Chikyu: Chaos Rains

Chikyu: Chaos Rains contains 303 cards.
Released: 2025-01-01
Sunsoaker

Sunsoaker {1}{G}

Creature - Plant Lizard
{T}: Add one mana of any color.
Amity — Whenever you attack with Sunsoaker and exactly one other creature, put a +1/+1 counter on Sunsoaker and add one mana of any color. Until end of turn, you don't lose that mana as steps and phases end.
1/2
Temperamental Growth

Temperamental Growth {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Acclimate.
The most potent berries resist cultivation, only thriving in the untamable Wilderness.
Thornfist Bruiser

Thornfist Bruiser {3}{G}

Creature - Plant
Reach
Amity — Whenever you attack with Thornfist Bruiser and exactly one other creature, Thornfist Bruiser must be blocked this combat if able.
3/3
Tough Nut

Tough Nut {G}

Creature - Plant
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. You can't spend this mana to cast spells from your hand.
0/2
Unflinching Titan

Unflinching Titan {2}{G}

Creature - Golem
Golems you control have trample.
Unflinching Titan can't attack or block unless you control three or more Golems.
Whenever Unflinching Titan enters or attacks, surveil 1. Then you may put a land card from your graveyard onto the battlefield tapped.
{3}, {T}: Create a 1/1 white Golem creature token.
5/5
Amber, Nimble Companion

Amber, Nimble Companion {R}{W}

Legendary Creature - Weasel
Once each turn, when you activate a nonmana ability, you may put a counter on Amber that it doesn't already have from among +1/+1, first strike, haste, lifelink, menace, and vigilance.
{R}, {T}: You may discard a card. If you do, draw a card.
2/2
The Aqua Crew

The Aqua Crew {2}{B}{G}{U}

Legendary Creature - Human Pirate
Flash
Whenever The Aqua Crew enters, mill six cards, then you gain 1 life for each card type among cards in your graveyard.
Whenever you cast a spell from your graveyard, you may have target permanent become an Island land.
“The sea has been protecting us for years. Time to return the favor.”
4/4
Aqua Gang Diver

Aqua Gang Diver {1}{U}{B}

Creature - Human Pirate
When Aqua Gang Diver enters, surveil 3.
Spells you cast from your graveyard cost {1} less to cast.
3/2
Berry Harvester

Berry Harvester {2}{G}{W}

Creature - Human Ranger
Whenever Berry Harvester enters or attacks, create a Berry token.
The first time you would create one or more Berry tokens each turn, create an additional Berry token.
3/3
The Berry Master

The Berry Master {1}{W}{B}{G}

Legendary Creature - Human Druid
When The Berry Master enters, create a Berry token.
If you would create one or more tokens, also create that many Berry tokens.
{2}, Sacrifice two Berries: Up to one target creature gets +2/+2 until end of turn. Up to one target creature gets -2/-2 until end of turn. You gain 4 life.
3/4
Blooming Sauropod

Blooming Sauropod {2}{W}{B}{G}

Creature - Plant Dinosaur
Flying
When Blooming Sauropod enters, create two Berry tokens, then sacrifice any number of Berries. For each Berry sacrificed this way, put a +1/+1 counter on another creature you control.
3/3
Carefree Kappa

Carefree Kappa {2}{G}{U}

Creature - Plant
Once each turn, when Carefree Kappa enters or becomes the target of a spell or ability, you may create a Weather enchantment token that's all colors named Looks Like Rain with “Whenever you attack, you gain 1 life.”
Carefree Kappa gets +1/+1 for each Weather you control.
3/3
Charged Party

Charged Party {1}{U}{R}

Creature - Elemental Mouse
Amity — Whenever you attack with Charged Party and exactly one other creature, create a token that's a copy of Charged Party that's tapped and attacking, except its power and toughness are switched. Sacrifice the token at the beginning of the next end step.
Opposites attacked.
1/4
Charismatic Chameleon

