Karslav contains 293 cards.
Released: 2022-05-01


Basic Land - Swamp
({T}: Add {B}.)


Basic Land - Mountain
({T}: Add {R}.)


Basic Land - Forest
({T}: Add {G}.)
Ardent Ascetic

Ardent Ascetic {2}{G}

Creature - Human Druid
When Ardent Ascetic enters the battlefield, draw a card.
You may play an additional land on each of your turns.
Buried Secrets

Buried Secrets {1}{B}{B}

At the beginning of your upkeep, you draw a card and you lose 3 life.
Spells you cast cost {1} less to cast.
War, war never changes.
High Desecrator Nixilis

High Desecrator Nixilis {2}{B}{B}

Legendary Planeswalker - Nixilis
[–1]: Create a black enchantment token with “Whenever an opponent draws a card, put a loyalty counter on a Nixilis you control. If you do, that opponent loses 1 life.”
[–2]: Destroy target creature. Its controller draws two cards and you gain 2 life.
[–3]: Each player discards all the cards in their hand, then draws that many cards minus one.
No Respite

No Respite {B}{B}

Exile target creature. You lose 3 life.
“All I am surrounded by is fear, and dead men.”
Engines of War

Engines of War {R}{R}

Exile the top three cards of your library. You may cast a red spell and play a Mountain card exiled this way until the end of your next turn.
“This isn't a war… It never was a war, any more than there's war between men and ants.”
Furycall Hellion

Furycall Hellion {3}{R}{R}

Creature - Elemental Hellion
When Furycall Hellion enters the battlefield, choose one —
• Furycall Hellion deals 3 damage to any target.
• Exile target artifact or nonbasic land.
Vanguard Assault

Vanguard Assault {1}{R}

Once each turn, when a creature you control attacks alone, you may untap target attacking creature, and after this combat, there's an additional combat step.
“Through the destruction of our enemies do we earn our salvation!”
March on Atterdal

March on Atterdal {3}{W}{W}

Enchantment - Campaign
Whenever you attack, create two tapped and attacking 1/1 white Soldier creature tokens with lifelink.
{FLAG}{FLAG} — Attacking creatures get +1/+1 until end of turn.
{FLAG} — Exile up to one target nonland permanent with mana value less than or equal to the number of attacking creatures.
As'Ahai, the Warsong

As'Ahai, the Warsong {2}{G}{W}{U}

Legendary Planeswalker - As'Ahai
Whenever you cast a spell that targets an attacking or blocking creature, copy that spell. You may choose new targets for the copy.
[+1]: Create two 1/1 white Soldier creature tokens with lifelink.
[–3]: Choose first strike, flying, or trample. You get an emblem with “Creatures you control get +1/+1 and have the chosen ability.”
[–8]: For each other permanent you control, create a token that's a copy of that permanent.
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered the battlefield.
“I will crush anyone who blocks my path.”
Silversong Ancient

Silversong Ancient {4}{G}{G}{G}

Creature - Elemental
When Silversong Ancient enters the battlefield, choose one —
• Destroy target noncreature permanent.
• You gain 5 life.
“Come, my friends. The Ents are going to war.”

Matchmaker {2}{W}{W}

Legendary Creature - Human Wizard
Each opponent can't attack unless they attack with exactly two creatures.
Each opponent can't block unless they block with exactly two creatures.
“The cycle ends here.
We must be better than this.”

Snowsinger {3}{U}{U}

Legendary Creature - Elf Wizard
Ward {2}
The first instant or sorcery spell you cast each turn costs {2} less to cast.
Whenever you cast a noncreature spell, return up to one target creature or spell with mana value less than that spell's to its owner's hand.
“Well then, shall We?”

Skinstealer {2}{U}

Creature - Shapeshifter Horror
At the beginning of your combat, you may have Skinstealer become a copy of another target creature until end of turn.
This war was already lost.
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
When Wall of Blossoms enters the battlefield, draw a card.
As the Qhan'Arai agents ended their mission in Atterdal, a crimson drape covered their exit.