Karslav

Karslav contains 293 cards.
Released: 2022-05-01
Andarli's Harrowers

Andarli's Harrowers {W}{W}

Creature - Human Archer
Whenever Andarli's Harrowers or another white creature you control enters, tap up to one target creature.
With the loss of much of the knighthood, the Queen's troops adopted a less traditional firing discipline.
2/2
Armored Huntress

Armored Huntress {4}{W}

Creature - Bird
Flying, vigilance
When Armored Huntress enters, you may return a permanent you control to its owner's hand.
Bred in the forgotten north, armored by the harsh east, and trained by the lost west.
3/3
Atterdal Throne Guard

Atterdal Throne Guard {1}{W}

Creature - Human Soldier
Whenever you cast a spell during combat, remove up to one target attacking creature from combat. You may untap that creature.
At the fifth dawn the last of Atterdal's garrison reached camp, bringing grim omens and exhausted survivors.
3/1
Battle of Broken Fields

Battle of Broken Fields {3}{W}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance and three 1/1 white Soldier creature tokens with lifelink.
Target opponent creates three tapped 2/2 black Zombie creature tokens.
Friends fighting friends, a twisted image of forgotten justice.
Blessed Silver

Blessed Silver {2}{W}

Artifact - Equipment
Flash
When Blessed Silver enters, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip {3}{W}
Not once has an elven smith touched steel.
Broken Steelbeak

Broken Steelbeak {1}{W}

Creature - Griffin
Whenever another creature you control enters, Broken Steelbeak gains flying until end of turn.
“Do you think it's spellshocked, or just another masterless pet?”
— Petrov, of the Queen's Third
2/2
Cost of an Inch

Cost of an Inch {1}{W}

Instant
Put three -1/-1 counters on target attacking or blocking creature.
“Yesterday I lost Marcis, from Piurn. Gave her life fighting against one of those... abominations. Her sacrifice saved the entire company, but gods damn it all.”
— Recruit's diary, day 354
Dauntless Honor Guard

Dauntless Honor Guard {2}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist
For some honor is death.
2/2
Deathless Shieldsworn

Deathless Shieldsworn {2}{W}

Creature - Human Soldier
Persist
“I swear on the tomb of the Five, there is no way they are human. Not after that.”
— Recruit's diary, day 320
3/2
Decisive Blow

Decisive Blow {1}{W}

Instant
Target creature gains first strike until end of turn. Create a Weapon token, then attach it to that creature.
With each victory Andarli found herself further from the throne she once held.
Decreed End

Decreed End {3}{W}{W}

Instant
Exile target nonland permanent.
“Justice is a heavy burden, and it falls on us to deliver it.”
— Queen Andarli
Defy Defeat

Defy Defeat {W}

Instant
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Remove a -1/-1 counter from target creature.
“You're wounded, soldier, cursed by ash. But I won't let you die on these blasted fields.”
— As'Ahai, the Warsong
Five-Oath Justicar

Five-Oath Justicar {3}{W}

Creature - Human Knight
When Five-Oath Justicar enters, tap up to one target creature.
Persist
Faith tested through warfare.
3/3
Gallant Cavalry

Gallant Cavalry {3}{W}

Creature - Human Knight
Vigilance
When Gallant Cavalry enters, create a 2/2 white Knight creature token with vigilance.
“Our duty does not end in defeat.”
2/2
Griffin Patrol

Griffin Patrol {3}{W}{W}

Creature - Human Soldier
Flying
When Griffin Patrol enters, exile up to one target creature you control without flying, then return that creature to the battlefield under its owner's control.
Persist
3/2
Halfsilver Bladesinger

Halfsilver Bladesinger {W}

Creature - Human Elf Soldier
Whenever you cast a spell during combat, Halfsilver Bladesinger gets +1/+1 until end of turn.
“I cannot for the life of me understand why the Queen would spend her gold on sellswords. Why not on her own?”
— Recruit's diary, day 54
2/1
Inspiring Banneret

Inspiring Banneret {3}{W}{W}

Creature - Human Soldier
Flash
When Inspiring Banneret enters, creatures you control get +2/+1 until end of turn.
Even on the darkest of days, the Queen's banner instills hope.
2/2
March on Atterdal

March on Atterdal {3}{W}{W}

Enchantment - Campaign
Whenever you attack, create two tapped and attacking 1/1 white Soldier creature tokens with lifelink.
Attacking creatures get +1/+1 until end of turn.
Exile up to one target nonland permanent with mana value less than or equal to the number of attacking creatures.
Matchmaker

Matchmaker {2}{W}{W}

Legendary Creature - Human Wizard
Flying
Each opponent can't attack unless they attack with exactly two creatures.
Each opponent can't block unless they block with exactly two creatures.
Where Andarli and As'Ahai sees soldiers, Matchmaker sees glittering toys.
4/4
Matchmaker's Game

Matchmaker's Game {W}

Instant
Exile two target attacking or blocking creatures controlled by the same player. At the beginning of the next end step, that player returns one of those cards to the battlefield under its owner's control.
“Ah, now that's dedication! You're free to go. I'm sure you have a family out there.”
Not This Day

Not This Day {W}

Enchantment
Whenever you attack, return target creature card with mana value 1 or less from your graveyard to the battlefield tapped and attacking.
With the Ten Betrayed far from Atterdal, the Queen's First returned to its broken fields one final time.
Nullblade Inquisitor

Nullblade Inquisitor {1}{W}

Creature - Elf Soldier
Flash
“We all make mistakes. We differ only in the tools we use to correct them.”
3/1
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“In times like this we are told to mourn our dead comrades. But knowing what awaits us, my tears are reserved for the living.”
— Queen Andarli
Pentar Missionary

Pentar Missionary {1}{W}

Creature - Human Cleric
Whenever you put one or more -1/-1 counters on a creature, untap Pentar Missionary.
{W}, {T}: Tap target creature.
“The five allow us to suffer, so that we can see truths otherwise forgotten.”
2/1
Pentar Proclaimers

Pentar Proclaimers {3}{W}

Creature - Human Cleric Knight
Vigilance
Once each turn, when you put one or more -1/-1 counters on a creature, you may create a 2/2 white Knight creature token with vigilance.
“When all other fall, the truly faithful stand ever more devoted.”
2/4