Whenever you attack, look at the top X cards of your library, where X is the number of differently named Shrines you control. Put one of them into your hand and the rest into your graveyard.
Spells your opponents cast that target you or a permanent you control cost {2} more to cast. I, II, III — Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Spells your opponents cast that target Silverarm Spellblade cost {2} more to cast. Whenever Silverarm Spellblade deals damage to a player, draw a card. Discard a card: Silverarm Spellblade can't be blocked this turn.
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Flying When Spirit of the World's Edge enters, you may search your library for a card named Biting Gale or Divination, reveal it, and put it into your hand.
There are few sights more inspiring than the aurora of the north.
Whenever Sturmslang Plunderer becomes tapped, another target creature or Vehicle you control can't be blocked this turn.
As the Sturmslang spilled ashore, the farmers realized two things — that merchant ship wasn't a merchant ship, and the weapons definitely weren't for sale.
When Voyager's Vessel enters, look at the top five cards of your library. You may reveal an artifact, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom in a random order. Crew 3
Elves you control can't be blocked by creatures with toughness 3 or greater. Whenever an Elf you control attacks and isn't blocked, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of your next end step.