When Lyrehorn Stag enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it. Whenever Lyrehorn Stag attacks, you may put a lore counter on any number of Sagas you control.
I, II — Put a +1/+1 counter on each of up to two target creatures you control. III — Creatures you control with power 4 or greater get +1/+1 and gain vigilance until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has vigilance and reach. If enchanted creature would die, instead sacrifice Vigor of the Wilds and it gains indestructible until end of turn.
You may play an additional land on each of your turns. I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. III — You gain 1 life for each land you control.
[+1]: You choose if and how up to one target creature blocks this turn. You choose before other blockers are declared. [–1]: Create a 0/0 red Spirit Warrior creature token with haste. Creatures you control get +1/+1 until end of turn. [–7]: Creatures you control gain vigilance until end of turn. After this phase, there are three additional combat phases followed by an additional main phase.
When Coldstorm Channeler enters the battlefield, create a Glyph token. Whenever you scry, Coldstorm Channeler gets +2/+0 until end of turn and can't be blocked this turn.