Secrets of the River City

Secrets of the River City contains 261 cards.
Released: 2021-04-10
Detective's Ploy

Detective's Ploy {2}{U}

Instant
Counter target spell unless its controller pays {2}.
Investigate.
You don't succeed as a criminal without being smart, nor as a detective without being smarter.
Double Agent

Double Agent {U}

Creature - Human Rogue
Double Agent enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, you mill four cards.
2/3
Dreamer of the Opulent

Dreamer of the Opulent {4}{U}

Creature - Horror
Flying
Undercover
4/3
Endless Paper Trail

Endless Paper Trail {2}{U}{U}

Creature - Elemental
Flash
Flying
Whenever Endless Paper Trail attacks, investigate.
4/3
Ensorcellor

Ensorcellor {3}{U}{U}

Creature - Human Rogue Wizard
Flash
When Ensorcellor enters the battlefield, gain control of target creature for as long as you control Ensorcellor.
“Just listen to my voice...”
2/3
Escape the Plane

Escape the Plane {2}{U}{U}

Instant
Exile any number of target creatures. For as long as those cards remain exiled, their owners may cast them without paying their mana costs. Exile Escape the Plane.
“And then, everything opened up to me. A trail leading me to where the raven-haired woman had gone. It led to an alien world covered in city as far as the eye could see.”
—A Secret of the River Cities, Jericho Hudson
Examine the Goods

Examine the Goods {4}{U}

Instant
Draw three cards, then discard a card.
“These relics are nothing like I've ever seen before. Where did you find them?”
Faceless Stalker

Faceless Stalker {2}{U}

Creature - Mutant
Flash
When Faceless Stalker enters the battlefield, you may counter target activated or triggered ability.
Undercover
2/2
Foiled Plans

Foiled Plans {1}{U}{U}

Instant
Counter target spell.
Target opponent reveals their hand and any face-down creatures they control.
“Some call it paranoia. But in this city, no one ever seems truly surprised.”
—Veda, owner of Veda's Club
Forbidden Findings

Forbidden Findings {2}{U}

Enchantment
Whenever you draw a card, you may put a study counter on Forbidden Findings.
At the beginning of your end step, each opponent mills X cards, where X is the number of study counters on Forbidden Findings.
Most who take part in Coven rituals do so unknowingly.
Frankie's Frostmage

Frankie's Frostmage {2}{U}

Creature - Human Rogue Wizard
Whenever you disturb the peace, tap target creature you don't control. It doesn't untap during its controller's next untap step.
3/1
Guide Dog

Guide Dog {1}{U}

Creature - Dog
When Guide Dog enters the battlefield, investigate.
“Roxie will always keep me safe.”
—Patty, junior detective
2/1
Malevolent Observer

Malevolent Observer {3}{U}

Creature - Spirit
Flying
When Malevolent Observer dies, investigate.
Phantoms incite and promote all sorts of suspense, from disappearances to interesting items ripe for the taking.
3/1
Master Thief

Master Thief {2}{U}{U}

Creature - Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
“Something this protected must be valuable.”
2/2
Messenger Magpie

Messenger Magpie {2}{U}

Creature - Bird
Flying
Whenever Messenger Magpie deals combat damage to a player, investigate.
Cloaked in a natural magic, magpies elude even the most sophisticated detection methods, making them the perfect messengers.
1/3
Occultist of Heirlooms

Occultist of Heirlooms {5}{U}

Creature - Human Wizard
When Occultist of Heirlooms enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
“Statues from Amonkhet, Urshad, and even Alkabah? I don't know where those places are, but these are definitely interesting finds, Ameret. I will keep these safe.”
3/3
Overworked

Overworked {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
A long day's worth of work deserves a long rest.
Phantom's Jurisdiction

Phantom's Jurisdiction {U}{U}

Instant
Counter target creature spell.
Undercover
The phantoms prey on those whose disappearance will not be noticed.
Private Eye

Private Eye {2}{U}

Creature - Human Detective
Hexproof
“The key to being good at my job is keeping out of the limelight.”
2/3
Quick-Witted Detective

Quick-Witted Detective {2}{U}

Creature - Human Detective
Flash
If you would draw a card, instead scry 1, then draw a card.
“With the right tools, any case can be solved.”
1/4
Rescue

Rescue {U}

Instant
Return target permanent you control to its owner's hand.
An unorthodox escape leaves the least amount of evidence to follow.
Ride to Nowhere

Ride to Nowhere {1}{U}

Instant
Return target creature to its owner's hand. If it was tapped or had accomplice, scry 2.
Many a trip across the Cawyer River has had a departure, but no arrival.
Sleep with the Fishes

Sleep with the Fishes {3}{U}

Sorcery
Put target creature into its owner's library second from the top.
Graham normally gave the docks a wide berth, not daring to try to scam one of the Lorre boys. But tonight, an uncanny confidence inspired him to try his luck.
Slippery Informant

Slippery Informant {3}{U}

Creature - Human Detective
Accomplice
Whenever Slippery Informant becomes an accomplice, draw a card.
Good informants tell you what you need. Great ones live to do it again.
2/3
Spill the Beans

Spill the Beans {1}{U}

Instant
Draw a card.
Investigate.
“You didn't hear it from me, but that Coven book everybody's talking about? The Lorres have it stashed inside their vault.”