Charismatic Chameleon {U}{R}{W}

Creature - Lizard
{W}: Charismatic Chameleon gains lifelink until end of turn.
{1}{R}: Charismatic Chameleon gets +1/+1 until end of turn.
{2}{U}: Charismatic Chameleon can't be blocked this turn.
3/3
Dazzling Performer

Dazzling Performer {1}{G}{U}{R}

Creature - Ouphe Performer
Ward {2}
Amity — Whenever you attack with Dazzling Performer and exactly one other creature, put a +1/+1 counter on each of those creatures. Until end of turn, they gain trample and “Whenever this creature deals combat damage to a player, draw a card.”
2/2
Dormant Camel

Dormant Camel {R}{W}

Creature - Elemental Camel
Vigilance
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
{R}{W}: You may play land cards from your graveyard this turn.
2/2
Echocrafter

Echocrafter {2}{U}{R}{W}

Creature - Beast
Vigilance
Once each turn, when you activate a nonmana ability, you may copy it. You may choose new targets for the copy.
{1}{U}{R}{W}, {T}: Tap target creature. Echocrafter deals 1 damage to that creature's controller.
4/4
Elegant Hunter

Elegant Hunter {G}{U}{R}

Creature - Fish
Amity — Whenever you attack with Elegant Hunter and exactly one other creature, choose one —
• Attacking creatures you control get +2/+0 until end of turn.
• Attacking creatures you control can't be blocked this turn.
2/2
Feasting Predator

Feasting Predator {W}{B}{G}

Creature - Snake
Deathtouch
Whenever one or more creatures die, create a Berry token.
Whenever Feasting Predator attacks, you may sacrifice a Berry. If you do, up to one target creature gets -1/-1 until end of turn and blocks this combat if able.
3/3
Fragile Soul

Fragile Soul {1}{W}{B}

Creature - Insect Spirit
Flying
If a source would deal 2 or more damage to Fragile Soul, prevent that damage.
The ghost persists against insurmountable odds, but falters in the face of simple reality.
3/1
Heartbreak

Heartbreak {1}{W}{B}{G}

Sorcery
Each player chooses up to one nontoken, nonland permanent they control. They lose life equal to its mana value. Destroy the rest.
Pain tore through Sanaito as the ground fell apart beneath them. If she could fight through it, she might be able to catch one friend.
Higana, Dragonscribe

Higana, Dragonscribe {1}{G}{U}{R}

Legendary Creature - Human Ranger
Amity — Whenever you attack with Higana and exactly one other creature, create a 3/3 green, blue, and red Dragon creature token. If the other attacking creature was a Dragon, the token has flying. If it also had flying, the token has vigilance. If it also had vigilance, the token has double strike.
{1}{W}: Create Shigana, a legendary 2/2 white Beast creature token with haste.
3/3
Hoenn Champion

Hoenn Champion {4}{R}{G}

Legendary Creature - Human Ranger
When Hoenn Champion enters, create a creature token for each of the following characteristics.
• 3/3 white and black Bird with flying, vigilance, and haste.
• 2/4 red Bird Warrior with double strike, vigilance, and haste.
No more than two creatures can attack each combat. No more than two creatures can block each combat.
1/1
Idolized Coordinator

Idolized Coordinator {U}{R}{W}

Creature - Human Performer
Creatures you control that have been a target or the source of a spell or ability you controlled this turn have ward {2}.
Once each turn, when you spend mana to activate an ability, you may gain that much life.
{X}{U}{R}{W}: Idolized Coordinator and another target creature you control each get +X/+X and gain vigilance until end of turn.
3/3
Ironback Tyke
Ironback Sovereign

Ironback Tyke {1}{R}{W}

Creature - Dinosaur
When Ironback Tyke enters, you may search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}: Any number of target creatures you control have base power and toughness 3/3 until end of turn. If you control seven or more permanents with activated abilities, transform Ironback Tyke. Activate only as a sorcery.
3/3
Card has other part: Ironback Sovereign