Karslav

Karslav contains 293 cards.
Released: 2022-05-01
Temporal Assault

Temporal Assault {2}{U}{U}

Sorcery
Take an extra turn after this one. Skip all main phases of that turn.
Exile Temporal Assault.
“Did you honestly think we would bare all our secrets for one ambitious human?”
— As'Ahai to Insanara
Tyrant of Terrors

Tyrant of Terrors {6}{U}{U}

Creature - Zombie Horror
Tunneler
When Tyrant of Terrors enters, choose any number of target creatures with total power 4 or less. Gain control of those creatures until Tyrant of Terrors leaves the battlefield.
8/8
Unshackle the Deceiver

Unshackle the Deceiver {1}{U}{U}

Enchantment - Campaign
Whenever you attack, you may draw a card.
[f], [f] — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
[f] — Return up to one instant or sorcery card from your graveyard to your hand.
Voidsilver Mesmer

Voidsilver Mesmer {2}{U}

Creature - Elf Wizard
Tunneler
When Voidsilver Mesmer enters, up to one target creature attacks during its controller's next combat if able. You may have that creature descend into the tunnels.
3/1
Wall of Heroes

Wall of Heroes {1}{U}

Creature - Wall
Defender
When Wall of Heroes enters, tap target creature you don't control. That creature doesn't untap during its controller's next untap step.
While many still had hope for lost friends, none truly wished to find them.
0/4
Wicked Creation

Wicked Creation {4}{U}{U}

Creature - Skeleton Giant
Whenever Wicked Creation becomes the target of a spell or ability an opponent controls, draw a card.
What the Circle forged no sane mind should have imagined.
5/7
Distract

Distract {U}

Sorcery
Target creature can't be blocked until end of turn.
Maneuver
Insanara exited her tomb into a world no wiser than before.
Card has other part: Distort
Distort

Distort {1}{U}

Sorcery
Target creature has base power and toughness 4/4 until end of turn.
Maneuver
Never before had such a being marched on Karslav.
Card has other part: Distract
Observe

Observe {U}

Instant
Scry 3.
Maneuver
A swarm of spies covered the black fields.
Card has other part: Confirm
Confirm

Confirm {2}{U}

Instant
Draw two cards, then discard a card.
Maneuver
Not even the dead were permitted their secrets.
Card has other part: Observe
Seek Secrets

Seek Secrets {1}{U}

Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Maneuver
Card has other part: Uncover Truths
Uncover Truths

Uncover Truths {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Maneuver
Card has other part: Seek Secrets
Ashen-Wing Avenger

Ashen-Wing Avenger {1}{B}

Creature - Human Knight
Ashen-Wing Avenger can't block.
Whenever one or more creatures with a -1/-1 counter on them attack or block, target opponent loses 1 life and you gain 1 life.
Persist
2/2
Atterdal Abomination

Atterdal Abomination {4}{B}{B}

Creature - Skeleton Horror
Menace, deathtouch
You may cast Atterdal Abomination from your graveyard by exiling five other cards from your graveyard in addition to paying its other costs.
5/5
Atterdal Massacre

Atterdal Massacre {B}{B}{B}

Sorcery
Choose one or both. If you choose both, you lose 3 life.
• All creatures get -3/-3 until end of turn.
• Remove three loyalty counters from each non-Nixilis planeswalker.
For ten moons Queen Andarli had marched on Atterdal. For ten weeks had she laid siege to its castle. With ten vile words, Nixilis undid it all.
Blackblood Monstrosity

Blackblood Monstrosity {3}{B}{B}

Creature - Zombie Horror
Menace
When Blackblood Monstrosity enters, if a creature died this turn, draw a card.
4/3
Bloodbound Betrayal

Bloodbound Betrayal {3}{B}

Instant
Put three -1/-1 counters on target creature. You gain 3 life.
Insanara whispers of power to those who seek her truth, of freedom to those who never knew slavery.
Bloodchurn Outpost

Bloodchurn Outpost {1}{B}

Artifact Creature - Wall
Defender, haste
{B}, {T}, Pay 1 life, Sacrifice a non-Horror creature: Create a tapped X/X black Horror creature, where X is the number of creatures that have died this turn.
In an effort to turn the war, Half-Heart took inspiration from the Iron Dominion.
0/4
Bonebolt Armament

Bonebolt Armament {3}{B}

Artifact Creature - Skeleton Wall
Defender
{1}{B}, {T}: Target opponent loses life equal to the number of creatures with defender you control.
Atop the black walls of Atterdal new weapons were mounted, made of equal parts broken flesh and steel.
2/4
Break Down

Break Down {2}{B}

Sorcery
Target opponent discards two cards. You gain life equal to the number of card types among cards in that player's graveyard.
As Atterdal's final seal shattered, the old pawns judged the new unworthy.
Breathless Conqueror

Breathless Conqueror {4}{B}{B}

Creature - Zombie Knight
When Breathless Conqueror enters, put two -1/-1 counters on up to one target creature.
What should have been humanities last campaign, a unification of causes, became a struggle for survival.
4/4
Buried Secrets

Buried Secrets {1}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 3 life.
Spells you cast cost {1} less to cast.
Nixilis knew that Karslav's secrets wouldn't be cheap, but he had never been one to flinch from cruel costs.
Ceaseless Hunger

Ceaseless Hunger {1}{B}

Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Each opponent sacrifices a creature with toughness X or greater.
Half-Heart gave Andarli's soldiers new life, at the cost of endless, eternal hunger.
Cling to Life

Cling to Life {B}

Instant
Target creature gains deathtouch and persist until end of turn.
“Try, if you must. Oblivion comes.”
— Half-Heart
Ebbing End

Ebbing End {X}{B}{B}

Sorcery
Put a -1/-1 counter on each of X target creatures, then choose any number of creatures with a -1/-1 counter on them. For each of those creatures, you may either put a -1/-1 counter on it or remove one from it.
For weeks after Atterdal it was as though life itself was untethered by Nixilis's curse.