permanent or player, you may have it deal damage equal to Cityscape Dragon's power instead.
{1}{R}: Cityscape Dragon gets +1/+0 until end of turn.
4/4
Crime Spree

Crime Spree {2}{R}{R}

Enchantment
When Crime Spree enters the battlefield, create a 1/1 red Human creature token. It gains haste until end of turn.
At the beginning of your upkeep, if you didn't disturb the peace since the beginning of your last turn, sacrifice Crime Spree.
Creatures you control get +2/+0.
Deranged Cultist

Deranged Cultist {R}{R}

Creature - Human Cleric
Deranged Cultist attacks each combat if able.
At the beginning of each end step, if you've disturbed the peace this turn, put a +1/+1 counter on Deranged Cultist.
2/1
Distracting Flapper

Distracting Flapper {1}{R}

Creature - Human Citizen
Accomplice
Whenever Distracting Flapper becomes an accomplice, target creature can't block this turn.
2/2
Dramatic End

Dramatic End {1}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures.
Dramatic End deals damage to any target equal to twice the number of creatures sacrificed this way.
“Let's dance, to a life well-lived.”
Dwarven Butcher

Dwarven Butcher {R}

Creature - Dwarf Citizen
Accomplice
Whenever Dwarven Butcher becomes an accomplice, the creature it accompliced gets +1/+0 until end of turn.
1/2
Elvish Poet

Elvish Poet {2}{R}

Creature - Elf Bard
Accomplice
Whenever Elvish Poet becomes an accomplice, you may discard a card. If you do, draw a card.
3/2
Fleeting Options

Fleeting Options {2}{R}

Sorcery
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Fleeting Options deals 2 damage to each creature.
Careful plans always shatter on impact.
Getaway Ride

Getaway Ride {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Ruth and Walter Narrowly Escape With Millions Worth of Diamonds
—River Cities Gazette, June 3rd
Go Nuts

Go Nuts {X}{R}

Instant
Target creature gets +X/+0 until end of turn.
Undercover
Harsh Commander

Harsh Commander {1}{R}

Creature - Human Soldier
Other Soldiers you control get +1/+0.
{3}{R}, {T}: Harsh Commander deals damage to target player or planeswalker equal to the number of Soldiers you control.
2/1
Heavenly Fire

Heavenly Fire {4}{R}

Instant
Heavenly Fire deals 5 damage to target creature.
“You should have known better than to follow me, detective.”
— Phillipe, Deacon of Ameret's Way
Illicit Electromancer

Illicit Electromancer {1}{R}

Creature - Human Rogue Wizard
{1}{R}, {T}: Illicit Electromancer deals 2 damage to any target. Activate this ability only if you've disturbed the peace this turn.
2/1
Inciting Charmer

Inciting Charmer {4}{R}

Creature - Elf Wizard
When Inciting Charmer enters the battlefield, creatures you control gain double strike until end of turn.
Undercover
4/2
Last Assault

Last Assault {2}{R}

Enchantment
Whenever you cast a face-down spell or a spell from exile, Last Assault deals 2 damage to any target.
The cops' most feared situation: civilians working together against a common threat.
Off-Duty Officer

Off-Duty Officer {2}{R}

Creature - Orc Soldier
“It doesn't matter how much of a hero you think you are. Without the badge, you're a nobody. But with the badge—everyone else is.”
4/2
On Borrowed Time

On Borrowed Time {R}{R}

Sorcery
Take an extra turn after this one. Exile On Borrowed Time and all but the bottom card of your library.
With the hit out on her family, Josephine had only one night to find out what happened to her wife.
Orphanage Keeper

Orphanage Keeper {3}{R}

Creature - Human Rogue
Defender
At the beginning of combat on your turn, create two 1/1 red Human creature tokens. They gain haste. Sacrifice those tokens at the beginning of the next end step.
1/3
Passionate Reunion

Passionate Reunion {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Scry 1, then draw two cards.
“I thought I lost you forever, Paula.”
Pencil Pusher

Pencil Pusher {R}

Creature - Orc Citizen
Defender
As long as Pencil Pusher is equipped, Pencil Pusher can attack as though it didn't have defender and is a Soldier in addition to its other types.
3/3
Reckless Corporal

Reckless Corporal {2}{R}

Creature - Human Soldier
Whenever another nontoken Soldier enters the battlefield under your control, target creature can't block this turn.
“Mad cultists killing people on the streets. Walking corpses fighting them. It's time we remind people who runs this city!”
3/2
Sermon of the Way

Sermon of the Way {2}{R}

Sorcery
Add {R}{R}{R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Ameret's preachings are one of a kind in the River Cities.
Shank

Shank {R}

Instant
Shank deals 1 damage to target creature.
Create a 1/1 red Rogue creature token with menace.
In the River Cities, if you lose your edge, someone else will lend you theirs.