Kuutalya

Kuutalya contains 326 cards.
Released: 2021-04-10
Anigul, the Setting Sun

Anigul, the Setting Sun {1}{B}{R}{R}

Legendary Creature - Yeti Avatar
Menace
When Anigul, the Setting Sun enters, each opponent discards a card.
Whenever Anigul deals combat damage to an opponent, exile up to two target cards from that player's graveyard. For each of those exiled cards, Anigul deals 1 damage to that card's owner.
4/5
Atrah of the First Word

Atrah of the First Word {W}{U}{B}{R}{G}

Legendary Creature - Human Monk
Flying
Whenever Atrah of the First Word enters or attacks, you may search your library for a Mantra card and cast it without paying its mana cost. If you do, shuffle.
5/5
Auroric Guidance

Auroric Guidance {G}{W}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control that entered this turn.
{2}, Sacrifice Auroric Guidance: You gain life equal to the number of creatures you control.
Auroric Span
Worldspan Totem

Auroric Span {2}{G}{U}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. You gain 2 life.
Invoke {X}{G}{U}
Card has other part: Worldspan Totem
Worldspan Totem
Auroric Span

Worldspan Totem

Totemic Enchantment - Aura
(Color indicator: Worldspan Totem is blue and green)
Enchant Totem
As Worldspan Totem enters, put X +1/+1 counters on enchanted Totem.
Enchanted Totem has flying.
Card has other part: Auroric Span
Beyond the Veil

Beyond the Veil {4}{G}{U}{R}

Enchantment
You can't cast spells from your hand.
At the beginning of your upkeep, you may reveal five nonland cards you own with different names from outside the game. If you do, cast one of them at random without paying its mana cost.
Blizzard Maiden

Blizzard Maiden {2}{W}{B}

Creature - Elemental Shaman
Flying
When Blizzard Maiden enters, you may have target creature get -X/-X until end of turn, where X is the greatest toughness among creatures you control.
3/1
Brink of the End

Brink of the End {X}{B}{R}

Instant
Choose one or both —
• Brink of the End deals X damage to target creature or planeswalker.
• Target player loses X life.
“This world will burn before I let you undo the progress I've made here!”
—Solara, to Lhosei
Caldera's Gift

Caldera's Gift {R}{W}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Caldera's Gift deals 3 damage to target creature or planeswalker and you gain 3 life.
“Seqineq's fire is the lifeblood of Kuutalya. May offerings of our own blood let it burn evermore.”
—Danash, Narwa shaman
Coldhearted Cryomancer

Coldhearted Cryomancer {W}{U}{B}

Creature - Human Shaman
At the beginning of combat on your turn, you may have another target creature you control assign combat damage equal to its toughness rather than its power this turn. If it has defender, it may attack this turn as though it didn't have defender.
3/3
Commune with the Veil

Commune with the Veil {B}{G}

Sorcery
Surveil 1. When you do, return target card from your graveyard to your hand. Exile Commune with the Veil.
Dawnbreak Stampede

Dawnbreak Stampede {2}{R}{G}{W}

Sorcery
Creatures you control get +2/+2 and gain vigilance, menace, and lifelink until end of turn.
Pathar's clan stood firm to meet the oncoming Crossed, providing Lhosei and Jirrisa the cover they needed to slip beyond the Veil unnoticed.
Devouring Amautalik

Devouring Amautalik {3}{B}{R}

Creature - Ogre Spirit Horror
Menace
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 black Spirit creature token with flying.
It leaves its victim's souls intact, dooming them to an eternity of suffering.
5/4
Disciple of Seqineq

Disciple of Seqineq {W}{B}

Creature - Human Cleric Warrior
Disciple of Seqineq has double strike as long as you have at least 10 life more than each opponent.
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life.
2/2
Emberwind Visionary

Emberwind Visionary {1}{U}{R}

Creature - Human Monk
Haste
Whenever Emberwind Visionary attacks, look at the top six cards of your library. You may cast an instant or sorcery spell with mana value 1 from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2/2
Eternal Ghostwarden

Eternal Ghostwarden {1}{B}{G}{U}

Creature - Spirit Shaman
Flying
Once each turn, when you surveil, you may return target creature card from your graveyard to your hand.
2/4
Ghostwarden's Claim

Ghostwarden's Claim {B}{G}{U}

Instant
Exile target nonland permanent. Surveil 1.
Before Solara took their sun, the Neqanak clan bound and studied souls in an attempt to understand the Crossed. Now they seek only to ensure their world survives.
Glacial Entrenchment

Glacial Entrenchment {W}{U}

Enchantment
Creature spells you cast with defender cost {1} less to cast.
Whenever a creature with defender you control enters, look at the top two cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in any order.
Glorious Confrontation

Glorious Confrontation {2}{R}{W}{B}

Sorcery
Until end of turn, creatures you control gain “When this creature dies, return it to the battlefield under its owner's control.” At the end of your next combat this turn, untap all creatures you control. There's an additional combat phase after this one.
Heartsong Invoker

Heartsong Invoker {R}{G}

Creature - Cat Shaman
Whenever you activate an invoke ability of a card in your graveyard, create a 3/1 red and green Elemental creature token with trample and haste. Exile that token at the beginning of your next end step.
3/2
Hero of the Alruq

Hero of the Alruq {2}{R}{W}

Creature - Human Warrior
Lifelink, haste
Hero of the Alruq enters with a +1/+1 counter on it for each creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Hero of the Alruq.
0/0
Ice-Hole Sentry

Ice-Hole Sentry {U}{B}

Creature - Walrus Scout
Defender
{5}, {T}: Draw a card. This ability costs {1} less to activate for each other creature with defender you control.
Aglu's walrus clans use their great tusks to breach for fishing spots.
0/4
Invoker's Expertise

Invoker's Expertise {U}{R}

Enchantment
Whenever you cast an instant or sorcery spell with invoke, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
“Totemic bonds are a friendship, not a mastery. Seek to understand them, not control them.”
—Samaka, ancient totemist
Jirrisa, Neqanak Chieftain

Jirrisa, Neqanak Chieftain {1}{B}{G}{U}

Legendary Creature - Human Shaman
Deathtouch
Once each turn, while you're looking at one or more cards on top of your library except while searching, you may reveal one of those cards and put it into your hand.
“Our sun is gone, but my power remains. Solara will get her comeuppance in time, I swear it.”
3/3
Jirrisa's Charm

Jirrisa's Charm {B}{G}{U}

Instant
Choose one —
• Exile up to three target cards from graveyards. For each card exiled this way, each opponent loses 1 life and you gain 1 life.
• Create a 2/2 green Ox creature token. Then creatures you control gain indestructible until end of turn.
• Counter target noncreature spell.