Svergard

Svergard contains 223 cards.
Released: 2021-04-10
Ascendant Peak

Ascendant Peak

Land
{T}: Add {C}.
{7}, {T}: Exile your graveyard. If you do, create a token that's a copy of a creature card exiled this way except it's a 4/4 Spirit enchantment creature. It gains haste until end of turn. Activate only as a sorcery.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“As they traveled ‘cross a sea of endless ice, the crew found themselves in a land untouched by human hand.”
—“Tales of the Sailor”
Marauder's Den

Marauder's Den

Land
{T}: Add {C}.
Raid — {T}: Add one mana of any color. Activate this ability only if you attacked this turn.
Realm Nexus

Realm Nexus

Land
{T}: Add {C}.
{T}: Put a charge counter on each land you control named Realm Nexus.
{T}, Remove a charge counter from Realm Nexus: Add one mana of any color.
Stone Circle

Stone Circle

Land
You may have Stone Circle enter tapped. When you do, create a Glyph token.
{T}: Add {C}.
{3}, {T}, Sacrifice a Glyph: Draw a card.
Foothill Settlement

Foothill Settlement

Land
Foothill Settlement enters tapped.
When Foothill Settlement enters, each opponent loses 1 life.
{T}: Add {G} or {W}.
Frigid Port

Frigid Port

Land
Frigid Port enters tapped.
When Frigid Port enters, each opponent loses 1 life.
{T}: Add {W} or {U}.
Highland Homestead

Highland Homestead

Land
Highland Homestead enters tapped.
When Highland Homestead enters, each opponent loses 1 life.
{T}: Add {R} or {G}.
Imposing Hall

Imposing Hall

Land
Imposing Hall enters tapped.
When Imposing Hall enters, each opponent loses 1 life.
{T}: Add {W} or {B}.
Oracle's Sanctuary

Oracle's Sanctuary

Land
Oracle's Sanctuary enters tapped.
When Oracle's Sanctuary enters, each opponent loses 1 life.
{T}: Add {U} or {R}.
Peak Refuge

Peak Refuge

Land
Peak Refuge enters tapped.
When Peak Refuge enters, each opponent loses 1 life.
{T}: Add {R} or {W}.
Sheltered Slipway

Sheltered Slipway

Land
Sheltered Slipway enters tapped.
When Sheltered Slipway enters, each opponent loses 1 life.
{T}: Add {U} or {B}.
Sublime Heartland

Sublime Heartland

Land
Sublime Heartland enters tapped.
When Sublime Heartland enters, each opponent loses 1 life.
{T}: Add {G} or {U}.
Unexplored Expanse

Unexplored Expanse

Land
Unexplored Expanse enters tapped.
When Unexplored Expanse enters, each opponent loses 1 life.
{T}: Add {B} or {G}.
Warrior Encampment

Warrior Encampment

Land
Warrior Encampment enters tapped.
When Warrior Encampment enters, each opponent loses 1 life.
{T}: Add {B} or {R}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Unite the Clans

Unite the Clans {3}{W}

Instant
Look at the top six cards of your library. Put any number of creature cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Feast of the Crows

Feast of the Crows {2}{B}{B}

Enchantment - Saga
All creatures get -1/-1 for each lore counter on Feast of the Crows.
I, II, III — You may return a creature card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
Wonder never runs out, it simply change locales.