Svergard

Svergard contains 223 cards.
Released: 2021-04-10
Touch the Skies

Touch the Skies {1}{W}

Instant
Up to two target creatures each gain flying until end of turn. Creatures you control get +1/+1 until end of turn.
Travel to the Otherworlds

Travel to the Otherworlds {2}{W}

Sorcery
Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control.
Unite the Clans

Unite the Clans {3}{W}

Instant
Look at the top six cards of your library. Put any number of creature cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
A united front shall never fall.
Valiant Swordsman

Valiant Swordsman {W}

Creature - Human Warrior
{1}, Sacrifice Valiant Swordsman: Target creature gains indestructible until end of turn.
Froskur treat their fellow warriors as brothers, willing to lay their lives down for one another.
2/1
Vengeful Icemage

Vengeful Icemage {3}{W}

Creature - Human Wizard
When Vengeful Icemage enters, exile target creature you don't control until Vengeful Icemage leaves the battlefield.
{3}{W}: Exile target creature you control, then return it to the battlefield tapped under its owner's control.
3/3
Warband Reinforcements

Warband Reinforcements {1}{W}

Instant
Create two 1/1 white Warrior creature tokens.
“Froskur, Scaravi — no longer can you divide yourselves like this. If you wish to survive, you must fight as one!”
—Cedric, Battle-Skald
Winterholm Healer

Winterholm Healer {W}

Creature - Dwarf Soldier Cleric
Lifelink
Whenever another creature you control enters, you gain 1 life.
1/1
Winterholm Hersir

Winterholm Hersir {1}{W}

Creature - Dwarf Warrior Advisor
Lifelink
Abilities your opponents activate cost {1} more to activate unless they're mana abilities.
2/2
Winterholm Valiant

Winterholm Valiant {1}{W}

Creature - Dwarf Soldier
Whenever you cast a spell, if Winterholm Valiant is attacking, it gets +1/+1 until end of turn.
2/2
Algrond, Storm-Serpent

Algrond, Storm-Serpent {5}{U}

Legendary Creature - Serpent
This spell can't be countered.
Algrond can't be blocked except by Gods.
Whenever Algrond attacks, you may put target nonland, non-God permanent on top of its owner's library.
Legends tell of a time when the Storm-Serpent, a being as old as Svergard itself, shall rise once more and devour the plane whole.
5/4
Algrond's Awakening

Algrond's Awakening {3}{U}{U}

Enchantment - Saga
I, II — Return target permanent an opponent controls to its owner's hand.
III — Search your library for a Kraken, Leviathan, Octopus, or Serpent card, reveal it, put it into your hand, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Amos, Rune-Mage

Amos, Rune-Mage {1}{U}{U}

Legendary Planeswalker - Amos
Whenever you scry, put a loyalty counter on Amos, Rune-Mage.
[+1]: Create a Glyph token.
[–1]: Return target creature to its owner's hand.
[–5]: Draw three cards.
Loyalty:
2
Bearer of Tidings

Bearer of Tidings {U}

Creature - Bird
Flying
Maldunn's couriers take after the god himself; swift, wise, and always watching.
1/2
Biting Gale

Biting Gale {1}{U}

Instant
Return target nonland permanent to its owner's hand. Create a Glyph token.
Denizens of Svergard learn both fear and respect for the wind, for it can just as easily rip their sails apart as it can fill them.
Related card: Spirit of the World's Edge
Divination

Divination {2}{U}

Sorcery
Draw two cards.
“The seas stir. Bitter feuds are rekindled anew. Soon, a great war shall wash over all of us, stronger than any wave.”
Related card: Spirit of the World's Edge
Entrapped in Ice

Entrapped in Ice {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Every sailor's unspoken nightmare is to meet their doom on the ice.
Inconspicuous Sloop

Inconspicuous Sloop {U}

Artifact - Vehicle
Whenever Inconspicuous Sloop deals damage to a player, draw a card.
Crew 1
2/2
Maldunn, Raven-Wise
Legend of Maldunn

Maldunn, Raven-Wise {3}{U}{U}

Legendary Creature - God
Whenever an artifact you control enters for the first time each turn, create a Glyph token.
{1}, Sacrifice a Glyph: Scry 1. Draw a card.
Glory
4/4
Card has other part: Legend of Maldunn
Legend of Maldunn

Legend of Maldunn

Enchantment - Saga
(Color indicator: Legend of Maldunn is blue)
I — Create a Glyph token.
II, III — Draw a card.
Exile Legend of Maldunn, then return it to the battlefield.
Card has other part: Maldunn, Raven-Wise
Maldunn's Rejection

Maldunn's Rejection {1}{U}

Instant
Counter target spell unless its controller pays {2}. That player mills three cards.
Mistcall Mariner

Mistcall Mariner {1}{U}

Creature - Human Wizard
Whenever Mistcall Mariner becomes tapped, up to one target creature gets -2/-0 until end of turn.
Tidemages only take their pay in ale, but they're worth every drop.
2/1
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Silence.
Nordhavn Serpent

Nordhavn Serpent {4}{U}

Creature - Serpent
When Nordhavn Serpent enters, tap up to one target creature or Vehicle. It doesn't untap during its controller's next untap step.
Sailors dread traveling through the seas to the north of Nordhavn, for fear of rough waters and what lies beneath.
4/4
Northwind Adventurer
Northwind Hero

Northwind Adventurer {3}{U}

Creature - Human Warrior
When Northwind Adventurer enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Glory
2/2
Card has other part: Northwind Hero
Northwind Hero
Northwind Adventurer

Northwind Hero

Enchantment Creature - Spirit Warrior
(Color indicator: Northwind Hero is blue)
When Northwind Hero enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Northwind Hero.
2/3
Card has other part: Northwind Adventurer