Karslav

Karslav contains 293 cards.
Released: 2022-05-01
Qhan'Arai Banisher

Qhan'Arai Banisher {2}{W}{W}

Creature - Elf Soldier
When Qhan'Arai Banisher enters, exile up to one target creature with power 3 or greater.
Ever since the Warsong ended Insanara's conquest the Qhan'Arai prepared for her return.
2/2
Queen Andarli, the Fierce

Queen Andarli, the Fierce {1}{W}

Legendary Creature - Human Noble Soldier
First strike
Other creatures you control have protection from mana value 3 or greater.
With nothing but treachery to the west, Andarli sought new allies in the burning east and ageless south.
2/1
The Queen's Guard

The Queen's Guard {3}{W}{W}

Legendary Creature - Human Soldier Army
Vigilance, lifelink, indestructible
Damage to The Queen's Guard is dealt in the form of -1/-1 counters.
Whenever a creature you control enters, remove a -1/-1 counter from The Queen's Guard.
A new army; an old purpose.
6/6
Rally Survivors

Rally Survivors {3}{W}{W}

Instant
Create four 1/1 white Soldier creature tokens with lifelink.
After weeks of retreat, Andarli had all but given up hope for reinforcements. In the end it wasn't fresh recruits that turned the tide, but old steel.
Redeploy

Redeploy {1}{W}

Instant
Exile target permanent you control, then return it to the battlefield under its owner's control.
Draw a card.
The Queen's First are tasked with providing immediate relief across the front.
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
Silent Dawn

Silent Dawn {3}{W}{W}

Sorcery
Exile all creatures. Scry 2.
As the sun rose above Atterdal, hope returned to its shattered survivors.
Silver Rose Visionary

Silver Rose Visionary {1}{W}

Creature - Elf Soldier
When Silver Rose Visionary enters, draw a card.
The Order of the Silver Rose served as As'Ahai's personal ambassadors to the western empires. As Atterdal fell, their diplomatic mission came to a violent end.
1/1
Silversmith's Anvil

Silversmith's Anvil {W}

Artifact
{1}, {T}: Attach target Equipment you control to target creature you control.
{1}{W}, {T}: Create a Weapon token.
{2}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Stalwart Sergeant

Stalwart Sergeant {W}{W}{W}

Creature - Human Soldier
Flash
When Stalwart Sergeant enters, exile up to one target nonland permanent you don't control until Stalwart Sergeant leaves the battlefield.
“No matter how dark the night, light comes. We will bring Atterdal a new dawn.”
2/2
Symbol of Hope

Symbol of Hope {2}{W}{W}

Artifact
When Symbol of Hope enters, create two 1/1 white Soldier creature tokens with lifelink.
Creatures you control get +1/+1 as long as you've had a creature you control enter this turn.
The names of the lost instill hope in those that still stand, and ward against the coming despair.
Trench Medic

Trench Medic {2}{W}

Creature - Human Cleric
Tunneler
{4}{W}: Create a tapped 1/1 white Soldier creature token with lifelink.
“Stay with me! We're almost there!”
2/3
Venerated Monument

Venerated Monument {W}

Artifact Creature - Wall
Defender
{2}: Until end of turn, target creature you control assigns combat damage equal to the greatest toughness among creatures you control instead of its power. If it has defender, it can attack as though it didn't have defender until end of turn. Activate only as a sorcery.
0/3
Warsong's Envoy

Warsong's Envoy {2}{W}

Creature - Elf Soldier
Whenever you cast a spell during combat, Warsong's Envoy gains first strike and lifelink until end of turn.
Equal parts vanguard and diplomat, As'Ahai's chosen never leave the front.
3/2
Gather Strength

Gather Strength {W}

Sorcery
Create a 1/1 white Soldier creature token with lifelink.
Maneuver
“We all lost friends and family at Atterdal, but our trials have only just begun.”
Card has other part: Move Out
Move Out

Move Out {2}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Maneuver
Andarli refused to be remembered as a commander in speech.
Card has other part: Gather Strength
Seize Objective

Seize Objective {2}{W}

Sorcery
Exile target nonland permanent until its owner attacks you.
Maneuver
Card has other part: Bunker Down
Bunker Down

Bunker Down {1}{W}{W}

Sorcery
Permanents you control gain indestructible until your next turn. For each permanent you control, you may remove a counter from that permanent.
Maneuver
Card has other part: Seize Objective
Ancestral Secrets

Ancestral Secrets {U}{U}{U}

Instant
Draw three cards.
On paper, the western empires condemns mages, yet Insanara's influence has never been so prevalent in the royal court.
Ashen Seer

Ashen Seer {3}{U}

Creature - Zombie Wizard
Flash
Tunneler
3/3
Battle Trance

Battle Trance {U}

Enchantment
You may look at the top card of your library at any time.
You may cast spells from the top of your library as long as you control an attacking or blocking creature.
Battlefield Folly

Battlefield Folly {1}{U}{U}

Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
In the heat of battle, hours turn to minutes and yards to miles.
Breathtaker

Breathtaker {3}{U}

Creature - Zombie Horror
Tunneler
Whenever Breathtaker attacks, you may exchange its power with another target creature's power until end of turn.
1/5
Circle Adept

Circle Adept {3}{U}

Creature - Human Wizard
{3}{U}: Scry 1, then you may draw a card. If you do, discard a card.
“These crypts hold ancient truths. It is our duty to return them to the world of the living, no matter the price.”
2/4
Corpsesnatcher

Corpsesnatcher {3}{U}{U}

Creature - Zombie Bird
Flying
When Corpsesnatcher enters, return up to one target creature to its owner's hand.
Initially, the Circle limited themselves to recruiting the already dead. As supplied grew sparse, so did their patience.
3/3