Karslav

Karslav contains 293 cards.
Released: 2022-05-01
Furycall Hellion

Furycall Hellion {3}{R}{R}

Creature - Elemental Hellion
Tunneler
When Furycall Hellion enters the battlefield, choose one —
• Furycall Hellion deals 3 damage to any target.
• Exile target artifact or nonbasic land.
4/5
Iron Legion Ravager

Iron Legion Ravager {1}{R}

Creature - Orc Warrior
First strike
{X}: Attacking creatures with power X or less get +1/+0 until end of turn.
“Look to the east, manling, and you will see a new dawn approaching, one forged in bloodied iron.”
2/1
Iron Legion Scout

Iron Legion Scout {1}{R}

Creature - Orc Scout
Whenever Iron Legion Scout becomes tapped, you may discard a card. If you do, draw a card.
The Ashen Twins had promised them a new land, where the ground embraced the seeds and the sky carried water.
2/1
Ironlungs

Ironlungs {3}{R}

Creature - Orc Warrior
Tunneler
Ironlungs attacks each combat if able.
4/3
Military

Military {R}{R}{R}

Enchantment
Whenever you attack with creatures with total power 6 or more, Military deals 2 damage to target opponent or planeswalker.
Whenever you cast a red creature spell, it gets +2/+0 and gains haste until end of turn.
Charge and attack, go through hell and back.
Pyrefall Marauder

Pyrefall Marauder {2}{R}

Creature - Minotaur Warrior
Tunneler
Whenever Pyrefall Marauder becomes tapped, target creature gets +2/+0 until end of turn.
“Leave them nothing but broken ash.”
2/3
Pyrefall Warcaller

Pyrefall Warcaller {3}{R}{R}

Creature - Minotaur Warrior
Tunneler
Whenever Pyrefall Warcaller attacks, you may tap an untapped creature you control. If you do, exile the top two cards of your library. You may play them this turn.
5/4
Ragecaller's Staff

Ragecaller's Staff {R}

Artifact - Equipment
Equipped creature gets +2/+0 and has trample.
Equip {3}{R}
Equip tapped creature {R}
The Five-Thorn Conclave initially claimed neutrality, but as Matchmaker threatened Flintspine they were forced into action.
Raise the Iron Banner

Raise the Iron Banner {2}{R}{R}

Enchantment - Campaign
Whenever you attack, exile the top two cards of your library. You may play a card exiled with Raise the Iron Banner this turn.
[f], [f] — Create two Treasure tokens.
[f] — When you cast your next spell this turn, Raise the Iron Banner deals damage equal to that spell's mana value to any target.
Redeye Marksman

Redeye Marksman {1}{R}

Creature - Orc Archer
Reach
{4}{R}: Redeye Marksman deals 2 damage to target opponent or planeswalker.
“Embermane has grown far too comfortable with death. Teach him to fear his wounds. Let him scurry back to that tomb of his.”
— Scar-Duke Nazzaran
2/2
Relentless Marauder

Relentless Marauder {1}{R}{R}

Creature - Orc Warrior
Haste
When Relentless Marauder enters the battlefield, create a 1/1 red Goblin creature token with haste.
Whenever Relentless Marauder deals combat damage to a player, return it to its owner's hand.
3/1
Risen Horde

Risen Horde {2}{R}

Creature - Goblin Zombie
Tunneler
When Risen Horde dies, create two 1/1 red Goblin creature tokens with haste.
The Circle does not discriminate.
2/1
Rockshot Giant

Rockshot Giant {4}{R}

Creature - Giant Berserker
Whenever Rockshot Giant attacks, you may tap another untapped creature you control. If you do, creatures with power 2 or less can't block this turn.
“Such a crude weapon they make of her.”
— Ulfarl, Seeking Stenseidr
5/4
Saltflame Decimators

Saltflame Decimators {3}{R}

Creature - Orc Warrior
{1}{R}, Sacrifice another creature: Saltflame Decimators deals 2 damage to any target and 1 damage to you.
Crackling fire quickly convinced the Qhan'Arai to treat The Iron Legion as more than primitive brutes.
3/4
Shaper of Vengeance

Shaper of Vengeance {2}{R}{R}

Creature - Human Shaman
Elementals you control must be blocked each combat if able.
Whenever Shaper of Vengeance attacks, you may tap an untapped creature you control. If you do, create two 3/1 red Elemental creature tokens that are tapped and attacking. Exile those tokens at the beginning of the next end step.
3/1
To War

To War {1}{R}

Sorcery
Discard a card. If you do, draw two cards and create a Weapon token.
After centuries of preparation, the Iron Legion marched westwards, seeking to establish a new order in their old home.
Towering Ironbreaker

Towering Ironbreaker {1}{R}

Artifact Creature - Construct Wall
Defender, haste
{2}{R}, {T}: Create a number of 1/1 red Goblin creature tokens with haste equal to to number of creatures with defender you control. Exile those tokens at the beginning of the next end step. Activate only as a sorcery.
0/4
Vanguard Assault

Vanguard Assault {1}{R}

Enchantment
Once each turn, when a creature you control attacks alone, you may untap target attacking creature, and after this combat, there's an additional combat step.
With Snowsinger occupied deep in Silversong, the Queen's First took the battle to Embermane.
Vengeance Realized

Vengeance Realized {2}{R}

Sorcery
Vengeance Realized deals 3 damage to any target and 1 damage to any number of other of targets.
Fury cares not about rank or blood, it consumes all who seeks it.
Flare Out

Flare Out {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Flare Out deals damage to any target equal to the sacrificed creature's power.
Maneuver
Card has other part: Rekindle
Rekindle

Rekindle {2}{R}{R}

Sorcery
Create a token that's a copy of target creature you control. It gains haste. Exile that token at the beginning of the next end step.
Maneuver
Card has other part: Flare Out
Maraud

Maraud {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Maneuver
Not all survivors sought a return to the Queen's host.
Card has other part: Pilfer
Pilfer

Pilfer {1}{R}

Sorcery
Cast this spell only if an opponent was dealt combat damage this turn.
Draw a card and create a Treasure token.
Maneuver
Card has other part: Maraud
Amberhoof Forerunner

Amberhoof Forerunner {2}{G}

Creature - Centaur Scout
When Amberhoof Forerunner enters the battlefield, you may remove a strategy counter from target Campaign you control.
Fearless and unmatched in speed, the Amberhoof clan came to form the backbone of the northern assault.
3/3
Amberhoof Naturalist

Amberhoof Naturalist {2}{G}

Creature - Centaur Shaman
Whenever Amberhoof Naturalist attacks, you may tap an untapped creature you control. If you do, untap up to X lands, where X is Amberhoof Naturalist's power.
“We will aid you this once. Do not mistake us for your allies.”
3/3