Kuutalya

Kuutalya contains 326 cards.
Released: 2021-04-10
Arctic Tenacity
Frostback Totem

Arctic Tenacity {W}

Instant
You gain 3 life.
Invoke {W}
Card has other part: Frostback Totem
Frostback Totem
Arctic Tenacity

Frostback Totem

Totemic Enchantment - Aura
(Color indicator: Frostback Totem is white)
Enchant Totem
Enchanted Totem gets +1/+2.
Some totems embody the elemental magic in the spirits of their progenitors.
Card has other part: Arctic Tenacity
Auroric Banisher

Auroric Banisher {1}{W}{W}

Creature - Elf Shaman
Flash
When Auroric Banisher enters, exile target nontoken creature or planeswalker an opponent controls until Auroric Banisher leaves the battlefield.
1/3
Avalanche's Advance

Avalanche's Advance {2}{W}

Instant
Avalanche's Advance deals 5 damage to target attacking or blocking creature.
The warlike Narwa make their homes atop calderas on the highest peaks. Few of their enemies can survive the climb.
Combat-Form Instructor

Combat-Form Instructor {1}{W}

Creature - Human Monk
Unite with one or more creatures
When Combat-Form Instructor unites creatures, put a +1/+1 counter on each creature it united.
2/2
Courtyard Sanctifier

Courtyard Sanctifier {3}{W}

Creature - Elephant Monk
Unite with two creatures
When Courtyard Sanctifier unites creatures, you may destroy target artifact or enchantment.
3/4
Evening Meditation

Evening Meditation {2}{W}

Sorcery
Create two 0/1 white Monk creature tokens.
Draw a card.
“Seqineq's lifefire is held in these candles, and each evening we light them so he stays with us during the night.”
—Mahesh, monk
Fortunous Windhorse

Fortunous Windhorse {3}{W}

Creature - Horse
Defender, flying, vigilance
As long as you control two or more other creatures with defender, Fortunous Windhorse may attack as though it didn't have defender.
May a lucky breeze be ever at our backs.
—Mountain guide's saying
4/4
Glacier Sentinel

Glacier Sentinel {W}

Creature - Elemental
Defender
{2}, {T}: Tap target creature without defender.
Ice elementals form in Nisiku's frozen caverns, where Seqineq's warmth does not penetrate.
0/2
Helping Hands

Helping Hands {2}{W}

Instant
You may reveal a planeswalker card you own from outside the game and put it into your hand. You gain 2 life.
“Sure, I can get you into the Veil, but only if you get me out. Capiche?”
—Alonzo, to Lhosei
Hunker Down
Herding Totem

Hunker Down {3}{W}

Instant
You gain 2 life for each creature you control.
Invoke {4}{W}
Card has other part: Herding Totem
Herding Totem
Hunker Down

Herding Totem

Totemic Enchantment - Aura
(Color indicator: Herding Totem is white)
Enchant Totem
Enchanted Totem gets +3/+3.
Whenever Herding Totem or another Aura becomes attached to enchanted Totem, you gain 2 life.
Card has other part: Hunker Down
Huntmaster's Amarok

Huntmaster's Amarok {4}{W}

Creature - Wolf Beast
Flying
{1}{B}, Sacrifice another creature: Huntmaster's Amarok gets +2/+0 and gains menace until end of turn.
Earn an amarok's loyalty, and you will have a companion for life.
3/4
Isolated Meditation

Isolated Meditation {4}{W}{W}

Legendary Enchantment
You have hexproof and can't cast creature or planeswalker spells.
No more than one creature can attack you each combat.
Whenever you cast a spell, you gain 1 life.
Mantra of Sunrise

Mantra of Sunrise {2}{W}

Instant - Mantra
Put X +1/+1 counters on target creature, where X is 1 plus the number of Mantra cards in your graveyard.
“Be like the sunrise, and know that each new dawn is a clean slate.”
—Atrah of the First Word
Mentor of Inner Peace

Mentor of Inner Peace {2}{W}

Creature - Cat Monk
Master of Student of Inner Peace
Whenever you gain life, put that many +1/+1 counters on Mentor of Inner Peace.
1/1
Monastery Ibex

Monastery Ibex {3}{W}

Creature - Goat
When Monastery Ibex enters or dies, create a 0/1 white Monk creature token.
The monks of the Dakuma monastery trade their teachings and their solar talismans with the other clans in return for food and supplies.
4/3
Narwa Warmaker

Narwa Warmaker {1}{W}

Creature - Human Warrior
{3}{B}{R}: Another target creature gets +2/+0 until end of turn. When that creature dies this turn, return it to the battlefield under its owner's control.
“Seqineq venerates these kills, or the sun wouldn't shine brightest upon us.”
2/2
Pathar's Lightchaser

Pathar's Lightchaser {1}{W}

Creature - Elf Cleric
Whenever another creature you control enters, you gain 1 life.
“My lightchasers have noticed ominous patterns in the sky as of late. You say Kuutalya is in danger, and I believe you.”
—Pathar, to Lhosei
2/2
Peerless Monk

Peerless Monk {1}{W}

Creature - Human Monk
Master of Pressure Point
Peerless Monk has vigilance as long as an opponent controls a tapped creature.
3/1
Pikgryff Pridemother

Pikgryff Pridemother {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, Pikgryff Pridemother gets +1/+1 until end of turn.
“They protect their clan, as I do.”
—Pathar, Alruq chieftain
2/3
Pouncing Snowlion

Pouncing Snowlion {2}{W}

Creature - Cat Beast
When Pouncing Snowlion enters, you may exile target card from a graveyard.
Snowlions can sense the unnatural presence of the Crossed, hunting them as they would their prey.
3/3
Pressure Point

Pressure Point {1}{W}

Instant
Tap target creature.
Draw a card.
“Going for the weak points won't bring the big Crossed down, but it'll buy you some time to figure out how.”
Priest of the Caldera

Priest of the Caldera {W}

Creature - Human Cleric
Lifelink
{2}, Sacrifice a creature: Another target creature you control gains protection from the color of your choice until end of turn.
“Seqineq and the thirty delivered this world from darkness once before. Now it falls to Solara and the Narwa to do so again!”
1/1
Rakshasa Initiate

Rakshasa Initiate {2}{W}

Creature - Cat Monk
First strike
Unite with two creatures
When Rakshasa Initiate unites creatures, it gains double strike until end of turn.
2/3