Svergard

Svergard contains 223 cards.
Released: 2021-04-10
Unrelenting Assault

Unrelenting Assault {1}{B}{B}

Enchantment
When Unrelenting Assault enters, target opponent discards a card.
Raid — At the beginning of your end step, if you attacked this turn, you draw a card and you lose 1 life.
Valdulfr, Unshackled

Valdulfr, Unshackled {3}{B}

Legendary Creature - Wolf
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Valdulfr, Unshackled.
When Valdulfr dies, each opponent loses life equal to his toughness.
2/4
Aldur Giant

Aldur Giant {4}{R}

Creature - Giant
Trample
Raid — When Aldur Giant enters, if you attacked this turn, Aldur Giant deals 3 damage to target opponent.
4/4
Aldur Peak-Terror

Aldur Peak-Terror {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever a creature you control with power 4 or greater attacks, you may have it fight target creature defending player controls.
4/3
Bloodied Longspear

Bloodied Longspear {1}{R}

Artifact - Equipment
Flash
When Bloodied Longspear enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {1}{W} or {3}
Ceaseless Assault

Ceaseless Assault {2}{R}

Sorcery
Untap all creatures. After this phase, there is an additional combat phase followed by an additional main phase.
Ceaseless Ranks

Ceaseless Ranks {R}

Creature - Dwarf Soldier
Haste
{1}{R}, {T}: Search your library for a card named Ceaseless Ranks, put it onto the battlefield, then shuffle.
To a dwarf, an army is just a family with more members and less infighting.
1/1
Climb to the Peak

Climb to the Peak {2}{R}

Enchantment - Saga
I — Exile the top five cards of your library.
II, III, IV — Choose a card exiled with Climb to the Peak. You may play it until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Darg Raider

Darg Raider {2}{R}

Creature - Human Berserker
Menace
When Darg Raider enters, exile the top three cards of your library.
Raid — During each of your turns, if you've attacked this turn, you may play cards exiled with Darg Raider.
3/2
Dwarven Rallier

Dwarven Rallier {3}{R}

Creature - Dwarf Warrior
Haste
Creatures you control with power 2 or less can't be blocked.
2/3
Enraged Assailant

Enraged Assailant {2}{R}

Creature - Human Berserker
Raid — When Enraged Assailant enters, if you attacked this turn, you may discard a card. If you do, draw a card.
“A mother. A son. A jarl. All taken from me. What more reason do I need to fight?”
3/2
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Each of the gods swore that nothing in their domain would ever do harm to Brallatt's firstborn. Fire, however, bows to no masters.
Fierce Infantry

Fierce Infantry {2}{R}

Creature - Dwarf Soldier
Whenever you cast a spell, if Fierce Infantry is attacking, it gets +1/+1 until end of turn.
3/2
Fire-Gem Amulet

Fire-Gem Amulet {3}{R}

Artifact
{T}: Add {R}.
{2}{R}, {T}: Copy target instant spell, sorcery spell, activated ability, or triggered ability you control. You may choose new targets for the copy.
Glyph-Gift Berserker

Glyph-Gift Berserker {1}{R}

Creature - Human Berserker
Menace
When Glyph-Gift Berserker enters, create a Glyph token.
Whenever you scry, Glyph-Gift Berserker gets +1/+1 until end of turn.
2/1
Highland Warband

Highland Warband {1}{R}

Creature - Human Berserker
Trample
Whenever you cast a spell, if Highland Warband is attacking, put a +1/+1 counter on it.
2/2
Lightning Splinters

Lightning Splinters {2}{R}

Sorcery
Raid — This spell costs {2} less to cast if you attacked this turn.
Lightning Splinters deals 3 damage to any target.
Rasnif gives thanks in many forms, but one they favor most is thunder.
Maldunn's Devotee

Maldunn's Devotee {R}

Creature - Human Shaman
When Maldunn's Devotee enters, create a Glyph token.
Whenever you scry, Maldunn's Devotee deals 1 damage to each opponent.
1/2
Mystic's Visions

Mystic's Visions {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards, then create a Glyph token.
Rage-Heart Shrine

Rage-Heart Shrine {1}{R}

Enchantment - Shrine
Whenever you attack, up to X target creatures can't block this turn, where X is the number of differently named Shrines you control.
Rasnif, Rage-Heart
Legend of Rasnif

Rasnif, Rage-Heart {3}{R}{R}

Legendary Creature - God
Instant and sorcery spells you cast cost {1} less to cast.
Whenever Rasnif attacks, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Glory
4/4
Card has other part: Legend of Rasnif
Legend of Rasnif

Legend of Rasnif

Enchantment - Saga
(Color indicator: Legend of Rasnif is red)
I, II — Exile the top card of your library. You may play it until Legend of Rasnif leaves the battlefield.
III — Exile Legend of Rasnif, then return it to the battlefield.
Card has other part: Rasnif, Rage-Heart
Regal Hart

Regal Hart {1}{R}

Creature - Elk
Trample
{3}{G}: Regal Hart gets +2/+2 until end of turn. Activate this ability only once each turn.
Many tales are told about hunters in pursuit of such creatures, but few of their successes.
2/2
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Rune-Mage's Wrath

Rune-Mage's Wrath {1}{R}{R}

Sorcery
Rune-Mage's Wrath deals 3 damage to each creature. Whenever a creature is dealt excess damage this way, create a Glyph token.