Svergard

Svergard contains 223 cards.
Released: 2021-04-10
Devoted Glyph-Mage

Devoted Glyph-Mage {W}{U}

Creature - Human Druid
When Devoted Glyph-Mage enters, create a Glyph token.
Whenever an artifact you control enters, you gain 1 life. If it's a Glyph, scry 1.
2/2
Havdan, Dawnglade Elder

Havdan, Dawnglade Elder {2}{G}{U}

Legendary Creature - Elf Druid
Untap all other Elves you control during each other player's untap step.
You may cast spells as though they had flash.
2/4
Hergarv, Pass Sentinel

Hergarv, Pass Sentinel {2}{G}{W}

Legendary Creature - Human Warrior
Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/3
Huntmaster's Bear

Huntmaster's Bear {2}{G}{W}

Creature - Bear
When Huntmaster's Bear enters, you may return another creature you control to its owner's hand.
Whenever another creature you control enters, put a +1/+1 counter on Huntmaster's Bear.
3/3
Keseran, Wicked Manipulator

Keseran, Wicked Manipulator {2}{B}{R}

Legendary Planeswalker - Keseran
[+1]: Draw a card, then you lose life equal to the number of cards in your hand.
[0]: Each player discards a card, then Keseran deals 2 damage to each player who didn't discard a nonland card this way.
[–2]: Keseran deals 2 damage to any target and you gain 2 life.
Loyalty:
4
Morkfar, Ship of the Dead

Morkfar, Ship of the Dead {U}{B}

Legendary Artifact - Vehicle
Vehicles you control can't be blocked by Humans.
Crew 3
During your main phase, you may sacrifice a creature or exile a creature card from your graveyard rather than pay Morkfar's crew cost.
4/4
Ond-Fen Auramancer

Ond-Fen Auramancer {2}{B}{G}

Creature - Human Shaman
You may spend mana as though it were mana of any color to cast enchantment spells.
Whenever an enchantment you control enters, you may pay 1 life. If you do, draw a card.
2/3
Rage-Fueled Razorback

Rage-Fueled Razorback {2}{R}{G}

Creature - Boar
Trample, haste
Creatures you control with power 4 or greater can attack as though they had haste.
4/4
Realm's Rebirth

Realm's Rebirth {6}{B}{G}

Enchantment - Saga
Destroy all other creatures and enchantments.
Mill three cards.
Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile it instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Runeweave Elder

Runeweave Elder {2}{W}{U}

Creature - Human Wizard
When Runeweave Elder enters, create a Glyph token.
Whenever you cast your first spell each turn, reveal the top card of your library. If that card has lesser mana value than that spell, you may put it into your hand.
2/4
Sturmslang Smuggler

Sturmslang Smuggler {1}{U}{B}

Creature - Human Pirate
When Sturmslang Smuggler enters, you may search your library for a Vehicle card, reveal it, put it into your hand, then shuffle.
Whenever Sturmslang Smuggler crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
3/2
Thunder-Blessed Rager

Thunder-Blessed Rager {1}{U}{R}

Creature - Human Berserker
Haste
When Thunder-Blessed Rager enters, create a Glyph token.
Whenever you scry, attacking creatures you control get +2/+0 until end of turn.
2/2
Valdin, Axe Maiden

Valdin, Axe Maiden {1}{W}{B}

Legendary Creature - Human Warrior
Valdin, Axe Maiden has first strike as long as she's attacking.
Whenever Valdin attacks, other attacking creatures get +1/+1 until end of turn.
2/3
Valkyrie Commander

Valkyrie Commander {3}{W}{B}

Creature - Angel Warrior
Flying
Whenever Valkyrie Commander attacks, defending player loses 1 life for each attacking creature you control and you gain that much life.
4/4
Wild-Lord's Progeny

Wild-Lord's Progeny {1}{R}{G}

Creature - Elk
Trample
Raid — At the beginning of each end step, if you attacked this turn, put a +1/+1 counter on Wild-Lord's Progeny.
4/2
Chronicler's Effigy

Chronicler's Effigy {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Put a lore counter on target Saga you control. Activate only as a sorcery.
Any poet can decipher inscribed tales of the past, but only a rare few can divine the future from stone.
Dwarven Skyship

Dwarven Skyship {4}

Artifact - Vehicle
Flying
Whenever Dwarven Skyship attacks a player or planeswalker, it deals 2 damage to the player or planeswalker it's attacking.
Crew 1
2/3
Explorer's Knarr

Explorer's Knarr {3}

Artifact - Vehicle
When Explorer's Knarr enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 1
3/2
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
Marauder's Hatchet

Marauder's Hatchet {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
“In the right place, a hatchet can inspire violence, ambition, and in due time, betrayal.”
—Keseran
Memorial to the Fallen

Memorial to the Fallen {2}

Artifact
{T}: Target player mills two cards.
{2}, {T}: Target player mills four cards.
{4}, {T}: Draw two cards. Activate this ability only if a player has ten or more cards in their graveyard.
Only the most honorable dead join the ranks of Brallatt's Halls.
Mistwreath Stones

Mistwreath Stones {1}

Artifact - Glyph
When Mistwreath Stones enters, scry 1.
{1}, Sacrifice Mistwreath Stones: Scry 1.
{1}, Exile Mistwreath Stones from your graveyard: Exile all cards from all graveyards. Draw a card.
Multiplying Ring

Multiplying Ring {4}

Artifact
Multiplying Ring enters tapped.
At the beginning of your upkeep, create a token that's a copy of Multiplying Ring, except it doesn't have this ability.
{T}: Add one mana of any color.
Star-Forged Hammer

Star-Forged Hammer {3}

Artifact - Equipment
Indestructible
When Star-Forged Hammer enters, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip {3}
Warcaller's Horn

Warcaller's Horn {5}

Artifact
Creatures you control get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may put a creature card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in a random order.