Karslav

Karslav contains 293 cards.
Released: 2022-05-01
Raise

Raise {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Maneuver
Card has other part: Rampage
Rampage

Rampage {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
Maneuver
Card has other part: Raise
Recon

Recon {1}{G}

Sorcery
Whenever a creature you control enters this turn, draw a card.
Maneuver
Card has other part: Reinforce
Reinforce

Reinforce {4}{W}

Sorcery
For each creature you control, create a 1/1 white Soldier creature token with lifelink.
Maneuver
Card has other part: Recon
Torch

Torch {1}{R}

Sorcery
You may sacrifice a land. If you do, draw two cards.
Maneuver
Card has other part: Till
Till

Till {1}{G}{G}

Sorcery
Put up to two land cards from your hand and/or graveyard onto the battlefield tapped.
Maneuver
Card has other part: Torch
Battle Map

Battle Map {2}

Artifact
When Battle Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, Sacrifice Battle Map: Draw a card and create a Weapon token.
Gargoyle Dominator

Gargoyle Dominator {5}

Artifact Creature - Gargoyle
Defender, flying
{7}: Until end of turn, each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
5/5
Gloomhunter Gear

Gloomhunter Gear {2}

Artifact - Equipment
At the beginning of combat on your turn, you may have equipped creature either descend into or exit the tunnels.
Equipped creature gets +2/+1.
Equip {2}
Ironguard's Pride

Ironguard's Pride {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
If equipped creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Equip {1}
First through the breach at Atterdal, the legacy of the Iron Legion's elite vanguard is eternal.
Last Grimoire of Nir'Gabal

Last Grimoire of Nir'Gabal {3}

Legendary Artifact - Equipment
Equipped creature is Nir'Gabal, a legendary 7/7 black Demon creature with menace and trample and loses all other types and abilities.
Equip—Sacrifice a creature.
When Insanara betrayed the Warsong, eons of knowledge was falsely presumed lost.
Makeshift Palisade

Makeshift Palisade {1}

Artifact Creature - Wall
Defender
{2}, {T}, Sacrifice Makeshift Palisade: Draw a card.
Safety, if but temporary.
0/3
Soldier's Gear

Soldier's Gear {2}

Artifact
When Soldier's Gear enters, draw a card and create a Weapon token.
{3}, Sacrifice Soldier's Gear: Draw a card and create a Weapon token.
Abandoned Fortress

Abandoned Fortress

Land
{T}: Add {C}.
{T}: Add one mana of any one color. Spend this mana only to cast spells with defender or activate abilities of permanents with defender.
After weeks of retreat, one can't be picky.
Atterdal, Center of Strife

Atterdal, Center of Strife

Land
{T}: Add {C}.
{2}, {T}: Starting with you, each player chooses one if able —
• The player who chose this mode creates a 1/1 white Soldier creature token with lifelink.
• Each opponent of the player who chose this mode loses 2 life.
• The player who chose this mode may scry 3.
Bleak Fields

Bleak Fields

Land
{T}: Add {C}.
{2}, {T}, Exile a creature card from your graveyard: Each opponent loses 1 life. Activate only as a sorcery.
The Coalition would have preferred to forget the price they paid at Atterdal, but the Deceiver refused to leave such a valuable resource alone.
Captured Monument

Captured Monument

Land
When Captured Monument enters, scry 2.
{T}: Add {C}.
There is much to learn from the heroes of one's enemy.
Contested Passage

Contested Passage

Land
{T}, Sacrifice Contested Passage: Search your library for a basic land card, put it onto the battlefield, tapped, then shuffle. Then untap that land if you attacked this turn.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
With life all but snuffed out, the wilds slowly reclaimed the dead city.
Forward Camp

Forward Camp

Land
At the beginning of your upkeep, remove a -1/-1 counter from Forward Camp.
{T}: Add {C}.
{4}: Until end of turn, Forward Camp becomes a 4/4 white Soldier creature with “Damage to this creature is dealt in the form of -1/-1 counters.” It's still a land.
Grim War Zone

Grim War Zone

Land
Whenever a creature deals combat damage to you, its controller gains control of Grim War Zone. Untap it.
{T}: Add {C}.
{2}, {T}: Draw a card. Activate this ability only if an opponent was dealt combat damage this turn and only as a sorcery.
Occupied Village

Occupied Village

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Sacrifice Occupied Village: Draw a card.
“Do they forget that death is death, be it by sword or starvation?”
— Stefin, Major of Asnikov
Strip Forge

Strip Forge

Land
{T}: Add {C}.
{1}, {T}: Target equipped creature gets +2/+1 until end of turn. Activate only as a sorcery.
{3}, {T}: Create a Weapon token.
“The earth holds the key to your victory, Queen.”
— Forgemaster Parnakk
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)