Kuutalya

Kuutalya contains 326 cards.
Released: 2021-04-10
Rescuer of the Lost

Rescuer of the Lost {1}{W}{W}

Creature - Bird Scout
Flash
Flying
When Rescuer of the Lost enters the battlefield, you may return another target creature you control to its owner's hand.
He looks out for those who end up lost deep in Kuutalya's unforgiving wilderness.
3/3
Seqineq's Radiance

Seqineq's Radiance {W}

Instant
Choose one —
• Exile target creature you control, then return that card to the battlefield under its owner's control.
• Exile target card from a graveyard.
• Put a +1/+1 counter on target creature you control.
As Lhosei severed Solara's connection to Seqineq, the sun dawned over the Tartok Valley once more.
Shed the Material

Shed the Material {1}{W}

Sorcery
Exile target artifact or enchantment.
Those monks who chose to train at Paro Katsang monastery before it fell gave up their beads, keeping only those possessions necessary to perfect their bodies and minds.
Shelter in Paradise

Shelter in Paradise {3}{W}

Instant
Any number of target creatures you control gain protection from everything until end of turn.
Khembul is a mystical hidden valley in the Umutan mountains, said to grant any who find it their wildest dreams.
Splendid Victory

Splendid Victory {3}{W}

Instant
Destroy target creature with power 4 or greater. Put a +1/+1 counter on up to one target creature you control.
“As Seqineq wills it.”
—Yiskola, Narwa chieftain
Stand Guard
Protector's Totem

Stand Guard {2}{W}

Instant
Creatures you control get +1/+1 and gain indestructible until end of turn.
Invoke {1}{W}
Card has other part: Protector's Totem
Protector's Totem
Stand Guard

Protector's Totem

Totemic Enchantment - Aura
(Color indicator: Protector's Totem is white)
Enchant Totem
Enchanted Totem gets +2/+2.
Sacrifice an Aura attached to enchanted Totem: Enchanted Totem gains indestructible until end of turn.
Card has other part: Stand Guard
Student of Inner Peace

Student of Inner Peace {5}{W}

Creature - Elephant Monk
When Student of Inner Peace enters the battlefield, you gain 5 life.
“Inner peace is the biggest step on the path to enlightenment.”
—Mahesh, monk
4/5
Sunrise Mentor

Sunrise Mentor {W}

Creature - Human Monk
Unite with two creatures
“The cycle of life is like the cycle of the sun, and every life rises and sets the same.”
—Tigal, Dhagiri guru
1/2
Suntouched Ascension

Suntouched Ascension {5}{W}

Enchantment
When Suntouched Ascension enters the battlefield, create three 0/1 white Monk creature tokens.
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Tusk Bay Seal

Tusk Bay Seal {2}{W}

Creature - Seal
Flash
Defender
When Tusk Bay Seal enters the battlefield, prevent the next 4 damage that would be dealt to any target this turn.
1/4
Veiltouched Soulbinder

Veiltouched Soulbinder {W}

Creature - Elf Cleric
Whenever Veiltouched Soulbinder enters the battlefield or attacks, exile up to one target card from a graveyard. Then if there are four or more cards exiled with Veiltouched Soulbinder, create a 1/1 black Spirit creature token with flying.
2/1
Vow of Silence

Vow of Silence {1}{W}

Enchantment
When Vow of Silence enters the battlefield, exile target creature an opponent controls with power 3 or less until Vow of Silence leaves the battlefield.
Aglu's Ghostwarden

Aglu's Ghostwarden {1}{U}

Creature - Walrus Shaman
When Aglu's Ghostwarden enters the battlefield, surveil 2.
2/1
Arctic Drake

Arctic Drake {3}{U}{U}

Creature - Elemental Drake
Master of Frost Breath
Flying
Whenever Arctic Drake attacks, target tapped creature defending player controls doesn't untap during its controller's next untap step.
3/3
Atrah's Utterance

Atrah's Utterance {5}{U}

Sorcery
For any number of target Mantra instant and/or sorcery cards in your graveyard with different names, copy that card and you may cast the copy without paying its mana cost.
The First Word is a sacred mantra of immense power, passed down to only a single guru each generation.
Baleful Gaze
Hooting Totem

Baleful Gaze {U}

Instant
Target creature gets -2/-0 until end of turn.
Invoke {3}{U}
Card has other part: Hooting Totem
Hooting Totem
Baleful Gaze

Hooting Totem

Totemic Enchantment - Aura
(Color indicator: Hooting Totem is blue)
Enchant Totem
Enchanted Totem gets +2/+2 and has flying.
Totemic owls favor the wisest shamans.
Card has other part: Baleful Gaze
Behemoth of Tusk Bay

Behemoth of Tusk Bay {4}{U}{U}

Creature - Leviathan
Defender
Tap two other untapped creatures you control: Behemoth of Tusk Bay can attack this turn as though it didn't have defender.
6/6
Bounce Off
Shellsworn Totem

Bounce Off {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Invoke {3}{U}
Card has other part: Shellsworn Totem
Shellsworn Totem
Bounce Off

Shellsworn Totem

Totemic Enchantment - Aura
(Color indicator: Shellsworn Totem is blue)
Enchant Totem
Enchanted Totem gets +2/+2.
Spells your opponents cast that target enchanted Totem cost {2} more to cast.
Card has other part: Bounce Off
Chilling Wind

Chilling Wind {X}{U}

Instant
Return target creature with power X or less to its owner's hand.
Draw a card.
The Dhagiri monks are not the only ones who seek to harness Kuutalya's powerful primordial elements.
Cryostasis

Cryostasis {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Elemental Wall creature with base power and toughness 0/4 and has defender, and it loses all other abilities, card types, and creature types.
{2}{W}: Exile enchanted creature.
Cunning Pal Rai Yuk

Cunning Pal Rai Yuk {2}{U}

Creature - Serpent Beast
Unite with two creatures
When Cunning Pal Rai Yuk unites creatures, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
Frost Breath

Frost Breath {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Perfect for keeping morsels chill for later.