Svergard

Svergard contains 222 cards.
Released: 2021-04-10
Raven-Wise Shrine

Raven-Wise Shrine {2}{U}

Enchantment - Shrine
Whenever you attack, look at the top X cards of your library, where X is the number of differently named Shrines you control. Put one of them into your hand and the rest into your graveyard.
Raven-Wise Warrior

Raven-Wise Warrior {2}{U}

Creature - Human Wizard Warrior
When Raven-Wise Warrior enters the battlefield, create a Glyph token.
{2}{R}: Raven-Wise Warrior gets +2/+0 and gains trample until end of turn.
2/2
Rune-Clad Sneak

Rune-Clad Sneak {U}

Creature - Dwarf Rogue
When Rune-Clad Sneak enters the battlefield, create a Glyph token.
Whenever you scry, Rune-Clad Sneak gets +1/+0 until end of turn.
1/2
Rune's Insight

Rune's Insight {3}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Draw two cards.
“Discerning the glyphs is simple. Truly interpreting the messages they hold? A far greater challenge.”
Sail-Road's Scourge

Sail-Road's Scourge {3}{U}{U}

Creature - Kraken
Sail-Road's Scourge can't be blocked by creatures with power less than the number of lands you control.
While some believe it to be a myth, any sailor worth their salt knows what lurks in the depths of the Great Sea.
4/4
Siege of the Frost Giants

Siege of the Frost Giants {2}{U}

Enchantment - Saga
Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
I, II, III — Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step.
Silverarm Spellblade

Silverarm Spellblade {2}{U}

Creature - Human Warrior
Spells your opponents cast that target Silverarm Spellblade cost {2} more to cast.
Whenever Silverarm Spellblade deals damage to a player, draw a card.
Discard a card: Silverarm Spellblade can't be blocked this turn.
3/2
Skofa Ambusher

Skofa Ambusher {1}{U}

Creature - Elf Rogue
Flash
Whenever you cast an Elf spell or a spell during an opponent's turn, put a +1/+1 counter on Skofa Ambusher.
2/1
Skofa Elite
Skofa Blessing

Skofa Elite {1}{U}

Creature - Elf Rogue
Whenever Skofa Elite deals combat damage to a player, you may draw a card. If you do, discard a card.
Glory
1/2
Card has other part: Skofa Blessing
Skofa Blessing
Skofa Elite

Skofa Blessing

Enchantment - Aura
(Color indicator: Skofa Blessing is blue)
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Card has other part: Skofa Elite
Skofa Sigilsoul

Skofa Sigilsoul {2}{U}

Creature - Elf Warrior Shaman
Flash
Whenever Skofa Sigilsoul becomes tapped, tap target creature you don't control.
2/2
Spirit of the World's Edge

Spirit of the World's Edge {2}{U}

Creature - Spirit
Flying
When Spirit of the World's Edge enters the battlefield, you may search your library for a card named Biting Gale or Divination, reveal it, and put it into your hand.
There are few sights more inspiring than the aurora of the north.
2/2
Related cards: Biting Gale Divination
Sturmslang Drakkar

Sturmslang Drakkar {1}{U}

Artifact - Vehicle
{2}{B}: Sturmslang Drakkar gets +1/+1 until end of turn.
Crew 2
4/3
Sturmslang Plunderer

Sturmslang Plunderer {3}{U}

Creature - Human Pirate
Whenever Sturmslang Plunderer becomes tapped, another target creature or Vehicle you control can't be blocked this turn.
As the Sturmslang spilled ashore, the farmers realized two things — that merchant ship wasn't a merchant ship, and the weapons definitely weren't for sale.
3/2
Voyager's Vessel

Voyager's Vessel {3}{U}

Artifact - Vehicle
When Voyager's Vessel enters the battlefield, look at the top five cards of your library. You may reveal an artifact, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom in a random order.
Crew 3
5/5
Witness Beyonds

Witness Beyonds {2}{U}{U}

Instant
Reveal the top seven cards of your library. An opponent exiles two of them. Put another two of them into your hand and the rest into your graveyard.
Wizened Sage

Wizened Sage {3}{U}

Creature - Elf Wizard
Elves you control can't be blocked by creatures with toughness 3 or greater.
Whenever an Elf you control attacks and isn't blocked, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of your next end step.
2/2
Writhing Fog

Writhing Fog {1}{U}

Instant
Creatures you don't control get -2/-0 until end of turn. Create a Glyph token.
Bandit Brigade

Bandit Brigade {2}{B}

Sorcery
Create two 1/1 white Warrior creature tokens. Each opponent loses 2 life and mills two cards.
Some fight not for glory, but for profit.
Bloodprice

Bloodprice {B}{B}

Instant
Destroy target creature. Its controller creates a Treasure token.
Coax Soul

Coax Soul {4}{B}

Sorcery
Mill five cards. When you do, you may return a creature card from your graveyard to the battlefield.
Bone to bone, blood to blood, limb to limb.
Darg Frontline

Darg Frontline {1}{B}

Creature - Human Berserker
Haste
{2}{R}, Discard a card: Draw a card.
2/1
Dark Covenant

Dark Covenant {B}

Enchantment
When Dark Covenant enters the battlefield, you draw a card and you lose 1 life.
{1}{B}, Sacrifice Dark Covenant: You draw a card and you lose 1 life.
Dishonor

Dishonor {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-2.
If enchanted creature would die, exile it instead.
Some think they would be lucky to die in peace. Little do many know how grim a fate they face.
Duskborn Warrior
Duskborn Mantle

Duskborn Warrior {2}{B}

Creature - Human Warrior
Lifelink
Glory
3/2
Card has other part: Duskborn Mantle