Svergard

Svergard contains 222 cards.
Released: 2021-04-10
Hyperboarean

Hyperboarean {3}{G}

Creature - Boar
Spells you cast that target Hyperboarean cost {2} less to cast.
4/4
Loyal Shield-Bearer

Loyal Shield-Bearer {1}{G}

Creature - Human Soldier
Vigilance
{2}{W}: Return another target permanent you control to its owner's hand. Activate only as a sorcery.
While many warriors use a shield, few choose to devote themselves to it as wholly as the shield-thanes of the Froskur.
2/2
Lyrehorn Stag

Lyrehorn Stag {1}{G}{G}

Creature - Elk
When Lyrehorn Stag enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it.
Whenever Lyrehorn Stag attacks, you may put a lore counter on any number of Sagas you control.
2/4
Orrivan's Victory

Orrivan's Victory {3}{G}

Enchantment - Saga
I, II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Creatures you control with power 4 or greater get +1/+1 and gain vigilance until end of turn.
Overwhelming Grizzly

Overwhelming Grizzly {3}{G}{G}{G}

Creature - Bear
Haste
When Overwhelming Grizzly enters the battlefield, creatures you control get +2/+2 and gain trample until end of turn.
“I've dealt with bears before. How bad could this one be?”
—Telam, last words
5/5
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Some elves see themselves as the hands of nature itself, maintaining the “correct order” of the world.
2/1
Rite of Spring

Rite of Spring {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
You gain 3 life.
“Let nature be your guide, and you shall never find yourself lost.”
—Havdan, elder of the Dawnglade
Scaravi Skald

Scaravi Skald {2}{G}

Creature - Human Bard
When Scaravi Skald enters the battlefield, return target enchantment card or card with glory from your graveyard to your hand.
Many skalds know the stories of old by heart, but only a few are truly able to bring those tales to life.
2/3
Skagar, Wild-Lord
Legend of Skagar

Skagar, Wild-Lord {2}{G}{G}

Legendary Creature - God
Trample
Whenever another creature you control with power 4 or greater attacks, it gains trample until end of turn.
Glory
4/4
Card has other part: Legend of Skagar
Legend of Skagar

Legend of Skagar

Enchantment - Saga
(Color indicator: Legend of Skagar is green)
I, II — Put a +1/+1 counter on target creature you control.
III — Exile Legend of Skagar then return it to the battlefield.
Card has other part: Skagar, Wild-Lord
Skagar's Favored
Skagar's Rancor

Skagar's Favored {3}{G}

Creature - Human Warrior
Trample
Glory
4/2
Card has other part: Skagar's Rancor
Skagar's Rancor
Skagar's Favored

Skagar's Rancor

Enchantment - Aura
(Color indicator: Skagar's Rancor is green)
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Card has other part: Skagar's Favored
Skagar's Mark

Skagar's Mark {2}{G}

Enchantment - Aura
Enchant creature
When Skagar's Mark enters the battlefield, draw a card.
Enchanted creature gets +2/+2.
Skofa Commander

Skofa Commander {1}{G}

Creature - Elf Warrior
Raid — Elves you control get +1/+1 as long as you've attacked this turn.
{T}: Add {G}.
1/2
Skofa Shaman

Skofa Shaman {2}{G}

Creature - Elf Shaman
When Skofa Shaman enters the battlefield, put a +1/+1 counter on target Elf you control.
{2}{U}: Target Elf you control can't be blocked this turn.
1/2
Stoneskin Bogwalker

Stoneskin Bogwalker {4}{G}

Creature - Troll
Trample
Raid — Stoneskin Bogwalker enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Trolls reside throughout Svergard, taking on the form of stones and tree stumps.
4/4
Vigor of the Wilds

Vigor of the Wilds {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and reach.
If enchanted creature would die, instead sacrifice Vigor of the Wilds and it gains indestructible until end of turn.
Weaving of the World

Weaving of the World {2}{G}{G}

Enchantment - Saga
You may play an additional land on each of your turns.
I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
III — You gain 1 life for each land you control.
Wild-Lord Shrine

Wild-Lord Shrine {2}{G}

Enchantment - Shrine
Whenever you attack, you gain 2 life for each differently named Shrine you control.
Wildbond Tamer

Wildbond Tamer {G}

Creature - Human Scout
Whenever Wildbond Tamer attacks or blocks, if you control a creature with power 4 or greater, Wildbond Tamer gets +1/+1 until end of turn.
1/1
Braveheart Charger

Braveheart Charger {R}{W}

Creature - Human Soldier
Lifelink, haste
Whenever you cast a spell, if Braveheart Charger is attacking, creatures you control get +1/+1 until end of turn.
“Come forth! Let my warcry be an anthem and my strikes your drums!”
2/2
Cedric, Battle-Skald

Cedric, Battle-Skald {1}{R}{W}

Legendary Planeswalker - Cedric
[+1]: You choose if and how up to one target creature blocks this turn. You choose before other blockers are declared.
[–1]: Create a 0/0 red Spirit Warrior creature token with haste. Creatures you control get +1/+1 until end of turn.
[–7]: Creatures you control gain vigilance until end of turn. After this phase, there are three additional combat phases followed by an additional main phase.
Loyalty:
4
Coldstorm Channeler

Coldstorm Channeler {1}{U}{R}

Creature - Human Wizard
When Coldstorm Channeler enters the battlefield, create a Glyph token.
Whenever you scry, Coldstorm Channeler gets +2/+0 until end of turn and can't be blocked this turn.
1/3
Darg Lieutenant

Darg Lieutenant {1}{B}{R}

Creature - Human Warrior
Haste
Raid — At the beginning of your end step, if you attacked this turn, Darg Lieutenant deals 2 damage to each opponent.
2/2
Dawnglade Packleader

Dawnglade Packleader {2}{G}{U}

Creature - Elf Warrior
Flash
Other Elves you control get +1/+1.
Elven warbands call themselves packs, emulating the very animals they surround themselves with.
3/3