Svergard

Svergard contains 222 cards.
Released: 2021-04-10
Runic Fireworks

Runic Fireworks {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Create a Glyph token.
Fire magic is a dangerous art, striking fear into the hearts of even the bravest warriors.
Shifting Forms

Shifting Forms {3}{R}

Sorcery
Exile target nonenchantment permanent. Its controller reveals cards from the top of their library until they reveal a card that shares a card type with it. They put that card onto the battlefield, then shuffle the rest into their library.
Skilled Axeman
Rasnif's Fury

Skilled Axeman {1}{R}

Creature - Human Warrior
Skilled Axeman has first strike as long as it's attacking.
Glory
2/1
Card has other part: Rasnif's Fury
Rasnif's Fury
Skilled Axeman

Rasnif's Fury

Enchantment - Aura
(Color indicator: Rasnif's Fury is red)
Enchant creature you control
Enchanted creature has first strike as long as it's attacking.
Card has other part: Skilled Axeman
Talented Blacksmith

Talented Blacksmith {1}{R}

Creature - Human Artificer
When Talented Blacksmith enters the battlefield, create a Glyph token.
Whenever Talented Blacksmith attacks, you may sacrifice an artifact. When you do, scry 1 and put a +1/+1 counter on a creature you control.
2/2
Thunderous Smite

Thunderous Smite {3}{R}

Instant
Thunderous Smite deals 4 damage to target creature.
Thurog Nomad

Thurog Nomad {3}{R}

Creature - Human Warrior
Menace
{3}{R}: Target creature you don't control can't block this turn.
Some clans choose to wander, never staying in one place for long.
4/2
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Varsmidd Brawler

Varsmidd Brawler {R}{R}

Creature - Dwarf Berserker
Varsmidd Brawler can't block.
“Let me bring you down to eye level.”
4/1
Warforge Zealot
Lightning-Born Einherjar

Warforge Zealot {2}{R}

Creature - Dwarf Berserker
When Warforge Zealot enters the battlefield, it deals 2 damage to each opponent.
Glory
2/1
Card has other part: Lightning-Born Einherjar
Lightning-Born Einherjar
Warforge Zealot

Lightning-Born Einherjar

Enchantment Creature - Spirit Berserker
(Color indicator: Lightning-Born Einherjar is red)
Whenever Lightning-Born Einherjar attacks, it deals 2 damage to each opponent.
2/2
Card has other part: Warforge Zealot
Ancestral Mantle

Ancestral Mantle {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each enchantment you control.
Boon of Might

Boon of Might {X}{G}

Sorcery
Put X +1/+1 counters on target creature.
Raid — If you attacked this turn, put twice X +1/+1 counters on that creature instead.
Bridge of Prismafrost

Bridge of Prismafrost {4}{G}

Enchantment
You may play land cards from your graveyard.
When Bridge of Prismafrost enters the battlefield, for each basic land type, you may search your library for a card of that type, put it into your graveyard, then shuffle.
Dawn on the Highlands

Dawn on the Highlands {G}

Enchantment - Aura
Enchant land
When Dawn on the Highlands enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add one mana of any color.”
Dawnglade Assailant
Dawnglade Invoker

Dawnglade Assailant {4}{G}

Creature - Elf Archer
Whenever Dawnglade Assailant deals combat damage to a player, draw a card.
Glory
3/3
Card has other part: Dawnglade Invoker
Dawnglade Invoker
Dawnglade Assailant

Dawnglade Invoker

Enchantment Creature - Elf Shaman
(Color indicator: Dawnglade Invoker is green)
Dawnglade Invoker must be blocked if able and must be blocked by two or more creatures if able.
Whenever an Elf you control deals combat damage to a player, draw a card.
4/4
Card has other part: Dawnglade Assailant
Dawnglade Cultivator

Dawnglade Cultivator {G}

Creature - Elf
When Dawnglade Cultivator enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
1/1
Dawnglade Wildbear

Dawnglade Wildbear {1}{G}

Creature - Bear Beast
Trample
Whenever Dawnglade Wildbear deals combat damage to a player, return a permanent you control to its owner's hand.
4/3
Dullrock Giant

Dullrock Giant {2}{G}{G}

Creature - Giant
Dullrock Giant and other creatures you control with power 4 or greater can't be blocked by creatures with power 2 or less.
A giant's stroll
—Elven expression, meaning a mile.
4/3
Eikre, Sciurine Messenger

Eikre, Sciurine Messenger {2}{G}

Legendary Creature - Squirrel Rogue
Eikre must be blocked if able and can't be blocked by more than one creature.
Whenever Eikre deals combat damage to a player, you gain 3 life and draw a card. You may play an additional land this turn.
1/3
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
“To learn the truth of one's heritage is to learn the truth of one's self.”
1/1
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Grovecloak Fighter

Grovecloak Fighter {G}

Creature - Human Scout
Spells your opponents cast that target Grovecloak Fighter cost {1} more to cast.
Spells you cast that target Grovecloak Fighter cost {1} less to cast.
1/2
Holmgang

Holmgang {1}{G}

Instant
Target creature you control fights target creature you don't control.
Raid — If you attacked this turn, put a +1/+1 counter on the creature you control before it fights.
Hand to hand. One to one.