When Battle Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, Sacrifice Battle Map: Draw a card and create a Weapon token.
Defender, flying {7}: Until end of turn, each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
At the beginning of combat on your turn, you may have equipped creature either descend into or exit the tunnels. Equipped creature gets +2/+1. Equip {2}
Equipped creature gets +1/+0 and has haste. If equipped creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Equip {1}
First through the breach at Atterdal, the legacy of the Iron Legion's elite vanguard is eternal.
Equipped creature is Nir'Gabal, a legendary 7/7 black Demon creature with menace and trample and loses all other types and abilities. Equip—Sacrifice a creature.
When Insanara betrayed the Warsong, eons of knowledge was falsely presumed lost.
{T}: Add {C}. {2}, {T}: Starting with you, each player chooses one if able — • The player who chose this mode creates a 1/1 white Soldier creature token with lifelink. • Each opponent of the player who chose this mode loses 2 life. • The player who chose this mode may scry 3.
{T}, Sacrifice Contested Passage: Search your library for a basic land card, put it onto the battlefield, tapped, then shuffle. Then untap that land if you attacked this turn.
At the beginning of your upkeep, remove a -1/-1 counter from Forward Camp. {T}: Add {C}. {4}: Until end of turn, Forward Camp becomes a 4/4 white Soldier creature with “Damage to this creature is dealt in the form of -1/-1 counters.” It's still a land.
Whenever a creature deals combat damage to you, its controller gains control of Grim War Zone. Untap it. {T}: Add {C}. {2}, {T}: Draw a card. Activate this ability only if an opponent was dealt combat damage this turn and only as a sorcery.